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Too much Offense - turn down hit quality or timing window?

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Old 04-28-2008, 10:22 PM   #1 (permalink)
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Too much Offense - turn down hit quality or timing window?

So I've looked at the most commonly used HOF sliders on the board and I'm not sure what approach I should take if I want to lower my human offense productivity.


Should I lower hit quality or lower my timing window?

I'm currently using hit quality at -5, and timing window at -5


Would you adjust hit quality down to -8 and leaving timing window where it is at -5, or would you leave hit quality at -5 and turn down the timing window to -10. Not sure which the best approach is?
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Old 04-29-2008, 02:55 PM   #2 (permalink)
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Re: Too much Offense - turn down hit quality or timing window?

I think you'll get better quality answers if you are more specific.

Want less singles? Less x-bases hits? Do you mind if you whiff more? That kinda stuff.
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Old 04-29-2008, 07:03 PM   #3 (permalink)
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Re: Too much Offense - turn down hit quality or timing window?

My last game I scored 12 runs on 17 hits and hit 6 hrs.

I'm using HOF settings with hit qual at -5 (power at +1) and the timing window at -6. Should i lower hit qual and keep the timing window where it's at or keep hit qual where it is and lower the timing window?


I'm not sure what effect each change will have
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Old 04-29-2008, 08:21 PM   #4 (permalink)
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Re: Too much Offense - turn down hit quality or timing window?

try some games with both at -10 and power at default and see what happens
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Old 04-30-2008, 12:34 PM   #5 (permalink)
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Re: Too much Offense - turn down hit quality or timing window?

I'm just about ready to give up.

Hit Quality and Timing window all the way down to ZERO, all the way to the left. Crank up the game this morning and I've scored 5 runs in the first inning on 5 hits and still only one out.

This is disappointing big time for me.

I guess I'll wait for MKs roster with attributes adjusted, sigh.
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Old 04-30-2008, 12:59 PM   #6 (permalink)
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Re: Too much Offense - turn down hit quality or timing window?

Quote:
Originally Posted by jim416
I'm just about ready to give up.

Hit Quality and Timing window all the way down to ZERO, all the way to the left. Crank up the game this morning and I've scored 5 runs in the first inning on 5 hits and still only one out.

This is disappointing big time for me.

I guess I'll wait for MKs roster with attributes adjusted, sigh.
im still having this issue too jim..
its anoying how easy it is to get a hit! the worst thing is that i shouldnt feel this way...i should feel good about getting a hit...
but its so easy that its annoying...

ive tried everything jim, everything!
the only thing i still havnet got into is player editing..but i dont think this will help much, as im getting many hits with my 0 contact 0 power pitchers...b.zito has a .315 avr!

this game needs to adreess this , we shouldnt be able to get that many hits so easily, but without striking out too much.. seems that every At bat its either a hit or a strike out....

try starting a game and just hacking at every picth(for test porpose), im sure in the end ull end up with +15 hits! thats ridiculous. the amount of lazy jerky plays resulting in infield hits ull get is just unacceptable.

i LOVE this game, i really do...but like jim this is driving me crazy...

jim, the best results i had so far, still not evan close of what it should be, are with pitch count at 10...with it high, im aways getting those cheap annoying singles, makes me feel the AI cheats for me to get a hit, so the AI pitcher count can pile up.

i thought by now, with MK's rosters just around the corner, i would be settle with a slider set...well im not..i think ill have to accept the way the game is by default if i want to (try) enjoy it...(i already can foresee my team avr at .340 and a couple of ichiro like guys batting .380 in my team.)

i beg SCEA to make the sliders more influential next year...if i set hit quality all the way down that should mean i want it to be EXTRA hard to get hits...



the bottom line is, i shouldnt feel good when the AI pitcher can get me in a 1, 2 , 3 inning whitout striking me out, and i shouldnt feel bad when i hit 5 infield singles in a inning.
it should be the oposite!
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Old 04-30-2008, 01:18 PM   #7 (permalink)
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Re: Too much Offense - turn down hit quality or timing window?

