NCAA Football 13 The Gaming Tailgate Review - Page 4 - Operation Sports Forums
Home

NCAA Football 13 The Gaming Tailgate Review

This is a discussion on NCAA Football 13 The Gaming Tailgate Review within the NCAA Football forums.

Go Back   Operation Sports Forums > Football > NCAA Football
Reply
 
Thread Tools
Old 07-06-2012, 06:31 PM   #25
MVP
 
Mike Lowe's Arena
 
OVR: 18
Join Date: Dec 2006
Location: San Diego, CA
Posts: 2,136
Blog Entries: 7
Re: NCAA Football 13 The Gaming Tailgate Review

Reports that coaching carousel went untouched. Awesome!
Mike Lowe is online now  
Reply With Quote
Old 07-06-2012, 06:31 PM   #26
You Can't Escape Fear
 
JerzeyReign's Arena
 
OVR: 43
Join Date: Jul 2009
Location: Arkham Asylum
Posts: 5,501
Blog Entries: 2
Re: NCAA Football 13 The Gaming Tailgate Review

First and foremost, TGT always goes in with their reviews -- very honest opinions. I love them for that.

Second, Cover 2 Man can/should cover 4 verticals without many issues. Explaining it would go into WR/CB interaction and techniques that will derail the thread but if the kids play it the way Coach Jerz coaches it -- they will be fine
__________________
Youtube: {SimHeadGaming}
Twitter: {JerzeyReign}
JerzeyReign is offline  
Reply With Quote
Old 07-06-2012, 06:33 PM   #27
MVP
 
mrprice33's Arena
 
OVR: 16
Join Date: Jul 2003
Re: NCAA Football 13 The Gaming Tailgate Review

Quote:
Originally Posted by JerzeyReign
First and foremost, TGT always goes in with their reviews -- very honest opinions. I love them for that.

Second, Cover 2 Man can/should cover 4 verticals without many issues. Explaining it would go into WR/CB interaction and techniques that will derail the thread but if the kids play it the way Coach Jerz coaches it -- they will be fine

He's not talking about cover 2 man, at least as far as I could tell. He's talking about Cover 2 zone, which Verts was designed to beat.
__________________
"We built the tower of Dubai on top of the hierarchy of needs and we're complaining about getting gnats in our teeth." -Ben Kuchera
mrprice33 is offline  
Reply With Quote
Old 07-06-2012, 06:57 PM   #28
MVP
 
PowerofRed25's Arena
 
OVR: 13
Join Date: Jul 2011
Re: NCAA Football 13 The Gaming Tailgate Review

Quote:
Originally Posted by mrprice33
He's not talking about cover 2 man, at least as far as I could tell. He's talking about Cover 2 zone, which Verts was designed to beat.
I think what he was getting at, zone or man, is that the 2 deep safeties simply aren't getting deep enough to cover ANY of the vertical routes. It is the same thing I noticed in the demo, any vertical route results in the safety having a weird delayed reaction in which the deep route flies past him.

These guys should be getting as deep as the deepest and they just don't seem to. That's what I took from the review anyway, I think Four Verts was just the example play.
PowerofRed25 is offline  
Reply With Quote
Old 07-06-2012, 07:02 PM   #29
MVP
 
mrprice33's Arena
 
OVR: 16
Join Date: Jul 2003
Re: NCAA Football 13 The Gaming Tailgate Review

It will definitely be something to lab and check. Theoretically, cover 4 should be the "4 verts stopper." But, if the zone coverages aren't getting deep enough or stumbling in coverage (which seems like a locomotion problem), then that's an issue. Hopefully it's not too hard to fix.
__________________
"We built the tower of Dubai on top of the hierarchy of needs and we're complaining about getting gnats in our teeth." -Ben Kuchera
mrprice33 is offline  
Reply With Quote
Old 07-06-2012, 07:12 PM   #30
Rookie
 
adamcsay's Arena
 
OVR: 4
Join Date: Dec 2006
Re: NCAA Football 13 The Gaming Tailgate Review

aaaaaaaaand preorder canceled.
adamcsay is offline  
Reply With Quote
Old 07-06-2012, 07:16 PM   #31
MVP
 
PowerofRed25's Arena
 
OVR: 13
Join Date: Jul 2011
Re: NCAA Football 13 The Gaming Tailgate Review

Quote:
Originally Posted by mrprice33
It will definitely be something to lab and check. Theoretically, cover 4 should be the "4 verts stopper." But, if the zone coverages aren't getting deep enough or stumbling in coverage (which seems like a locomotion problem), then that's an issue. Hopefully it's not too hard to fix.
Exactly, it should be an easy test. We'll see. What I was seeing in the demo was that it was like a half second delay, almost like they were caught peaking in the backfield, before taking a drop step and turning to run with the WR. It almost seemed like a reaction time thing, which is why I was hoping it can be tuned via sliders.

From the impressions thread, I noticed someone saying sliders seemed to have a more obvious impact on pass D and pass rush, so maybe the delayed reaction time can just be tweaked via sliders and its no problem.

PowerofRed25 is offline  
Reply With Quote
Advertisements
Old 07-06-2012, 07:23 PM   #32
MVP
 
redsfan4life's Arena
 
OVR: 16
Join Date: Mar 2005
Posts: 1,857
Re: NCAA Football 13 The Gaming Tailgate Review

Is anyone surprised? This game will be halfway decent once the 3rd patch drops. That will likely be in October sometime. Oh well, I'll stick with the Show and NBA 2k until Madden comes out.
__________________
PSN: BEasy17
redsfan4life is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > NCAA Football »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -5. The time now is 11:24 PM.

Top -