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Old 06-20-2012, 01:25 AM   #91
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Re: NCAA Football 13 Screenshots (91 of Them)

they still can't comprehend this.
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Old 06-20-2012, 01:26 AM   #92
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Originally Posted by cparrish
He is right though, a lot of schools want to release their uniforms in front of fans and media, and not through a screenshot of a video game.
What he said, and I'm just telling you what fat Ben said in the live stream....just the messenger man
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Old 06-20-2012, 01:31 AM   #93
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Re: NCAA Football 13 Screenshots (91 of Them)

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Originally Posted by CHooe
If a year is not enough time for EA to deliver a game that meets the standards required for them to earn your $60 purchase, I'm in no position to argue that. Speaking strictly to the high-level business model, however, I'd imagine the game probably turns a profit for EA; else, why would they even bother developing a product that would hemorrhage money from the company annually?

The iterative nature of sports games development should be well-known and expected by now by all of us, and there's fat chance that EA, 2K, or any other annual sports game publisher is ever going to break that cycle for the sake of what we perceive as lack of polish or on-the-surface lack of substantial change year-over-year.
My idea in a previous thread was to have a two year development cycle but with two concurrent development teams. Meaning a game is released every year, but the team working on it has a two year cycle to really hit their game out of the park.

Each game would retain all of its basic DNA across both development teams, but we'd be able to make significant advances each year as teams focus their two year cycle and making big strides.

For example. Let's call the current NCAA team the red team, they worked on and released Heisman Challenge and an improved passing game for NCAA 13. Once NCAA 13 has dropped, they begin development on NCAA 15. Let's say the big NCAA 15 feature is Athletic Director mode within dynasties, allowing you to control finances, hiring and firing, stadium and practice field additions, etc. That gives them two years to install and perfect that system as well as the ability to patch problems with NCAA 13 should they arise.

Meanwhile, the blue team would be assigned to NCAA 14. They're mission would be to install the infinity engine and making whatever strides they can on animations, cut scenes, graphics and presentation. Frankly, I'm guessing that is all we will get in NCAA 14. Once they are done, they start work on planning for the next generation for NCAA 16.

By alternating side by side development teams, we'd have significant strides made in terms of features and polishing each year without sacrificing anything. It has been done before, although I don't believe it has been done for a sports title, but it could certainly work a lot better than the system we have now.

There are so many fundamental flaws in the way EA runs this franchise, most of the decisions made simply make no sense.
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Old 06-20-2012, 01:32 AM   #94
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Originally Posted by PowerofRed25
My idea in a previous thread was to have a two year development cycle but with two concurrent development teams. Meaning a game is released every year, but the team working on it has a two year cycle to really hit their game out of the park.

Each game would retain all of its basic DNA across both development teams, but we'd be able to make significant advances each year as teams focus their two year cycle and making big strides.

For example. Let's call the current NCAA team the red team, they worked on and released Heisman Challenge and an improved passing game for NCAA 13. Once NCAA 13 has dropped, they begin development on NCAA 15. Let's say the big NCAA 15 feature is Athletic Director mode within dynasties, allowing you to control finances, hiring and firing, stadium and practice field additions, etc. That gives them two years to install and perfect that system as well as the ability to patch problems with NCAA 13 should they arise.

Meanwhile, the blue team would be assigned to NCAA 14. They're mission would be to install the infinity engine and making whatever strides they can on animations, cut scenes, graphics and presentation. Frankly, I'm guessing that is all we will get in NCAA 14. Once they are done, they start work on planning for the next generation for NCAA 16.

By alternating side by side development teams, we'd have significant strides made in terms of features and polishing each year without sacrificing anything. It has been done before, although I don't believe it has been done for a sports title, but it could certainly work a lot better than the system we have now.