Quote:
i beg SCEA to make the sliders more influential next year...if i set hit quality all the way down that should mean i want it to be EXTRA hard to get hits...



the bottom line is, i shouldnt feel good when the AI pitcher can get me in a 1, 2 , 3 inning whitout striking me out, and i shouldnt feel bad when i hit 5 infield singles in a inning.
it should be the oposite!
I'm glad somebody like you is seeing this too. I don't know what happened but the difference between HOF and All Star, far as I'm concerned it almost zilch. I believe the devs laid it out somewhere what the differences were, remember reading it somewhere, but there is no way I should be playing on HOF, beating the CPU and getting more than ten hits every game, usually in the 13-14 range.

Something happened.

The sliders are so subtle they're almost useless (in my opinion), but I played all of last year on VET, and didn't have any of this.

Brunnoce, I'm going to run down my teams attributes and play a few games. I mean run them WAY WAY down and see what happens. I'll get back to you later as my dog wants to be walked, my cat wants to be fed, my grass needs watering........
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Old 04-30-2008, 01:31 PM   #8 (permalink)
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Re: Too much Offense - turn down hit quality or timing window?

Quote:
Originally Posted by jim416
I'm glad somebody like you is seeing this too. I don't know what happened but the difference between HOF and All Star, far as I'm concerned it almost zilch. I believe the devs laid it out somewhere what the differences were, remember reading it somewhere, but there is no way I should be playing on HOF, beating the CPU and getting more than ten hits every game, usually in the 13-14 range.

Something happened.

The sliders are so subtle they're almost useless (in my opinion), but I played all of last year on VET, and didn't have any of this.

Brunnoce, I'm going to run down my teams attributes and play a few games. I mean run them WAY WAY down and see what happens. I'll get back to you later as my dog wants to be walked, my cat wants to be fed, my grass needs watering........

i hope it works for u...it wont for me, i just need to take a close look at my pitchers batting stats and see that this wont help..it will just make your team doink the ai pitcher every game, just like my pitchers are doing....

can u belive B.Zito has a +.310 avr? thats in almost 25 starts btw! its not such a small sample.
btw, all of his hits were singles!

M.Cain who can hit a little bit, has a .368 avr(again all singles)! future batting champ!

i forgot to mention , i tried batting with any mechanicns u can think of...left stick, no left stick, power swing, no power swing, guess pitch, no guess pitch, u name it...still have a +340 avr!(unless offcourse i strike out 15 times a game)
am i just great? no! becasue i get those hits with no effort at all..i just swing...evan my girlfriend who has never touched a video game controler could bat 300 the way things are going....
theres something wrong with the game.
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Last edited by brunnoce; 04-30-2008 at 01:35 PM.
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Old 04-30-2008, 01:59 PM   #9 (permalink)
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Re: Too much Offense - turn down hit quality or timing window?

Quote:
Originally Posted by brunnoce
can u belive B.Zito has a +.310 avr? thats in almost 25 starts btw! its not such a small sample.
btw, all of his hits were singles!

M.Cain who can hit a little bit, has a .368 avr(again all singles)! future batting champ!
So your saying that on the DEFAULT attributes for these pitchers (which are all almost zeroed out) they are hitting like that?

I'm still going to try it. I'm gonna run my players down to zero and play a game, just to test it. Won't report back til later this afternoon though.
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Old 04-30-2008, 02:17 PM   #10 (permalink)
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Re: Too much Offense - turn down hit quality or timing window?

yeh, thats what im saying, unfortnatly!
zito has 0 for contact and 0 for power L and R...
cain has 0 for contact L/R and somthing like 15 for L power i think...

thats why i think player editing wont solve the problem..it will just take the x-bases away...

i never hit a x-base hit with my pitchers, but i had a lot of infield singles and weak liners.

i evan tried playing a game with all the human batting sliders zeroed...the singles just piled up....
the total hit number didnt decrease..
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