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Vision Casting: How an AFL Game Could Succeed

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Old 05-18-2012, 05:57 PM   #31
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Re: Vision Casting: How an AFL Game Could Succeed

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Originally Posted by WKUTopper9
I think for this game to succeed we'd have to see the graphics of an EA game, the physics engine of Backbreaker, and the gameplay of All Pro 2K.

This game would have to focus on realism. You can't take short cuts. Real arenas, real players, real equipment.

Presentation would have to be a strong point too IMO. I'm not sure who they could get in the booth but it has to be well thought out and planned as well as fresh and not robotic.

I think this game could work but A LOT of work would have to be put into it to appeal to the casual folks. The die hard, open minded football fans would have no problem buying something fresh..
This is the problem EA developers run into. Obviously, they have the resources to put the true X's & O's into the game and focus more on simulation football, but they also must appeal to the casual fan... those who comprise a massive chunk of the Madden & NFL fanbase. So the devs are put in a no win situation: the suits demand more to make the game for mass appeal to live up to the multi-million units sold each year, while hardcore fans want real football and the developers are left unable to please anyone.

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Old 05-18-2012, 07:00 PM   #32
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Re: Vision Casting: How an AFL Game Could Succeed

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Originally Posted by elgreazy1
This is the problem EA developers run into. Obviously, they have the resources to put the true X's & O's into the game and focus more on simulation football, but they also must appeal to the casual fan... those who comprise a massive chunk of the Madden & NFL fanbase. So the devs are put in a no win situation: the suits demand more to make the game for mass appeal to live up to the multi-million units sold each year, while hardcore fans want real football and the developers are left unable to please anyone.
What is a casual fan anyway? Are they stick jockeys that appreciate "twitch movement" over cerebral formation study or are the casual fans the ones that don't pick up Madden at midnight because they only have a casual interest in plucking down $60+ so they'll wait till the next morning or maybe even wait till 3PM because of their disinterest (ho hum).

There is no casual Madden fan. There are just those that are more easily satisfied with the game and those that are not. Sales of Madden 2012 (all platforms) are half of those for Madden 2007, so this "marketing" to sim and stick gamers is not working.

Ea has been trying to make the most realistic game possible and has failed. Check out the proposed changes this year:

Spoiler


Tell me they're worried about arcade gamers. They realize the more realistic they make the game (Phil Simms and Jim Nanz have over 9000 unique lines) the more the sales will go up. That's been their goal from day one.
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Old 05-19-2012, 08:44 AM   #33
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A new AFL game would be cool!
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Old 05-20-2012, 12:00 PM   #34
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I'd watch the AFL if they let the LB roam around freely.
What kills the AFL game in real life are the linebacker rules. Getting rid those would add some strategy to the game and make it watchable and playable as a video game.
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Old 05-21-2012, 02:55 PM   #35
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I still own the old Ps2 version of Arena Football. I would buy the game but I'm probably in the minority. Doesn't EA own the rights anyway?
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Old 05-21-2012, 06:05 PM   #36
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Re: Vision Casting: How an AFL Game Could Succeed

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Originally Posted by matthawk
What kills the AFL game in real life are the linebacker rules. Getting rid those would add some strategy to the game and make it watchable and playable as a video game.
That, and the fact that defensive linemen can't twist or stunt; they can only rush up the field, which obviously limits how much they can do.

Honestly, the AFL has a lot going for it, but if they would just make it like 11-man football and take away all the defensive restrictions and just make it an 8-man game of football indoors, instead of being a football-like game that is geared towards the offense, that'd go a long way towards widening it's appeal. AFL actually does have some appeal to it that just never seems to be fulfilled.
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Old 05-22-2012, 11:44 PM   #37
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I like the idea of league manager for sure. The problem with Madden is there is nothing to do in between the games, that really add depth and variety, such as dynasty mode on NCAA.

Weather this is successful or not, I would want someone who is not EA to produce it. Give the consumer a chance to see what EA is not doing and what other creative and talented people can do with a football franchise.. This would only improve Madden and NCAA as we know it (hopefully...)
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Old 05-22-2012, 11:45 PM   #38
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Also, a strategic launch would be good, something in spring time when people are getting that football itch and do not want to wait for NCAA or Madden
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Old 05-24-2012, 04:27 PM   #39
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I would buy the game twice to show my support
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Old 05-25-2012, 02:34 PM   #40
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I actually thought that the gameplay of the first Arena League game was fairly decent (yes I actually bought it for PS2 when it came out) but the presentation wasn't the best. I personally would almost rather see a Canadian Football game before another Arena League game. I love watching CFL games on TV and would jump at the chance to try one out.
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