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Cheese vs 'Whine'

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Old 08-28-2012, 05:42 PM   #11
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Re: Cheese vs 'Whine'

What is nano blitzing? I don't play online ever, but I see this term used a lot. What the heck is it?

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Old 08-28-2012, 09:00 PM   #12
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Re: Cheese vs 'Whine'

Quote:
What is nano blitzing? I don't play online ever, but I see this term used a lot. What the heck is it?
Nano Blitzing is your opponent adjusting is D-Line and Linebackers get to the QB in 1-3 seconds. So it's sorta like instant pressure.
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Old 09-01-2012, 10:07 AM   #13
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Re: Cheese vs 'Whine'

Ok, so I want to list kind of a consensus of what we have so far.

1. Four Verts is definitely abused in the game, and needs to be toned down.
2. Taking advantage of bad programming/glitches IE abusing slants/curls??? I dont know about that one. You can stop slants and curls.
3. 2 Man under seems to be abused this year. The defense does awesome tape study when they make the cut simultaneously with the receiver consistently.
4. Money Plays? I know four verts has a pretty high success rate, but its beatable. Any other examples?
5. Manually moving DL pre snap? How do people feel about that?
6. Squib Kick - Big time cheese.
7. Pass/Run Assist tool- Pass assist makes sense in some situations, but the implementation of the defend run assist is a little over the top. All of a sudden, the entire defense has all 99's?
8. The aggressive defensive adjustments? What do you guys think about them?


I really appreciate all the feedback, and hopefully we can come up with some kind of a standard. Im big into Online Dynasty, and this Sim vs Cheese argument seems to pop up waaaaay to often.
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Old 09-02-2012, 12:36 AM   #14
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Re: Cheese vs 'Whine'

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Originally Posted by fistofrage
Cheese is using anything that works too well do to a bug, glitch, or bad programming.

For example, running 4 verticals is cheese because it has a better success rate than it should.

But even in theory a Halfback ISO play could be cheese if there was a problem with the programming on that play and the defensive players froze on that particular play.

You'll know it when you see it. If you are calling plays that work too well and your opponent can't stop it even though he's calling the appropriate plays to stop it, its cheese.

If a Dime defensive formation blows up the running game for some reason, its cheese. Because you shouldn't be calling Dime to stop the run.

The list of cheese is going to be a mile long and vary from player to player, but thats why I don't play online because everyone's definition of Sim and cheese will be different.

I'll leave it at this....If you are trying to win at all costs, you are cheesing whether you know it or not.

Lol, just because a dime formation blows up a run play doesn't mean its cheese....
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Old 09-02-2012, 01:56 AM   #15
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Re: Cheese vs 'Whine'

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Originally Posted by tshokunbi
Ok, so I want to list kind of a consensus of what we have so far.

1. Four Verts is definitely abused in the game, and needs to be toned down.
2. Taking advantage of bad programming/glitches IE abusing slants/curls??? I dont know about that one. You can stop slants and curls.
3. 2 Man under seems to be abused this year. The defense does awesome tape study when they make the cut simultaneously with the receiver consistently.
4. Money Plays? I know four verts has a pretty high success rate, but its beatable. Any other examples?
5. Manually moving DL pre snap? How do people feel about that?
6. Squib Kick - Big time cheese.
7. Pass/Run Assist tool- Pass assist makes sense in some situations, but the implementation of the defend run assist is a little over the top. All of a sudden, the entire defense has all 99's?
8. The aggressive defensive adjustments? What do you guys think about them?


I really appreciate all the feedback, and hopefully we can come up with some kind of a standard. Im big into Online Dynasty, and this Sim vs Cheese argument seems to pop up waaaaay to often.

Most of this isn't cheese, if not all. What do you mean my manually moving the Defensive Line? If you mean if you do a DL shift then no that is definitely not cheese, especially when you're shifting to the strong side of the O-Line.

What is kinda cheesy is the LB shift glitch. I think it only works or is atleast used on the 1-5-5 Prowl Blitz.
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