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Old 06-26-2008, 02:23 PM   #51 (permalink)
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Re: iRacing

Quote:
Originally Posted by TCrouch
What you have to understand is that I'm racing the newbie cars that you're given at the start...you can't adjust setups, they're very underpowered, etc. They're MUCH easier to drive than in GPL. I can't comment on the higher class cars since I haven't driven them yet (and not sure I will, judging by the $15 per pop that they command), but the starter cars are very easy to drive.

Oh, I see..yes, I should have known that you do start with the small Pontiac..sorry about that.

So I'm assuming you are not going to stay long with the sim?...Hey, I don't blame you, times are tough..$15 can be used for better more important things then Sim racing, and the way that IRacing is $$$ structured, $15 becomes $25, $50 and so on!! it starts to add-up after a while too.

Well, enjoy it while you can!!

thanks TCrouch

peace
Ernesto
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Old 06-26-2008, 02:24 PM   #52 (permalink)
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Re: iRacing

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Originally Posted by NEWYORICAN
Hi TCrouch,

So, what you are saying is that these cars don't drive like the "Holy Grail" of racing sim, Grand Prix ledgend(GPL)?. If that's the case, I might try it! From what I've been hearing at the RSC website is that it is just like GPL, which to me, was too hard and not fun at all..IMO.
You also have to understand that GPL was based on how the cars handled/raced back in the 60's...they were very hard to drive and had very little downforce compared to today's cars.
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Old 06-26-2008, 02:30 PM   #53 (permalink)
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Re: iRacing

Quote:
Originally Posted by NEWYORICAN
Oh, I see..yes, I should have known that you do start with the small Pontiac..sorry about that.

So I'm assuming you are not going to stay long with the sim?...Hey, I don't blame you, times are tough..$15 can be used for better more important things then Sim racing, and the way that IRacing is $$$ structured, $15 becomes $25, $50 and so on!! it starts to add-up after a while too.

Well, enjoy it while you can!!

thanks TCrouch

peace
Ernesto
The money doesn't bother me much by itself...but the fact that you can get so many mods for FREE for rFactor and other games does. I'm not certain what I'll do as far as iRacing goes, because the handling felt incredibly good. But it's one night...I have 29 more to go
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Old 06-26-2008, 02:39 PM   #54 (permalink)
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Re: iRacing

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Originally Posted by TCrouch
The money doesn't bother me much by itself...but the fact that you can get so many mods for FREE for rFactor and other games does. I'm not certain what I'll do as far as iRacing goes, because the handling felt incredibly good. But it's one night...I have 29 more to go

I hear ya!! re: Rfactor..that's what I play now and enjoy it as well, because it is free! I might get LFS, I've been playing with the demo and I like it a lot.

Anyway, enjoy IRacing and make it last so you can give us some more feedback! Please let us know when you get into the other cars like the Formula Masda or the Skip Barber, if you do decided to keep it and buy the other cars.

Thanks again for you honest comments TCrouch!

peace
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Old 06-26-2008, 02:54 PM   #55 (permalink)
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Re: iRacing

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Originally Posted by Scott76
You also have to understand that GPL was based on how the cars handled/raced back in the 60's...they were very hard to drive and had very little downforce compared to today's cars.

Yes, I understand that the programer, David Krammer decided to go with realisim physics to match how those F1 beast handled back then. IMO, he went far too extreme in that direction, the reason for the very poor sales of GPL. I just wish he had just struck a balance between realisim and fun.

My question, how did he come up with those physics?...did he drive those cars? Did he get his imput from former F1 drivers/engineers of that era? I would like to know.


peace
Ernesto

Last edited by NEWYORICAN; 06-26-2008 at 03:00 PM.
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Old 06-26-2008, 04:56 PM   #56 (permalink)
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Re: iRacing

It's been such a looooong time since that game came out, but yeah I think they did get a ton of feedback from people of that era, and also drove the cars.

I think the games "unpopularness" was mostly due to it being an F1 Sim based on the 1967 season. They really limited their core base of purchasers to strictly hardcore simracers who knew it was Papyrus' latest and greatest, and to fans of that era.
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Old 06-26-2008, 05:32 PM   #57 (permalink)
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Re: iRacing

Quote:
Originally Posted by NEWYORICAN
Yes, I understand that the programer, David Krammer decided to go with realisim physics to match how those F1 beast handled back then. IMO, he went far too extreme in that direction, the reason for the very poor sales of GPL. I just wish he had just struck a balance between realisim and fun.

My question, how did he come up with those physics?...did he drive those cars? Did he get his imput from former F1 drivers/engineers of that era? I would like to know.


peace
Ernesto
You also have to realize that in 1967 those cars were extremely light, and extremely powerful. You put those two together with no downforce and you can understand why they drove like they did. I'll admit the sim was difficult to drive, but this was also due to people not setting their cars up correctly. A proper setup in these cars allowed you to drive them quite easily.
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Old 06-26-2008, 05:45 PM   #58 (permalink)
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Re: iRacing

Quote:
Originally Posted by Scott76
It's been such a looooong time since that game came out, but yeah I think they did get a ton of feedback from people of that era, and also drove the cars.

I think the games "unpopularness" was mostly due to it being an F1 Sim based on the 1967 season. They really limited their core base of purchasers to strictly hardcore simracers who knew it was Papyrus' latest and greatest, and to fans of that era.

Yes, true. F1 is not that popular here in the USA, and the reason for the slow sales.

I guess I just didn't have the stomach to give it more time with set-ups. I just got frustrated!..lol I always envy those that did get enjoyment out it. Just looking at videos on the GPL sites and how these guys drove them without crashing and spining like I always did..lol

I stand corrected then.

thanks for the info!!

peace
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Old 06-26-2008, 05:59 PM   #59 (permalink)
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Re: iRacing

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Originally Posted by Bahnzo
You also have to realize that in 1967 those cars were extremely light, and extremely powerful. You put those two together with no downforce and you can understand why they drove like they did. I'll admit the sim was difficult to drive, but this was also due to people not setting their cars up correctly. A proper setup in these cars allowed you to drive them quite easily.

yes, someone did mention to me that with the right setups, the GPL F1 cars can be driven. I guess I missed out on it. Like Scott said, it was a long time ago when I purchased the game, I remember I was thrilled to get my hands on it!! to drive the old F1 cars I used to follow back then when they were on TV..(very rare) here in the states...only to be dissapointed that I did not have the patiences to keep on trying. It is still tucked away in a closet somewhere. Plus, I'm getting kind of old now and I don't have the motor skills I used to have!!..lol

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Old 06-27-2008, 03:25 AM   #60 (permalink)
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Re: iRacing

After spending most of the evening with it, this thing is for real.

I got the controls to feel exquisite with the 900 degree rotation, allowing me to do exactly what I wanted to do with the car, when I wanted to. After many practice sessions, a couple of qual sessions, and a couple of races, I'm amazed at how solid it is.

Each race I seem to start from the pole after my qualifying run, but there are always one or two guys more consistent than me in the little Legends car, and I've finished 2nd and 3rd so far, with a win eluding me. I have yet to see a hint of lag or anybody slamming into anybody else, because the game seems to punish your "Safety Rating" pretty severely for initiating contact. I've had guys right on my rear bumper, but they didn't force the issue until they could get a clean pass, and I've done the same.

It's absolutely amazing, I've still got white knuckles. The only downside is that you have to wait several hours for a race, or 30 minutes for a qual session, etc. Back to Nascar 09 in the meantime
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