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Old 04-18-2012, 02:53 PM   #161
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Quote:
Originally Posted by Phobia
I think the biggest thing some people fail to understand such as RG. I want EA to create a fantastic football game. I am not bashing just to bash, there is a reason for the dislike.

I have been a fan of EA football since the first John madden. I remember the glory days and have went through the lowest of the low in this generation. We all have been frustrated and underwhelmed by their efforts.

While some are quicker to give a pass when they finally do something right. I am not one who quickly says "ohhhh yea everything is better". You have to prove to me.

So with that said, the steps in the right direction are noticed by me. I just don't find it enough to warrant a 60 dollar price tag and my purchase. There is way to much work that needs to be done to the entire product before it is AAA quality in my opinion. So I truly hope next generation the design decision from the start is to replicate the game of football and not twist the game of football to make it a "fun" experience.
Why do you keep telling us you're not buying the game we get it I'm pretty sure nobody cares just like nobody care if I get the game...I fail to understand this kind of logic ......Do you want a cookie for not buying it?



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Old 04-18-2012, 02:54 PM   #162
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Re: NCAA Football 13 Gameplay Trailer

I still remain very skeptical on the passing game based on what I saw in the gameplay video yesterday. Everyone seems to be glossing over how unrealistic it is for a player to be running an out-route and then have the QB "lead" (turn) the throw in to a corner or flag route. How is that realistic? This is the same issue we have had with the passing game for eons, and now EA spins it into a feature and everyone is O.K. with it? This kind of thing is one of the biggest reasons why we don't see incompletions in NCAA or Madden without drops or CB swats. If the WR is running an out-route, then he expects the ball to be in a certain spot at a certain time. If the QB throws the ball to a different spot, then it is chalked up to a "miscommunication", the QB throwing the ball away or someone either running the wrong route or throwing the ball to the wrong spot. With this new passing "mechanic" you can change routes on the fly based on where you throw that ball? I don't like that at all, because it simply isn't realistic.

Option routes are totally different, because those are based off of the WR/TE/RB reading the coverage and then choosing the route that has the best chance of them being open for a pass. But the QB knows that pre-snap, so they can already be prepared to throw 2 or more route combinations for one receiver based off of the coverage played by the defense. People can feel that I am nitpicking, but I just can't let EA get away with turning old flaws into new features. While the passing game seems to have taken some steps forward for NCAA 13, I also see it still being flawed in some major areas. You can't cheat the defense by allowing receivers to simply alter their routes on the fly based on where the QB "leads" them. How is that any different from the curl routes to streak routes mess we are seeing now?

Since one (or more) of the devs played football at the collegiate level, and should know better, I can't see this as anything other than the typical EA: "Little Timmy needs to be successful too" mentality, which has plagued their product this entire generation. And before anyone tries to combat that statement, I know for a fact that some of the BS we saw in previous versions of NCAA and Madden (pre-patch broken tackles in Madden 11 for example) were left that way because it was considered "fun". Yeah, but to who? Certainly not people who enjoy playing REALISTIC football.

Ugh. I'm done. Rant over with.
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Old 04-18-2012, 02:59 PM   #163
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by ultralow36
this caught my eye because I see so many (not you) on this very board say year in and year out they don't care HOW the game looks or moves all they care is how it plays the very people who are trashing the way it moves are the same ones who say let me beable to pass over the Lb or drop the ball in a spot I choice....why can't I do a screen pass,what about jump ball in the endzone,why do I get stuck in playaction....well now EA is trying to fix this now people dump on the way it moves.....I truly get it some people just hate EA ...



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I don't hate EA, but I do agree there is soooo much wrong that correcting it all will not happen. Movement is twitch based and flawed, momentum and weight is not reflected, blocking has always been horrible, passing has never been realistic, interactions between players has always been lifeless, animations have always been bad, and on and on.

Let me give a example

NBA2k11 had some fantastic user created trailers where it blurred the lines of TV like presentation and looking exactly like game on TV. It blurred the lines of realism. The same can be done for MLB The Show.

These games started off with the most basic of principles that matter. Movement is HUGE for immersion and it looking realistic. While the EA football games have continued to lack realistic movement, it is also compounded by fundamental issues with the gameplay. These other two games have a much smaller list of this key issues to the gameplay.
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Old 04-18-2012, 03:00 PM   #164
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by Illustrator76
I still remain very skeptical on the passing game based on what I saw in the gameplay video yesterday. Everyone seems to be glossing over how unrealistic it is for a player to be running an out-route and then have the QB "lead" (turn) the throw in to a corner or post route. How is that realistic? This is the same issue we have had with the passing game for eons, and now EA spins it into a feature and everyone is O.K. with it? This kind of thing is one of the biggest reasons why we don't see incompletions in NCAA or Madden without drops or CB swats. If the WR is running an out-route, then he expects the ball to be in a certain spot at a certain time. If the QB throws the ball to a different spot, then it is chalked up to a "miscommunication", the QB throwing the ball away or someone either running the wrong route or throwing the ball to the wrong spot. With this new passing "mechanic" you can change routes on the fly based on where you throw that ball? I don't like that at all, because it simply isn't realistic.

