General thoughts on league setup - Page 5 - Operation Sports Forums
Home

General thoughts on league setup

This is a discussion on General thoughts on league setup within the OS Vets NBA 2K League forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K > NBA 2K Online > OS Vets NBA 2K League
Reply
 
LinkBack Thread Tools
Old 09-29-2010, 03:00 PM   #41
Legen - WAIT FOR IT
 
Pared's Arena
 
OVR: 72
Join Date: Feb 2003
Location: Empire State of Mind
Posts: 43,807
Blog Entries: 8
PS Network: Pared
Re: General thoughts on league setup

Quote:
Originally Posted by str8stuntin03
I say just up the Free throw difficultly slider.
It's not an ideal solution but a possible one.

Every argument being made for real FT% can be made for using it with real FG%. It doesn't make sense to want it for only part of the game.

Taking all the skill away from the user just doesn't make sense to me in a competitive online league.

__________________
[OS Vets NBA 2k7 Champion]
OS Vets NBA 2k13 Association
New York Knicks
Quote:
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
Now Playing: MLB12:The Show,
Sleeping Dogs, NBA 2k12, Super Street Fighter IV

*Official Miami Heat Haters Club Member #1*
Pared is offline  
Reply With Quote
Sponsors (you can remove in-post ad banners by registering or logging in)
Old 09-29-2010, 03:05 PM   #42
Rebel.
 
eDotd's Arena
 
OVR: 53
Join Date: Jul 2006
Location: San Rafael, CA
Posts: 7,358
Blog Entries: 1
Re: General thoughts on league setup

Quote:
Originally Posted by Bornindamecca
I vote real FT%. You can master anyone's release, and it's not sim for a terrible FT shooter to go 90+% from the line.
That's basically all it comes down to for me.

@chia, the only reason I like RFT% over RFG% is because a perfect release for a jumper isn't 100%. You can master a jumper but the game still takes his ratings, the defense, his location, the type of shot, etc into account.
__________________
Quote:
Originally Posted by Con-Con
Honestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.
Quote:
Originally Posted by trobinson97
Mo is the Operator from the Matrix.
eDotd is offline  
Reply With Quote
Old 09-29-2010, 03:24 PM   #43
Legen - WAIT FOR IT
 
Pared's Arena
 
OVR: 72
Join Date: Feb 2003
Location: Empire State of Mind
Posts: 43,807
Blog Entries: 8
PS Network: Pared
Re: General thoughts on league setup

It's the same argument though. I know you're seeing a difference, but you can't argue "sim" and then claim one is better than the other.

Take the argument the other way around... what if you can't master someone jumper? Is it sim to have someone take a Kobe/LBJ/Wade/Anthony and score 10 ppg with him?

Granted, we'll probably end up going with real FT% since enough guys want it but it's a weak argument if you're into one and not the other, even if the game is taking all that into account. It's basically taking more and more user skill out of the hands the guys that we want to "game" against.
__________________
[OS Vets NBA 2k7 Champion]
OS Vets NBA 2k13 Association
New York Knicks
Quote:
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
Now Playing: MLB12:The Show,
Sleeping Dogs, NBA 2k12, Super Street Fighter IV

*Official Miami Heat Haters Club Member #1*
Pared is offline  
Reply With Quote
Old 09-29-2010, 04:26 PM   #44
Banned
 
OVR: 21
Join Date: Jul 2005
Location: Northern California
Posts: 3,270
Blog Entries: 4
Re: General thoughts on league setup

Quote:
Originally Posted by Pared
It's not an ideal solution but a possible one.

Every argument being made for real FT% can be made for using it with real FG%. It doesn't make sense to want it for only part of the game.

Taking all the skill away from the user just doesn't make sense to me in a competitive online league.
Agreed... In my opinion I would go with both off. But when you look at it from the outside... I would say all or none.

Quote:
Originally Posted by eDotd
That's basically all it comes down to for me.

@chia, the only reason I like RFT% over RFG% is because a perfect release for a jumper isn't 100%. You can master a jumper but the game still takes his ratings, the defense, his location, the type of shot, etc into account.
Mo, I understand and agree with you about the No FG% shooting. But when you look at what Real FG% does, it is basically the same minus the shot stick part of it. The only thing that is different is the "boost" from the shot stick if its released perfect.

So when looking at it in my opinion it looks like this:

Player A
Medium shot of 75

With FG% ON his medium shot is 75 (then subtract for defense, shot type, movement, and what have you.)

With FG% OFF his medium shot is 75 (then subtract for defense, shot type, movement, and what have you, but ADD "X% boost" for a perfect release)

Does this not seem like it would be advantageous for a user to get players that have easier shot releases for themselves to get the extra "boost" for perfect releases. That is all I am saying... when it comes down to it though I really don't care and will go with the majority. I play sim, try and run my offense and if it doesn't work then I just play some bball.
chia51 is offline  
Reply With Quote
Old 09-29-2010, 04:27 PM   #45
Banned
 
OVR: 21
Join Date: Jul 2005
Location: Northern California
Posts: 3,270
Blog Entries: 4
Re: General thoughts on league setup

Quote:
Originally Posted by Pared
It's the same argument though. I know you're seeing a difference, but you can't argue "sim" and then claim one is better than the other.

