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FIXES AND WORK AROUNDS

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Old 03-06-2008, 10:41 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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FIXES AND WORK AROUNDS

Okay guys.....as we all know...nothing is perfect....here is a list of things that are "not quite correct" in the game...but fixable.

1.NOT BEING ABLE TO EDIT/VIEW AAA OR AA PLAYERS FROM ROSTER EDIT PLAYER SCREEN.
.....-Big thanks to RobNY on this one(friggin' LIFESAVER bro!)...and it's quite simple. Simply go to FRANCHISE...choose NEW 1P....let it start to the team screen and then back out of the franchise....now as long as you don't shut off the game....you can LOAD rosters....and see and edit the AAA and AA players. Nice!


2.DISAPPEARING CONFIDENCE FOR PITCHES WHEN GOING TO BULLPEN
.....-Simply press the R2 button and the confidence for each pitch is back! Only works with API on DEFAULT or ON.(Thanks to IdaCollGuy)


3.HOW TO GET INJURIES WHEN HAVING CPU ROSTER CONTROL ON
.....-Some guys liked it when the glitch of injuries still occurred with CPU ROSTER CONTROL ON from last year....well someone found that if you start the franchise with it on....then simply load your sliders/options later...it brings the injury level you have in the save....into your franchise.(I haven't checked this one out myself yet...and I'll post who found it later)

4.PLAYERS GETTING TOO FATIGUED TOO QUICKLY
....-This isn't a bug as much as a combo of poor design(no separate durability and injury attribute) and poor attribute input. If you got a player who simply tires too quickly...it's because his DURABILITY ATTRIBUTE(not a slider) is too low. Raise it and he'll be ready to play like you're paying him a million dollars(You're paying him much more than that!.....the slacker! )


5.RETIRED NUMBERS(I'll have to check that this fix still works as last year)
.....- Someone mentioned they couldn't get a player to wear #10 on the Nats....that's probably because Le Grande Orange wore it for the 'Spos and it's retired....okay what you do is this go to the editor....edit to the number you want..in this case #10....save it.(It will save as 10, but when you go to play...it will give him the next available number)....go back into the editor and change the number either 1 number up or 1 number down ...doesn't matter.....AND THEN BACK TO #10....BACK OUT of the screen(DO NOT SAVE AGAIN)...now when you go into the game he should be wearing #10. Works for any team(Yankee fans...you can get your self created legends to wear #3 and #4!)...

6.LINEUPS/PITCH ROTATIONS GETTING RE-ARRANGED WHEN MAKING ROSTER MOVES FOR CPU WITH CPU ROSTER CONTROL
.......(Thanks to Jim416 for this one!)...For those of you who play with it ON so that you can control other teams callups/send downs/lineups/pitching rotations, etc. This is with CPU ROSTER CONTROL ON.
The lineup glitch is still there. Was not corrected.

Example: You control the Padres as your team during the season. You want to change a pitching rotation for the Yankees. Currently Britton in on their ML roster, but you want Bruney, who is in AAA. If you go to ROSTER CONTROL and then the Yanks and use CALLUPS/SEND DOWNS to do this it will completely rearrange the Yankees batting order (all 4 lineups). You'll then have to go thru each batting order and readjust them.

The workaround is the same as last year. Do the callup/send down thru the FA list. Here's how. Go to PLAYER MOVEMENT instead of CALLUPS/SEND DOWNS.

Go to PLAYER MOVEMENT for the Yanks.
I use Reggie Stocker as my go between. He's in FAs.
Move Britton for Stocker (this puts stocker on the Yanks, putting Britton in FAs)
Then Britton for Bruney (putting Bruney in the FA list)
Then Bruney for Stocker (puttting Stocker back on the FA list).

Check your lineups, they will be okay. Once you learn this workaround it's a breeze. If you don't do it this way it will screw up your batting orders, all four lineups, even though it's just pitchers you're moving.

Now, for some reason it won't happen with the team you control during the season, in this case, the Padres. So you can do the moves thru callups/send downs. The glitch applies to other teams.


7. I CAN'T CREATE A PLAYER IN MY FRANCHISE
..........You won't have the create-a-player function in your FRANCHISE mode.

So, just add 25 "Joe Randoms" to your roster set before your franchise. They will wind up in the FA pool and you can use them to create players during FRANCHISE mode.