There are so many fundamental flaws in the way EA runs this franchise, most of the decisions made simply make no sense.
This would be awesome, too bad it's just a pipe dream tho!
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Old 06-20-2012, 01:42 AM   #95
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Re: NCAA Football 13 Screenshots (91 of Them)

This wouldnt work now due to the game being so buggy. Maybe with the next generation system they could implement some kind of model where they can add/subtract features without affecting other areas of the game. That way the game can maintain some of its continuity throught the years. Otherwise, If they made two completely different games every other year i think the series would suffer greatly.
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Old 06-20-2012, 01:51 AM   #96
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Re: NCAA Football 13 Screenshots (91 of Them)

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Originally Posted by Cane305
The actual universities don't want certain uniforms displayed until they give the word...yes some we already know about but ea can't burn bridges by showing them off early otherwise universities won't allow them to use the new ones in the future...
In the past though, uniforms that weren't shown off before a certain date never made it in the game. That has almost always been the case and has caused a lot of frustrated people. With DLC, EA is in the position to create things as they are unveiled, which should alleviate a lot of those problems.

However, in the case of these screenshots, uniforms that HAVE been unveiled already aren't shown at all. The one that sticks out to me is Missouri, which very obviously has their 2011 uniforms and 2011 roster (#26 presumably being the graduated De'Vion Moore). Missouri's uniforms have been unveiled for two months. Another one would be Rutgers, whose uniforms have been unveiled for nearly two months. We're not talking special uniforms either, we're talking their every day uniforms in both cases.

They may be holding back some uniforms, and I get the reasoning, but a significant number of these pictures have either old rosters, old uniforms or both. I'm not doubting it isn't NCAA 13 in these photos, but there are some pretty weird inconsistencies.
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Old 06-20-2012, 03:01 AM   #97
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Re: NCAA Football 13 Screenshots (91 of Them)

Quote:
Originally Posted by CHooe
If a year is not enough time for EA to deliver a game that meets the standards required for them to earn your $60 purchase, I'm in no position to argue that. Speaking strictly to the high-level business model, however, I'd imagine the game probably turns a profit for EA; else, why would they even bother developing a product that would hemorrhage money from the company annually?

The iterative nature of sports games development should be well-known and expected by now by all of us, and there's fat chance that EA, 2K, or any other annual sports game publisher is ever going to break that cycle for the sake of what we perceive as lack of polish or on-the-surface lack of substantial change year-over-year.
To me, a good business model involves involving your customers. It involves your loyal customers having high rates of satisfaction. That was my point and I know not many will agree with that and I further realize that maybe it's not logical in the business world, but that was what I meant. Of course they turn a profit year after year; I think eventually the profits will shrink more and more. I don't study EA's sales numbers but with a flailing economy and a game that is not really moving forward, I'd predict that the game's sales will take a dip. It's not something I hope for, but there are a lot of unhappy people with this title and I see that both at OS and in my personal life. I am one of the only ones of my friends that continues to buy this game year after year, which in itself means nothing, but I'd be curious to see what the sales numbers have been doing over the past 3-5 years.

I know the game will continue to be churned out year after year, and odds are I will buy it. I just don't think a one-year development cycle is enough for them because far too little progress has been made in the 7 years that we've had this game on the current consoles. There's no other conclusion for me to arrive at.
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Old 06-20-2012, 03:07 AM   #98
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Re: NCAA Football 13 Screenshots (91 of Them)

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Originally Posted by PowerofRed25
In the past though, uniforms that weren't shown off before a certain date never made it in the game. That has almost always been the case and has caused a lot of frustrated people. With DLC, EA is in the position to create things as they are unveiled, which should alleviate a lot of those problems.

However, in the case of these screenshots, uniforms that HAVE been unveiled already aren't shown at all. The one that sticks out to me is Missouri, which very obviously has their 2011 uniforms and 2011 roster (#26 presumably being the graduated De'Vion Moore). Missouri's uniforms have been unveiled for two months. Another one would be Rutgers, whose uniforms have been unveiled for nearly two months. We're not talking special uniforms either, we're talking their every day uniforms in both cases.

They may be holding back some uniforms, and I get the reasoning, but a significant number of these pictures have either old rosters, old uniforms or both. I'm not doubting it isn't NCAA 13 in these photos, but there are some pretty weird inconsistencies.
I'm sorry, but I just have to kind of chuckle at Rutgers' uniforms being out two months.

As annoying as I am about this topic, it has been THREE years at least since I sent a detailed e-mail to EA about Washington's new home uniforms. This was in 2009 and the e-mail showed five or six pictures of the jerseys being worn in-game. I got an automated e-mail back thanking me for my time and dedication to the series.

