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FIXES AND WORK AROUNDS

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Old 03-07-2008, 10:34 AM   #11 (permalink)
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Re: FIXES AND WORK AROUNDS

Great thread. Should be stickied.
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Old 03-07-2008, 10:41 AM   #12 (permalink)
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Re: FIXES AND WORK AROUNDS

Quote:
Originally Posted by Knight165
5.RETIRED NUMBERS(I'll have to check that this fix still works as last year)
.....- Someone mentioned they couldn't get a player to wear #10 on the Nats....that's probably because Le Grande Orange wore it for the 'Spos and it's retired....okay what you do is this go to the editor....edit to the number you want..in this case #10....save it.(It will save as 10, but when you go to play...it will give him the next available number)....go back into the editor and change the number either 1 number up or 1 number down ...doesn't matter.....AND THEN BACK TO #10....BACK OUT of the screen(DO NOT SAVE AGAIN)...now when you go into the game he should be wearing #10. Works for any team(Yankee fans...you can get your self created legends to wear #3 and #4!)...

that was me asking about this, I'll have to try this out tonight, but is this a permanent fix or something that you'll have to do before each game?
also after this part (go back into the editor and change the number either 1 number up or 1 number down) do you just take the number down one and the back up immediately or do you need to back out of the screen between changing it back?
thanks for throwing this list together

Last edited by stupidsuck; 03-07-2008 at 10:44 AM.
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Old 03-07-2008, 11:18 AM   #13 (permalink)
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Re: FIXES AND WORK AROUNDS

This thread is really informative; thanks Knight & Jim for the great tips!
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Old 03-07-2008, 11:24 AM   #14 (permalink)
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Re: FIXES AND WORK AROUNDS

Quote:
Originally Posted by stupidsuck
that was me asking about this, I'll have to try this out tonight, but is this a permanent fix or something that you'll have to do before each game?
also after this part (go back into the editor and change the number either 1 number up or 1 number down) do you just take the number down one and the back up immediately or do you need to back out of the screen between changing it back?
thanks for throwing this list together
No...if like last year....the number will stay, so you just do it once.
When you go back in...change it one up...then right back to the number and just back out. The only time you go in is the first time you change it...you have to save it that time....go out of the editor and then back in...and do the step above.

M.K.
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Old 03-07-2008, 11:26 AM   #15 (permalink)
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Re: FIXES AND WORK AROUNDS

Quote:
Originally Posted by Knight165
No...if like last year....the number will stay, so you just do it once.
When you go back in...change it one up...then right back to the number and just back out. The only time you go in is the first time you change it...you have to save it that time....go out of the editor and then back in...and do the step above.

M.K.
Knight165

ok, cool. I'll try it tonight and report back if it worked.
thanks for the tip
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Old 03-07-2008, 12:28 PM   #16 (permalink)
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Re: FIXES AND WORK AROUNDS

I'm confused about injuries. Here's what I did...I started a franchise with CPU Control ON. Then I noticed that the injury sliders were all empty so I filled them for both me and the CPU in my sliders. Now, I haven't seen any injuries, so was my change actually NOT effective because I just maxed out the sliders within my franchise? Could be, I guess. Or maybe there just haven't been any injuries yet, though I've played 8 games now. Should I have seen injuries someplace in the league by now if they were indeed active?

So here's my question: If you can max out the injury slider within the franchise is that an effective work around? Or, is that just a BS interface quirk allowing you to change the sliders without any REAL effect like the OF/IF sliders this year? Do I actually need to load previous settings to activate the injuries? Also, if you change sliders in-game during the franchise does this haven any adverse effect?

Thanks guys for all the help.
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Old 03-07-2008, 12:50 PM   #17 (permalink)
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Re: FIXES AND WORK AROUNDS

Fantastic, excellently worded instructions on the trade bug jim.
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Old 03-07-2008, 01:10 PM   #18 (permalink)
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Re: FIXES AND WORK AROUNDS

PLAYERS GETTING TOO FATIGUED TOO QUICKLY
....-This isn't a bug as much as a combo of poor design(no separate durability and injury attribute) and poor attribute input. If you got a player who simply tires too quickly...it's because his DURABILITY ATTRIBUTE(not a slider) is too low. Raise it and he'll be ready to play like you're paying him a million dollars(You're paying him much more than that!.....the slacker!



Will I need to do this for every player? Will the CPU controlled team's players tire quickly as well? I just don't have the time to switch everyone's rating.
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Old 03-07-2008, 02:54 PM   #19 (permalink)
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Re: FIXES AND WORK AROUNDS

Quote:
Originally Posted by Knight165
5.RETIRED NUMBERS(I'll have to check that this fix still works as last year)

.....- Someone mentioned they couldn't get a player to wear #10 on the Nats....that's probably because Le Grande Orange wore it for the 'Spos and it's retired....okay what you do is this go to the editor....edit to the number you want..in this case #10....save it.(It will save as 10, but when you go to play...it will give him the next available number)....go back into the editor and change the number either 1 number up or 1 number down ...doesn't matter.....AND THEN BACK TO #10....BACK OUT of the screen(DO NOT SAVE AGAIN)...now when you go into the game he should be wearing #10. Works for any team(Yankee fans...you can get your self created legends to wear #3 and #4!)...

6.LINEUPS/PITCH ROTATIONS GETTING RE-ARRANGED WHEN MAKING ROSTER MOVES FOR CPU WITH CPU ROSTER CONTROL
.......(Thanks to Jim416 for this one!)...For those of you who play with it ON so that you can control other teams callups/send downs/lineups/pitching rotations, etc. This is with CPU ROSTER CONTROL ON.
The lineup glitch is still there. Was not corrected.

Example: You control the Padres as your team during the season. You want to change a pitching rotation for the Yankees. Currently Britton in on their ML roster, but you want Bruney, who is in AAA. If you go to ROSTER CONTROL and then the Yanks and use CALLUPS/SEND DOWNS to do this it will completely rearrange the Yankees batting order (all 4 lineups). You'll then have to go thru each batting order and readjust them.

The workaround is the same as last year. Do the callup/send down thru the FA list. Here's how. Go to PLAYER MOVEMENT instead of CALLUPS/SEND DOWNS.

Go to PLAYER MOVEMENT for the Yanks.
I use Reggie Stocker as my go between. He's in FAs.
Move Britton for Stocker (this puts stocker on the Yanks, putting Britton in FAs)
Then Britton for Bruney (putting Bruney in the FA list)
Then Bruney for Stocker (puttting Stocker back on the FA list).

Check your lineups, they will be okay. Once you learn this workaround it's a breeze. If you don't do it this way it will screw up your batting orders, all four lineups, even though it's just pitchers you're moving.

Now, for some reason it won't happen with the team you control during the season, in this case, the Padres. So you can do the moves thru callups/send downs. The glitch applies to other teams.
Thanks for these, I hate when the computer reorders the lineups, so this is a really easy work around.
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Old 03-07-2008, 10:10 PM   #20 (permalink)
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Re: FIXES AND WORK AROUNDS

Just want to keep this on the first page until most of these issues are easily recognized as fixable...

M.K.
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