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New NCAA 13 Dynasty Recruiting Features Detailed

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Old 05-07-2012, 09:10 PM   #31
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Re: New NCAA 13 Dynasty Recruiting Features Detailed

Quote:
Originally Posted by redskinst21
something tells me that the mock drafts will have a direct impact to madden. could that be the connected careers madden has teased if so it would be cool if the mock draft changes daily in real life. for instance a guy that is rated a top 10 pick fall after a bad combine or pro day or vice versa.
Im not sure if it will be connected per say. But, I think it should be very similar.
I dont want to see a player get drafted in 3rd round in NCAA, but got drafted late in 6th.

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Old 05-07-2012, 11:30 PM   #32
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Re: New NCAA 13 Dynasty Recruiting Features Detailed

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Originally Posted by Retropyro
I swore, I SWORE I would not get sucked into the hype machine this year. Oh well, pre-order money is set and ready to go.

I'm so weak.
LOL, I was thinking the same thing.
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Old 05-08-2012, 12:21 PM   #33
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One thing I like is that Gameday Atmosphere and Campus Life have been split into two separate pitches.
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Old 05-08-2012, 02:38 PM   #34
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Re: New NCAA 13 Dynasty Recruiting Features Detailed

Love the added recruiting aspects and hope they tighten up some gameplay elements and we have a "for the most part" a glitch free game.
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Old 05-08-2012, 02:51 PM   #35
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Re: New NCAA 13 Dynasty Recruiting Features Detailed

While I'm glad we're getting new features for recruiting, I fear this will make recruiting even more tedious than it already is.....I'm all for more "realism" but I'm not in favor of making recruiting and the non-gameplay aspect of the game not fun.....

Quote:
Originally Posted by IlluminatusUIUC
One thing I like is that Gameday Atmosphere and Campus Life have been split into two separate pitches.
If Campus Life doesn't change I'm gonna pissed. It's not right if I build up a program for 12 years and the campus life never changes even tho I've made money for the school and given it notoriety.....
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Old 05-08-2012, 03:37 PM   #36
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Re: New NCAA 13 Dynasty Recruiting Features Detailed

Did (some of) you guys not look at the screenshot in the very first post?

"Projected overall rating: 75 (-2) (47% scouted)"

This would strongly suggest that the more you scout a high OVR player, they are likely to have their rating decrease (and vice versa). When you first recruit a guy (10% recruited) he might be an 85, but by the time you completely recruit him (if you do get up to 100%), he might be all the way down to 75. He might pull a Vontaze Burfict and run a 5.09 40 time and put up weak bench reps and such, severely decreasing his rating.
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Old 05-08-2012, 03:51 PM   #37
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Re: New NCAA 13 Dynasty Recruiting Features Detailed

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Originally Posted by CuseGirl
If Campus Life doesn't change I'm gonna pissed. It's not right if I build up a program for 12 years and the campus life never changes even tho I've made money for the school and given it notoriety.....
I disagree. Building a winning program can and should build up your Gameday Atmosphere, but it doesn't matter what the coach does - you aren't turning Provo, UT into a raucous party town like Boulder, Madison, or Austin.
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Old 05-08-2012, 04:53 PM   #38
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Sounds like recruiting should become less stale and it's nice that it's finally dynamic.
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Old 05-08-2012, 10:15 PM   #39
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Re: New NCAA 13 Dynasty Recruiting Features Detailed

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Originally Posted by IlluminatusUIUC
I disagree. Building a winning program can and should build up your Gameday Atmosphere, but it doesn't matter what the coach does - you aren't turning Provo, UT into a raucous party town like Boulder, Madison, or Austin.
That's Utah tho. If I'm at say....Syracuse or Central Florida or even North Texas, you can't say that a winning football program doesn't change the culture of the school. And I don't mean a good 3 or 4 years. I mean, if I completely change the culture of the program, enrollment goes up at schools who win titles, and let's face it, the weekends are rowdier after a big win. That rating should change over time....make it REALLY hard, like 15 or seasons to get from a C to A-minus. It does change the pulse of the campus.
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Old 05-08-2012, 10:31 PM   #40
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Re: New NCAA 13 Dynasty Recruiting Features Detailed

Quote:
Originally Posted by CuseGirl
That's Utah tho. If I'm at say....Syracuse or Central Florida or even North Texas, you can't say that a winning football program doesn't change the culture of the school. And I don't mean a good 3 or 4 years. I mean, if I completely change the culture of the program, enrollment goes up at schools who win titles, and let's face it, the weekends are rowdier after a big win. That rating should change over time....make it REALLY hard, like 15 or seasons to get from a C to A-minus. It does change the pulse of the campus.
+1 to this.

My first year at UH, the football team went 0-11 nobody cared and the school was largely a commuter school. Students walked around wearing U Texas and Texas A&M gear. 10 years later people actually want to stay on campus and the school has a decent campus life that's still growing.
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