Yeah, those home jerseys will not be in NCAA Football 2013. The Washington Huskies are still rocking the home jerseys that they wore in 2009 (and haven't worn since).

That's the biggest uniform oversight to me, and not just because it's the team I run with. I mean, three years at the minimum since I've asked and showed them the new jerseys... and nothing. Really?
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Old 06-20-2012, 04:02 AM   #99
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Re: NCAA Football 13 Screenshots (91 of Them)

I was always a bit annoyed with the equipment guys. I never understood how some people get so worked up over facemasks or cleats.

(Uniforms though, those are a different story)

But as much as it didn't make sense to me, I have to completely agree with everything said thus far. Not because it really matters to me, but because there is no real reason to not give a consumer the OPTION. I don't know anything about programming, but it seems like a lot of it would just be as simple as a palette swap.

Just like many of you, it boggles my mind to think about the state of the NCAA series. I can remember plodding along on dial-up, scouring any site I could find that had info about the "new" NCAA's on PS2. It was always a preorder and day one purchase, and it's crazy to think about how often I played PS2 NCAA to PS3 NCAA. I literally played nearly every day. Granted, I was still in junior high/high school and had less responsibility, but I mean, I devoted nearly ALL my gaming time to NCAA for at least 6-8 months.

In fact, I didn't buy a PS3 until 2008 because past-gen NCAA's served as a decent enough place-filler to let my save up money gradually. I remember talking with my buddies about how awesome NCAA would be on the new systems and how great we all thought the screen shots looked on the next-gen systems.

Then I played NCAA 09. And great anticipation slowly turned to shocked disappointment. "How did they go backwards?" I remember myself thinking. (Personally, I hated 09, dealt with 10, tolerated 11, and thought 12 was the best next-gen version so far.) I don't believe that initial disappointment has ever really worn off.
Long story short, it's frustrating. I think it's most frustrating because the sports game that was once arguably THE best on the market has now been passed by by nearly all others.

Players should be able to have multi-colored pieces of equipment. Uniforms unveiled before the beginning of the season shouldn't cost money to use. Examples such as Washington SHOULD NEVER HAPPEN. We live in a world with information at our fingertips and accessible at a moment's notice. Beyond that, fans of the series have taken it upon themselves to aid NCAA developers purely for the love of their school, their sport, and their game.

But somehow, we're stuck in the world of crew-cuts or predator, white and blue or black and blue.

I'll buy again this year. Maybe because I can't let go of that feeling of enjoyment I used to get out of NCAA. Maybe because I just need a college football fix. Probably a bit of both. But every year, my enthusiasm comes closer and closer to resembling apathy.

So keep fighting the good fight "equipment-philes" and "dread-heads." And here's hoping that the next generation of consoles finally deliver that NCAA we always envisioned it could be.

But until then...

Enjoy reaction-time with Barry Sanders in a North Texas jersey!
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Old 06-20-2012, 05:11 AM   #100
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Re: NCAA Football 13 Screenshots (91 of Them)

Quote:
Originally Posted by Apostle
I'm sorry, but I just have to kind of chuckle at Rutgers' uniforms being out two months.

As annoying as I am about this topic, it has been THREE years at least since I sent a detailed e-mail to EA about Washington's new home uniforms. This was in 2009 and the e-mail showed five or six pictures of the jerseys being worn in-game. I got an automated e-mail back thanking me for my time and dedication to the series.

Yeah, those home jerseys will not be in NCAA Football 2013. The Washington Huskies are still rocking the home jerseys that they wore in 2009 (and haven't worn since).

That's the biggest uniform oversight to me, and not just because it's the team I run with. I mean, three years at the minimum since I've asked and showed them the new jerseys... and nothing. Really?
I'm not saying they aren't lacking in many, many, MANY areas. One of the guys earlier in the thread mentioned how they finally added Rutgers new stadium addition which I believe has been done for years. Many other schools have had the same.

But things like Missouri I know had been specifically mentioned at one point, and yet here we have their old uniforms, their old roster and obviously their old conference (playing OU and other Big 12 schools).
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