I really appreciate your honesty, Bill. As I mentioned before, there will obviously be some issues but I'm glad that the positives outweigh the negatives for you. I'm also pretty excited that you haven't even seen 90% of the cool stuff we added into the game. I can't wait until you get a little bit further.
The weather thing is weird. It uses this system that maps out the average temp, precipitation and highs and lows for the city each week and then randomly picks from a range. It's usually accurate but I'm still damned if I don't see it snowing in Houston once a year. ugh.
As for the throwing deep stuff, they should go into attack mode at the end of the game and use plays designed to go down field. That may be an issue with teams that don't go vertical a lot. I know we built a lot of vertical routes into the Browns playbook, but I don't think there were a ton in the Cowboys playbook.
The lack of an audibles system was a design mistake that I take full responsibility for. We had an idea early on to let your captains call audibles but when we prototyped it, Peyton Manning would audible into another play every down it seemed so we took that out. The hurry up issue was always a sore point that we never really figured out how to handle well. That frustrates me to no end.
The contract thing is annoying, too...I agree. That's my fault. I designed that screen personally.
I look forward to hearing more about your experience and as I've mentioned before...we'll be here on the boards for as long as you guys want us to be...addressing issues and helping you guys with any problems you're having.
As I said before...It's great to get the praise by you guys but it's critical that we're here to provide support for you guys and be accountable for any issues you have. My job above all is to be responsible for the quality of this game. And that includes hiccups!
