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The Extremely Early Wish List Thread

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Old 09-20-2008, 12:30 PM   #391 (permalink)
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Re: The Extremely Early Wish List Thread

They need actualy player ratings, like numbers than those stupid bars. Its hard to tell how good they actually are. This is a must or I probably wont buy the game.

Also, a 40 man roster with waivers, rule IV draft, ect

More gear options: different batting gloves, cleats, eye black, ect.

In franchise mode, you should be able to control all aspects of the game. You should be able to even save up money and create your own stadium.

Expansion mode: This would be reallly fun. Be able to create a team, logo, uniforms, stadiums, ect. Then draft from other teams players (Teams protect certain number of players)

TOP 100 Prospects. This is a must. If they arn't lisenced, have fake names and we can edit the real names in there.
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Old 09-20-2008, 01:28 PM   #392 (permalink)
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Re: The Extremely Early Wish List Thread

Quote:
Originally Posted by Sargo127
They need actualy player ratings, like numbers than those stupid bars. Its hard to tell how good they actually are. This is a must or I probably wont buy the game.
I'm sorry, but I just do not understand the fascination with number ratings.
ESPECIALLY if you are not editing/creating players. That is the only instance where I see it as an upgrade to the current system.
As a matter of fact...I wish you could turn off the whole ratings once you get into a franchise.
I think of it this way....if you are running a MLB team....doing the Amateur draft....looking to trade players......figuring out your depth charts.....picking up...resigning free agents....do they come with a number system? Is there a chart you can check that has their actual contact/power/overall ratings?
No...you have to depend on your scouts....scouting reports....gut instinct and what you see on the field of play to decide where a player is at.
IMO the number rating has been one of the biggest DETRIMENTS to sports games for a long time.....
Instead of actually scouting a player....watching him on your or another team to see if he's worth promoting/trading for.....it's become clicking a column to see who has the highest rating in that category....and that number is actually what the guy usually will play to. No room for scouting badly(a real factor in real life)...no room for misjudgment on your own part...in other words...BORING IMO.
When Madden and just about every other game comes out with those stupid pre-release ratings releases.....I cringe.
The closest you'll get to the real thing is to be able to set a player in the editor with whatever system(bars..numbers...whatever)...and then HIDE those ratings.
Just my 2 cents on that....

M.K.
Knight165
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Old 09-20-2008, 03:14 PM   #393 (permalink)
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Re: The Extremely Early Wish List Thread

You know what, Knight, I'm with you 100%. I think ratings kill sports games because they take away the real life drama of evaluating talent by performance, which can lead to steals, busts, and everything in between. I have been playing the hell out of APF 2k8, which did away with visible ratings for the skills system, and to me it's the most revolutionary and salutary concept in sports gaming that I can remember. You might know a guy is better than average in run support, but not everybody who has that ability plays the same way. Moreover, some guys with the same ability are a little faster, some are also decent in coverage, some can lay the wood, etc.

I wish all sports games would go this route to restore the risk/reward factor in evaluating talent. I have played that game so much because it's so much fun to put a guy on your team and play a season to figure out just what he does well and what he can't do well.

Sadly, though, too many people are hooked on 98s and 99s to concede to a numberless or hidden system.
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Old 09-20-2008, 03:27 PM   #394 (permalink)
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Re: The Extremely Early Wish List Thread

Quote:
Originally Posted by Knight165
I'm sorry, but I just do not understand the fascination with number ratings.
ESPECIALLY if you are not editing/creating players. That is the only instance where I see it as an upgrade to the current system.
As a matter of fact...I wish you could turn off the whole ratings once you get into a franchise.
I think of it this way....if you are running a MLB team....doing the Amateur draft....looking to trade players......figuring out your depth charts.....picking up...resigning free agents....do they come with a number system? Is there a chart you can check that has their actual contact/power/overall ratings?
No...you have to depend on your scouts....scouting reports....gut instinct and what you see on the field of play to decide where a player is at.
IMO the number rating has been one of the biggest DETRIMENTS to sports games for a long time.....
Instead of actually scouting a player....watching him on your or another team to see if he's worth promoting/trading for.....it's become clicking a column to see who has the highest rating in that category....and that number is actually what the guy usually will play to. No room for scouting badly(a real factor in real life)...no room for misjudgment on your own part...in other words...BORING IMO.
When Madden and just about every other game comes out with those stupid pre-release ratings releases.....I cringe.
The closest you'll get to the real thing is to be able to set a player in the editor with whatever system(bars..numbers...whatever)...and then HIDE those ratings.
Just my 2 cents on that....

M.K.
Knight165
The only number(instead of bar) I used to think they needed IMO is the the pitch speed. But, with the info some people recorded(can't remember who it was) it really didn't matter much anymore.
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Old 09-21-2008, 12:25 AM   #395 (permalink)
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Re: The Extremely Early Wish List Thread

(I've posted this before but I really want to see your personal take on this)

A MUST HAVE for me:

People have been complaining about how the pitching/batting animations are very inaccurate unlike 2K. But I have a solution to make the pitching windup/set even more accurate. Its very simple have two options: Windup and Set. THATS IT. For example, you can have K-ROD have no windup as an option and have "Francisco Rodriguez" set. OR you can have Jered Weaver have Scott Shields windup and Jered Weaver's set. AND like Carew said for Brian Fuentes: no windup applied but have R. Johnson as a set. You can do this for everybody because some windups are perfect for others but their sets dont fit as well. Its very simple and shouldnt be hard to add in.

