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**NFL Head Coach 09 Developer Q&A Thread**

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Old 07-31-2008, 12:25 PM   #541 (permalink)
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Re: Gameplay Lead Programmer Q&A Session

Quote:
Originally Posted by claystone
Which slider setting allows my player to play to his true rating?
The game default to all sliders at 50%. This is 'normal.' Decreasing a slider will make the abilities play less than normal, increasing will make those abilities better.
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Old 07-31-2008, 12:27 PM   #542 (permalink)
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Re: Gameplay Lead Programmer Q&A Session

Quote:
Originally Posted by ecsdcopper
I didn't see an answer about progression....
Sorry, I must have missed it...

Quote:
Originally Posted by ecsdcopper
1) Will players progress if they sit the bench all season? Is there any reason besides scare of injury to play back-ups?
Progression is based on what you do on the field and in practice. Suffice to say, if your players don't get time they will not get any better.

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Originally Posted by ecsdcopper
2) Will progression be better for players that have "break out" years like Adrian Peterson, as compared to say Alex Smith?
Yes.
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Old 07-31-2008, 01:06 PM   #543 (permalink)
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Re: Gameplay Lead Programmer Q&A Session

Thanks for your answer on progression Chris, to me it's a very important part of the game! Man, this game is gonna be SWEEEEEET! I'm 34 years old, I'm not supposed to be so pumped for a video game....
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Old 07-31-2008, 01:16 PM   #544 (permalink)
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Re: Gameplay Lead Programmer Q&A Session

Hey guys, I noticed that there are no screen shots of Play Creator anywhere that aren't of the old interface style. Here are some shots of what we came up with:

This is initially selecting a play to use a base for a new play...
Initial.jpg

Here is right after moving a player. Notice the Invalid Formation notice at the top of the screen.
InvalidFormation.jpg

Here is a shot of editing a receiver's route. The menu for this one is pretty long so what you see on the screen is not completely comprehensive.
RecevierRoutes.jpg

Here is the Subs interface. You can sub in any player to the new play.
Subs.jpg
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Old 07-31-2008, 01:17 PM   #545 (permalink)
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Re: Gameplay Lead Programmer Q&A Session

Okay a couple more...

Here I'm selecting a stunt for a defensive line man.
DefensiveLine.jpg

Here I'm selecting a zone coverage.
DefensiveZone.jpg

Finally, here is a defensive scheme I'm calling 'The Gauntlet'...it doesn't work to well
CrazyDefense.jpg
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Old 07-31-2008, 01:46 PM   #546 (permalink)
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Re: Lead Designer Q&A Session

Is there a random draft mode in the game to shuffle up the teams a bit.
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Old 07-31-2008, 04:15 PM   #547 (permalink)
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Re: Gameplay Lead Programmer Q&A Session

Great photo-set Chris, thanks a lot.
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Old 07-31-2008, 07:44 PM   #548 (permalink)
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Re: Lead Designer Q&A Session

Quote:
Originally Posted by krc1130
Hey Josh.

I have 1 question on the other topic w/ the lead gameplay designer he mentioned something about a demo. Any idea when this will be released?
As far as I know, either late August or early September.
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Old 07-31-2008, 07:46 PM   #549 (permalink)
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Re: Lead Designer Q&A Session

Quote:
Originally Posted by JRod
Is there a random draft mode in the game to shuffle up the teams a bit.
Not this year. But to answer an earlier question, you can edit rosters in the front end so you could move players around if you wanted.
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Old 07-31-2008, 08:11 PM   #550 (permalink)
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Re: Gameplay Lead Programmer Q&A Session

Quote:
Originally Posted by ecsdcopper
Thanks for your answer on progression Chris, to me it's a very important part of the game! Man, this game is gonna be SWEEEEEET! I'm 34 years old, I'm not supposed to be so pumped for a video game....
don't worry bro ,i'm probaly more excited and i'm 36!
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