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Old 05-19-2008, 10:19 PM   #11 (permalink)
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Re: iRacing

Quote:
Originally Posted by NEWYORICAN
From what I hear, this is going to be the biggest rip-off ever to come to sim racing. That's what I've been reading anyway.
How so?
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Old 05-19-2008, 10:27 PM   #12 (permalink)
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Re: iRacing

Quote:
Originally Posted by Chaos81
How so?

Hi Chaos,

My bad, I should have put it this way, there are different opinons on it. Some are saying it is a rip-off and some are saying it is going to be great!!.more like a split I guess.

Anyway, I'm more dissapointed in that this will be more gear to the ones that can afford to pay a monthly subscription...I'm not in that category so I was more speaking for myself...sorry about that.

Hey, if you do get it, enjoy it!! I hope it is good!


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Old 05-19-2008, 10:35 PM   #13 (permalink)
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Re: iRacing

Quote:
Originally Posted by NEWYORICAN
My bad, I should have put it this way, there are different opinons on it. Some are saying it is a rip-off and some are saying it is going to be great!!.more like a split I guess.
Yeah. We'll just have to wait another month or so until it's released to really find out.

I'll be buying it as soon as I can, but I won't be doing a years worth subscription as I can't afford it at the moment. Because of that, I'll only be spending the same amount as what I would on another sim. If it's horrible, I'm not out anymore money than I would be with any other sim out there. If it's great, then the money spent is a bargain.

If the sim is as accurate as they claim it is, $13 a month is pretty cheap. Lately I've been looking into doing some local SSCA stuff, and the cost to do that is insane when you consider how little track time you get. You can easily spend $1,000 a weekend, and get less than an hour and a half worth of track time. And of course that doesn't include the price of the car, and everything you spent up to that point.


Quote:
Originally Posted by NEWYORICAN
Anyway, I'm more dissapointed in that this will be more gear to the ones that can afford to pay a monthly subscription...I'm not in that category so I was more speaking for myself...sorry about that.
No need to be sorry.
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Old 05-19-2008, 10:47 PM   #14 (permalink)
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Re: iRacing

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Originally Posted by Chaos81
Yeah. We'll just have to wait another month or so until it's released to really find out.

I'll be buying it as soon as I can, but I won't be doing a years worth subscription as I can't afford it at the moment. Because of that, I'll only be spending the same amount as what I would on another sim. If it's horrible, I'm not out anymore money than I would be with any other sim out there. If it's great, then the money spent is a bargain.

If the sim is as accurate as they claim it is, $13 a month is pretty cheap. Lately I've been looking into doing some local SSCA stuff, and the cost to do that is insane when you consider how little track time you get. You can easily spend $1,000 a weekend, and get less than an hour and a half worth of track time. And of course that doesn't include the price of the car, and everything you spent up to that point.



No need to be sorry.

Hi Chaos,

Yes, now that you put it that way, I guess you're right!..it's not that bad, still, I can't afford at this time, paying any monthy subscription. I have no job!, lost my job due to outsourscing...but that's another issue..lol!!.so..anyway!

Please, let us know when you do get it and how it is!!..I'm sure it is going to be very good knowing the developer's David Kreamer(SP?) past racing sims which were great!!

thanks for your understanding in my previous post..I should think and be more specific when I post....

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Old 05-19-2008, 11:24 PM   #15 (permalink)
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Re: iRacing

i just look at it this way, that is 13 Mt. Dews i dont have to drink in a month. It doesnt seem too bad for all they are offering, and with the way it is layed out, i cant wait to be able to funally just go sign up for a 9pm race, and race.

I think after awhile it will pick up, this isnt for everyone. It is differnt from anything else out there.
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Old 05-19-2008, 11:41 PM   #16 (permalink)
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Re: iRacing

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Originally Posted by kneebon5
i just look at it this way, that is 13 Mt. Dews i dont have to drink in a month. It doesnt seem too bad for all they are offering, and with the way it is layed out, i cant wait to be able to funally just go sign up for a 9pm race, and race.

I think after awhile it will pick up, this isnt for everyone. It is differnt from anything else out there.
LOL!!..yep, you sure can look at it that way.

Lets us know how it is and how much enjoyment you get out of it. Just curious to know what I'll be missing out. Probably some good fun racing!!

thanks

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Old 05-20-2008, 12:24 PM   #17 (permalink)
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Re: iRacing

Quote:
Originally Posted by Chaos81
If the sim is as accurate as they claim it is, $13 a month is pretty cheap. Lately I've been looking into doing some local SSCA stuff, and the cost to do that is insane when you consider how little track time you get. You can easily spend $1,000 a weekend, and get less than an hour and a half worth of track time. And of course that doesn't include the price of the car, and everything you spent up to that point.
iRacing can make the most realistic sim ever created, and it still won't compare to the actual sensation of driving a race car unless you're driving it in an insane-quality simulator like this one:

http://www.cxcsimulations.com/

Otherwise, iRacing with a G25 still isn't going to create the seat-of-the-pants feel and g-forces that a real race car generates. iRacing may redefine sims, but at the end of the day, it's still a video-based sim, not the real thing.