8. HOW TO "STOP" THE AUTOSAVE FROM COMPILING MULTIPLE SAVES(this is a minor annoying one...good pickup by zephyr13)
........Ok... I think I found a work around for autosave when you want to back out of a game because of CPU's stupid uniform selection.

Allow for one pitch at least.

Go to exit/save. Select in game save.

Save the file as a NEW IN GAME SAVE.

You will return to the main franchise menu, from where you started or you last loaded. Simply delete the in game save file and restart the game as if you never had in the first place.

Just make sure you don't overwrite your FRANCHISE save file.
Thanks to zephyr13 for this one!


9. I WANT TO CHANGE THE CPU LINEUPS AT THE LINEUP SCREEN BUT I DON'T HAVE A SECOND CONTROLLER
.........Thanks to bcruise for this one..It seems as though some(most?) USB controllers will work just fine for the Cross Media Bar and any non-in game screens(like the lineup screen!) in The Show(and any other game)....so if you have one for your PC laying around or can get one cheap....looks like you don't have to drop the cash for a PS3 controller to fix those pesky CPU lineups.


I'll keep editing this post to keep up with things we find fixes for.
I'm working on the OF not using the cut-off man so much(and I may be on to something! .....
Let's try and keep this on the front page to help out our fellow Show players.




-----PS2----Here is one for the PS2 owners who cannot edit minor leaguers or FA's before starting a franchise. Of course this works on the PS3 too, but you can do it before franchise using the AAA-AA Roster Editor workaround. Thanks to KingV2k3 for this one.
HOW DO I EDIT FREE AGENTS?
...................I'm on PS2 and cannot edit attributes for FA's or the Minors before starting a franchise...

I didn't want 'Reggie Stocker' popping up on a MLB team (not because he represents Bonds, b/c he's fictitious and unecessary), so I signed him to my 'Nats chise for about 490k for one year, edited him to a very poor player and released him...

I cut Dukes to make room and then resigned him...he had the lowest cap hit involved...




M.K.
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Last edited by Knight165; 03-13-2008 at 11:29 PM.
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Old 03-06-2008, 10:48 PM   #2 (permalink)
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Re: FIXES AND WORK AROUNDS

Good job with this, I didn't know mostof this stuff, especially the injuries with roster control on! But here is something I didn't really get:

Quote:
Originally Posted by Knight165
4.PLAYERS GETTING TOO FATIGUED TOO QUICKLY
....-This isn't a bug as much as a combo of poor design(no separate durability and injury attribute) and poor attribute input. If you got a player who simply tires too quickly...it's because his DURABILITY ATTRIBUTE(not a slider) is too low. Raise it and he'll be ready to play like you're paying him a million dollars(You're paying him much more than that!.....the slacker! )

What do you mean by "not a slider?" Not sure I get that part. I edited all my players and bumped their durability all the way up (the durability slider under 'Batting Attributes.' I also took out a loan and got a charter jet, and they are still getting tired too quickly.
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Old 03-06-2008, 10:56 PM   #3 (permalink)
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Re: FIXES AND WORK AROUNDS

Quote:
Originally Posted by Rob_NYY
Good job with this, I didn't know mostof this stuff, especially the injuries with roster control on! But here is something I didn't really get:




What do you mean by "not a slider?" Not sure I get that part. I edited all my players and bumped their durability all the way up (the durability slider under 'Batting Attributes.' I also took out a loan and got a charter jet, and they are still getting tired too quickly.
Really?
I've been testing with the Mets...and all seems fine. I'm still testing...but when I maxed it...I had just about everyone of those players play anywhere between 150-162 games.
Don't forget...just because the bar is even halfway down...doesn't mean he is fatigued. I've been using the "coaching suggestion" of sitting a player as a guide...I've been going to the lineup screen..looking at the fatigue bar...and then if someone looks close to being fatigued enough to sit...I continue into the game..and haven't had the coach suggest a rest more than a handful of times in several simmed seasons so far.