40-man rosters or even strike a deal with MILB to get REAL minor league players!

Thank you and I really hope people respond to this!


SCEA ROCKS!!!!!
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Old 09-21-2008, 07:10 AM   #396 (permalink)
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Re: The Extremely Early Wish List Thread

Some fantastic stuff here, guys. I would love to have MLB.tv added to the online section. An MLB.tv hub where subscribers could log in and watch games there - I'd love to watch games on my PS3 instead of my Mac.
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Old 09-21-2008, 11:45 AM   #397 (permalink)
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Re: The Extremely Early Wish List Thread

1) uniform editor -- I know there's licensing issues, but I'd love to have it.
2) choose whether scoreboards in franchise are franchise scores or actual MLB scores ... I can't watch the White Sox and play . Maybe even have SCORE ALERTS during gameplay to tell me what's going on in the real MLB.
3) Stadium select in Franchise -- I like US Cell, but if I'm going to play 50 or so games a season for multiple years, I would enjoy the option to play in PNC, AT&T and some classic stadiums during my franchise.
4) uniform select in franchise for both teams
5) maybe a coach feature -- where you could ask for advice on pinch hitters, pitching changes, matchups, etc.
6) more fielding camera angles ... hard to get a read on hard hit ground balls that are just out of range
7) make sure the dive command is assigned to the appropriate player -- too often the OF dives when the ball is right near the IF and then you have to scramble to get to the ball with the OF
8) Less pickoffs by CPU -- slows games down
9) more diving plays by CPU -- too conservative fielding
10) ability to cycle thru foul balls -- not have to sit through scene
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Old 09-21-2008, 03:39 PM   #398 (permalink)
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Re: The Extremely Early Wish List Thread

I'm late to the party but so what:

- I'd like a stadium editor. Nothing overly complex, but just enough to be a completely different change of scenery from any ordinary ballpark. Franchise mode should have the option of having this as well as playing in the original ballpark. However, you would not make as much money as you would in the newer ballpark.
- Playoffs mode/Tournament mode
- Dynamic Lighting. However, games in september/october (playoffs) would be darker from the start at around 7/8PM due to the season changes.
- Expansion Team mode (new stadium would go under Stadium Editor)
- In-depth uniform editor (Uses saved images from your PS3 hard drive to generate logos or sleeve patches)
- Better organized menus. Detail all of the new features this year in the instruction manual, better yet, all of the tutorial videos which would go in the game should belong in the instruction manual. Let's add some pages to that booklet
- Customizable controls

...I think everyone else has said other things I'd like as well.
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Last edited by Kccitystar; 09-21-2008 at 03:41 PM.
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Old 09-22-2008, 02:13 PM   #399 (permalink)
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Re: The Extremely Early Wish List Thread

Quote:
Originally Posted by Knight165
I'm sorry, but I just do not understand the fascination with number ratings.
ESPECIALLY if you are not editing/creating players. That is the only instance where I see it as an upgrade to the current system.
As a matter of fact...I wish you could turn off the whole ratings once you get into a franchise.
I think of it this way....if you are running a MLB team....doing the Amateur draft....looking to trade players......figuring out your depth charts.....picking up...resigning free agents....do they come with a number system? Is there a chart you can check that has their actual contact/power/overall ratings?
No...you have to depend on your scouts....scouting reports....gut instinct and what you see on the field of play to decide where a player is at.
IMO the number rating has been one of the biggest DETRIMENTS to sports games for a long time.....
Instead of actually scouting a player....watching him on your or another team to see if he's worth promoting/trading for.....it's become clicking a column to see who has the highest rating in that category....and that number is actually what the guy usually will play to. No room for scouting badly(a real factor in real life)...no room for misjudgment on your own part...in other words...BORING IMO.
When Madden and just about every other game comes out with those stupid pre-release ratings releases.....I cringe.
The closest you'll get to the real thing is to be able to set a player in the editor with whatever system(bars..numbers...whatever)...and then HIDE those ratings.
Just my 2 cents on that....

M.K.
Knight165
Numbers are always used in real baseball: the 20-80 scale. Scouts put a number on everything. Obviously they give an explanation too, but numbers are used in every report they write.

The 20-80 scale would be really cool for a baseball game; might be tough to implement and have the really good players separate from the bad players though.
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Old 09-22-2008, 02:15 PM   #400 (permalink)
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Re: The Extremely Early Wish List Thread

Quote:
Originally Posted by lilazndood1
(I've posted this before but I really want to see your personal take on this)

A MUST HAVE for me:

People have been complaining about how the pitching/batting animations are very inaccurate unlike 2K. But I have a solution to make the pitching windup/set even more accurate. Its very simple have two options: Windup and Set. THATS IT. For example, you can have K-ROD have no windup as an option and have "Francisco Rodriguez" set. OR you can have Jered Weaver have Scott Shields windup and Jered Weaver's set. AND like Carew said for Brian Fuentes: no windup applied but have R. Johnson as a set. You can do this for everybody because some windups are perfect for others but their sets dont fit as well. Its very simple and shouldnt be hard to add in.

40-man rosters or even strike a deal with MILB to get REAL minor league players!

Thank you and I really hope people respond to this!


SCEA ROCKS!!!!!
Real minor league players would all have to get paid to be in the game. Great idea, but it wouldn't happen.
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