I'll wait for feedback, but I just don't get the impression that iRacing is going to be miles ahead of existing sims, such as Grand Prix Legends, that it will merit the subscription price.

The physics model may be sublime in iRacing, but it's still a physics model that is restricted by the limitations of existing computer hardware and racing peripherals.

And honestly, I don't really care that iRacing has measured and re-created its circuits to the nth millimeter with laser measurements because I really don't see how that will create a quantum leap in simulation. If the bumps, curbs and imperfections of the racing surfaces are re-created to that painstaking detail, then that's an advance. But if the physics model doesn't process those to the same realism or you don't have racing peripherals that can translate that realism into equally precise feedback, control and force simulation, then the whole exercise is somewhat moot.

I think iRacing will be a very good sim for those who have simulators like the one to which I linked above. But iRacing with a DFP or G25 seems to be overkill to me because that kind of hardware simply won't translate all of the realism that the game promises to deliver.

Take care,
PK
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Old 05-20-2008, 04:18 PM   #18 (permalink)
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Re: iRacing

Quote:
Originally Posted by pk500
iRacing can make the most realistic sim ever created, and it still won't compare to the actual sensation of driving a race car unless you're driving it in an insane-quality simulator like this one:

http://www.cxcsimulations.com/
Even with one of those you won't come close to the actual sensation of driving a race car. Chris is a good guy and all, but even he can't do magic.

I think you might have misunderstood what I was getting at with bringing up real racing. It's no different a comparison then what you can make with any other sim. I just mentioned it because many people don't realize what it costs to go racing, myself include until lately.


Quote:
Originally Posted by pk500
But iRacing with a DFP or G25 seems to be overkill to me because that kind of hardware simply won't translate all of the realism that the game promises to deliver.
That's the whole point though.

They aren't pushing this as a "game". They've said many times this isn't for your average person, and they don't expect every Tom, Dick, and Harry to purchase it. Yes, I realize other companies have said the same, but I don't feel those companies have the money, or the resources behind them to make it true. With Dave Kaemmer and John Henry, iRacing has both of those.



Just out of curiosity here pk, what would be miles ahead of GPL in your book? You said yourself current hardware and peripherals aren't up to the task, so if that's the case, then how can you ever feel a sim is miles ahead? It kind of seems like you've already decided nothing can beat GPL and other current sims.
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Last edited by Chaos81; 05-20-2008 at 04:52 PM.
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Old 05-23-2008, 01:12 PM   #19 (permalink)
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Re: iRacing

Quote:
Originally Posted by Chaos81
Even with one of those you won't come close to the actual sensation of driving a race car. Chris is a good guy and all, but even he can't do magic.
I spent 20 minutes in Chris' simulator at Long Beach and know Chris, too, and it's as close to magic as you can get!

Take care,
PK
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Old 05-23-2008, 01:18 PM   #20 (permalink)
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Re: iRacing

Quote:
Originally Posted by Chaos81
They aren't pushing this as a "game". They've said many times this isn't for your average person, and they don't expect every Tom, Dick, and Harry to purchase it. Yes, I realize other companies have said the same, but I don't feel those companies have the money, or the resources behind them to make it true. With Dave Kaemmer and John Henry, iRacing has both of those.
But it IS a game, regardless of what kind of hype iRacing throws at us. Aircraft simulators for flight training can be considered true sims because there is control over the hardware -- these machines use identical control and computer hardware and are in places like Johnson Space Center, not the home environment.

But iRacing is for a home environment, which makes it only as good as the hardware -- both PC and controller -- that you're using. So even if the physics model is amazing, someone using a G25, 9800GT and triple-LCD monitors is going to have a more realistic experience than someone using a Logitech Formula Force, an older video card and a 17-inch monitor.

If iRacing wasn't a game, then it would come packaged with proprietary control hardware that would ensure a uniform experience for every user, just like a professional flight simulator.

Quote:
Originally Posted by Chaos81
Just out of curiosity here pk, what would be miles ahead of GPL in your book? You said yourself current hardware and peripherals aren't up to the task, so if that's the case, then how can you ever feel a sim is miles ahead? It kind of seems like you've already decided nothing can beat GPL and other current sims.
I don't doubt that iRacing could, and probably will, have a better physics model than GPL and probably the best we've seen in a sim game. But the company's claim that it is a simulator and not a game is just elitist marketing bullsh*t, in my opinion.

Take care,
PK
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