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Old 03-06-2008, 11:11 PM   #4 (permalink)
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Re: FIXES AND WORK AROUNDS

Maybe it's because some of my players were dead tired already (after 5 games!!) when I edited that attribute. I'll give it time to work, I probably have to get them rested first.
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Old 03-06-2008, 11:13 PM   #5 (permalink)
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Re: FIXES AND WORK AROUNDS

Quote:
Originally Posted by Rob_NYY
Maybe it's because some of my players were dead tired already (after 5 games!!) when I edited that attribute. I'll give it time to work, I probably have to get them rested first.
Maybe.
.....I'm not saying don't pay attention to the fatigue bar at the lineup screen....but trust me.....it's gotta be A LOT lower than most people think for a player to be actually tired......A LOT!


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Old 03-06-2008, 11:29 PM   #6 (permalink)
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Re: FIXES AND WORK AROUNDS

thanks Knight! that is awesome!
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Old 03-07-2008, 12:20 AM   #7 (permalink)
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Re: FIXES AND WORK AROUNDS

Quote:
1.NOT BEING ABLE TO EDIT/VIEW AAA OR AA PLAYERS FROM ROSTER EDIT PLAYER SCREEN.
.....-Big thanks to RobNY on this one(friggin' LIFESAVER bro!)...and it's quite simple. Simply go to FRANCHISE...choose NEW 1P....let it start to the team screen and then back out of the franchise....now as long as you don't shut off the game....you can LOAD rosters....and see and edit the AAA and AA players. Nice!
Knight, this one by itself is enough for me to pass on the thanks for this thread. Appreciate guys hammering down some fixes to make this great game even better.
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Old 03-07-2008, 04:01 AM   #8 (permalink)
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Re: FIXES AND WORK AROUNDS

Is it possible that fix #1 only works on PS3 and not PS2? I've been trying it and can't seem to get it to work. Any ideas?
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Old 03-07-2008, 10:00 AM   #9 (permalink)
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Re: FIXES AND WORK AROUNDS

I want to comment on this thread. I'm fairly new to THE SHOW, but after looking at this thread and the "early wishlist" thread.... do you guys realize there are literally zero things people are requesting with regards to gameplay? Amazing. Everything people want so far is cosmetic or just little things.... I'm trying to take that in and it's hard to fathom.

Madden is an AI nightmare... it's not football, doesn't even come close to representing it, feels like mush, and is just plain bleh.

NBA2K, easily the best basketball game and has been is an absolutely phenomenal game. However, AI is still far away (though very good), and there's many little bugs or improvements that can be made to make it feel like basketball.

Then there's this game.... a masterpiece that almost perfect represents the sport... a true representation of how a game looks, feels, sounds, and simply just IS. There just aren't gameplay gripes like the other big sports. amazing.

Perhaps baseball is easier to represent, but look the 2K baseball series... ugh....

Thanks for a great game designers... now where's my batting practice?????????????????
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Old 03-07-2008, 10:30 AM   #10 (permalink)
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Re: FIXES AND WORK AROUNDS

Quote:
Originally Posted by penguit
I want to comment on this thread. I'm fairly new to THE SHOW, but after looking at this thread and the "early wishlist" thread.... do you guys realize there are literally zero things people are requesting with regards to gameplay? Amazing. Everything people want so far is cosmetic or just little things.... I'm trying to take that in and it's hard to fathom.

Madden is an AI nightmare... it's not football, doesn't even come close to representing it, feels like mush, and is just plain bleh.

NBA2K, easily the best basketball game and has been is an absolutely phenomenal game. However, AI is still far away (though very good), and there's many little bugs or improvements that can be made to make it feel like basketball.

Then there's this game.... a masterpiece that almost perfect represents the sport... a true representation of how a game looks, feels, sounds, and simply just IS. There just aren't gameplay gripes like the other big sports. amazing.

Perhaps baseball is easier to represent, but look the 2K baseball series... ugh....

Thanks for a great game designers... now where's my batting practice?????????????????
Good post. Describes many individual's, I'm sure, love for the game.

Thanks for the info, Knight. I didn't know that about injuries so that's great to hear!

Just one question... since we're the ones making changes with CPU roster control on... and Injuries happen... if a player gets injured are the CPU teams going to try and put them on the DL and so forth? Or are you managing the entire league's roster, including injuries, call ups/downs, etc. That doesn't sound like fun, IMO.
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