Take the argument the other way around... what if you can't master someone jumper? Is it sim to have someone take a Kobe/LBJ/Wade/Anthony and score 10 ppg with him?

Granted, we'll probably end up going with real FT% since enough guys want it but it's a weak argument if you're into one and not the other, even if the game is taking all that into account. It's basically taking more and more user skill out of the hands the guys that we want to "game" against.
Thanks Pared for taking a step back and looking at it. I do agree that its either all or none with this.
chia51 is offline  
Reply With Quote
Old 09-29-2010, 04:34 PM   #46
MVP
 
str8stuntin03's Arena
 
OVR: 15
Join Date: Feb 2003
Re: General thoughts on league setup

Something just feels good when you draining shots with the shot stick or button, that feel will feel kind of "cheapen" with RFG% on
__________________
GamerTag - Swt James Jones


[OS Vets NBA 2k8 S1 Co-Champion - Nuggets]
[OS Vets NBA 2k8 S2 Runner Up - Trailblazers]
[OS Vets NBA 2k9 Champion - Sixers]
[OS Vets NBA 2k10 Runner Up - Warriors]
[OS Vets NBA 2k11 S2 Regular Season Champ - Knicks]
[New Era Sims NBA 2K12 Champion - Bulls]
str8stuntin03 is offline  
Reply With Quote
Old 09-29-2010, 04:51 PM   #47
Banned
 
OVR: 21
Join Date: Jul 2005
Location: Northern California
Posts: 3,270
Blog Entries: 4
Re: General thoughts on league setup

str8,
Agreed, but I also don't like the given boost. As mentioned already... I will roll however.
chia51 is offline  
Reply With Quote
Old 09-29-2010, 06:29 PM   #48
32
#BEASTMODE
 
32's Arena
 
OVR: 44
Join Date: Aug 2007
Location: PA by way of Dirty Jersey.
Posts: 6,868
Blog Entries: 11
PS Network: DirtyJerz32
Re: General thoughts on league setup

I think it should be all or nothing also. If I had to pick I'd go with on. I'd rather have someone beating because there's players are that good, rather than because they mastered their release point.
__________________
PS3 ~ DIRTYJERZ32 ~ 360


The artist formerly known as DirtyJerz32
32 is online now  
Reply With Quote
Old 09-29-2010, 06:41 PM   #49
NBA League Pass Broadband
 
amedawg00's Arena
 
OVR: 15
Join Date: Jan 2008
Location: Nations Capital
Posts: 759
Re: General thoughts on league setup

Lets just leave it all off. It it's not broke, don't fix it. Pared already looked up the FT percentages from last season in the league, and they were realistic and varied.

And there is pretty much a consensus for not rolling with this real FG % gimmick. Mastering release points have been a staple of 2K's gameplay for years. Let's not remove that skill element from this league.

Here are the FG stats from last season. Pretty realistic and varied as well.

__________________
[OS Vets NBA 2K10 Champion]

[XLSL SIX NBA 2K11 Champion]

[NSBA SIV&SV NBA 2K11 Champion]

[NSBA SVI NBA 2K12 Champion]


Last edited by amedawg00; 09-29-2010 at 06:46 PM.
amedawg00 is offline  
Reply With Quote
Old 09-29-2010, 07:01 PM   #50
Banned
 
OVR: 43
Join Date: Jul 2007
Location: Los Angeles, CA
Posts: 10,785
Blog Entries: 4
Re: General thoughts on league setup

Quote:
Originally Posted by Pared
It's the same argument though. I know you're seeing a difference, but you can't argue "sim" and then claim one is better than the other.

Take the argument the other way around... what if you can't master someone jumper? Is it sim to have someone take a Kobe/LBJ/Wade/Anthony and score 10 ppg with him?

Granted, we'll probably end up going with real FT% since enough guys want it but it's a weak argument if you're into one and not the other, even if the game is taking all that into account. It's basically taking more and more user skill out of the hands the guys that we want to "game" against.
That logic doesn't work, because a jumpshot is about more than just the shooting. Everything else in the play has to pay it off, and moreover, there is a ceiling on how much impact mastering a release is going to be. No matter how much you master his release, Rondo is not going to consistently hit the 3pt shot. There's no need to have real FG% regulate this. On the flip side, you can hit every FT with Shaq(or Rondo, heh) if you master the release. There is no defense to throw you off. It's a pause in the back and forth gameplay where you have an opportunity to exploit the system without the burden of defense.

This isn't about capping the lower portion of player failure. User error is the responsibility of the user. This is about capping the ceiling of how much user excellence can bend basketball law.
Bornindamecca is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K > NBA 2K Online > OS Vets NBA 2K League »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 04:55 PM.

Top -