Option routes are totally different, because those are based off of the WR/TE/RB reading the coverage and then choosing the route that has the best chance of them being open for a pass. But the QB knows that pre-snap, so they can already be prepared to throw 2 or more route combinations for one receiver based off of the coverage played by the defense. People can feel that I am nitpicking, but I just can't let EA get away with turning old flaws into new features. While the passing game seems to have taken some steps forward for NCAA 13, I also see it still being flawed in some major areas. You can't cheat the defense by allowing receivers to simply alter their routes on the fly based on where the QB "leads" them. How is that any different from the curl routes to streak routes mess we are seeing now?

Since one (or more) of the devs played football at the collegiate level, and should know better, I can't see this as anything other than the typical EA: "Little Timmy needs to be successful too" mentality, which has plagued their product this entire generation. And before anyone tries to combat that statement, I know for a fact that some of the BS we saw in previous versions of NCAA and Madden (pre-patch broken tackles in Madden 11 for example) were left that way because it was considered "fun". Yeah, but to who? Certainly not people who enjoy playing REALISTIC football.

Ugh. I'm done. Rant over with.
Great point.

I haven't thought much about the pass trajectories and leading because it gives me a headache trying to imagine it in theory. I need to be able to play it to judge it. It's been one of those I'll give an opinion on once I feel the controller in my hands and can test it.

But even without playing it, you've picked up a huge flaw in EA's planning. Sure it helps in one area, but at the expense of something else.
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Old 04-18-2012, 03:05 PM   #165
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by ultralow36
Why do you keep telling us you're not buying the game we get it I'm pretty sure nobody cares just like nobody care if I get the game...I fail to understand this kind of logic ......Do you want a cookie for not buying it?



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Why are we all here? Why are you telling me you liked the video? Why is any conversation being talked about?

Bottom line I am not just rambling saying..........I am not buying!! I state the flaws, the improvements that is needed, the changes required to win me back as a customer, etc.

We all have different points of view on the EA football franchise. You have yours, I have mine. I am not talking down to you because you "like" what you saw. But you and RG seem to be constantly upset with me stating what I dislike about the direction of the franchise.

I am not asking you "Why do all you talk about is how it looks improved? I already know you plan on buying it". Matter of fact I have responded to you with honest critiques why I feel the way I do, also I am not alone in this same view yet you single me out.

Also, I would love a cookie too. I am hungry as hell at work
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Old 04-18-2012, 03:08 PM   #166
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by Illustrator76
I still remain very skeptical on the passing game based on what I saw in the gameplay video yesterday. Everyone seems to be glossing over how unrealistic it is for a player to be running an out-route and then have the QB "lead" (turn) the throw in to a corner or post route. How is that realistic? This is the same issue we have had with the passing game for eons, and now EA spins it into a feature and everyone is O.K. with it? This kind of thing is one of the biggest reasons why we don't see incompletions in NCAA or Madden without drops or CB swats. If the WR is running an out-route, then he expects the ball to be in a certain spot at a certain time. If the QB throws the ball to a different spot, then it is chalked up to a "miscommunication", the QB throwing the ball away or someone either running the wrong route or throwing the ball to the wrong spot. With this new passing "mechanic" you can change routes on the fly based on where you throw that ball? I don't like that at all, because it simply isn't realistic.

Option routes are totally different, because those are based off of the WR/TE/RB reading the coverage and then choosing the route that has the best chance of them being open for a pass. But the QB knows that pre-snap, so they can already be prepared to throw 2 or more route combinations for one receiver based off of the coverage played by the defense. People can feel that I am nitpicking, but I just can't let EA get away with turning old flaws into new features. While the passing game seems to have taken some steps forward for NCAA 13, I also see it still being flawed in some major areas. You can't cheat the defense by allowing receivers to simply alter their routes on the fly based on where the QB "leads" them. How is that any different from the curl routes to streak routes mess we are seeing now?

Since one (or more) of the devs played football at the collegiate level, and should know better, I can't see this as anything other than the typical EA: "Little Timmy needs to be successful too" mentality, which has plagued their product this entire generation. And before anyone tries to combat that statement, I know for a fact that some of the BS we saw in previous versions of NCAA and Madden (pre-patch broken tackles in Madden 11 for example) were left that way because it was considered "fun". Yeah, but to who? Certainly not people who enjoy playing REALISTIC football.

Ugh. I'm done. Rant over with.
Excellent point ILL, never thought about it like that but you are completely correct.
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Old 04-18-2012, 03:15 PM   #167
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Re: NCAA Football 13 Gameplay Trailer

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Originally Posted by Phobia
That is your mentality. I work hard for my money and won't just continue to throw it to them for the minor changes.

Yes it is a line in the sand mentality. Bottom line, I won't purchase until they bring the game up to a level I perceive as worthy of purchase. So yes you are correct.

I also won't let go of the past iterations. It is a business and you are reflected as a business for what you produce. There is a reason companies that continually put out faulty or poor products fail and people quit buying. This is simple business practice.

Lastly, my expectations are completely realistic. Other sports games have things EA football should have. Hell games from LAST Generation have more and better things than current EA football. So yes my expectations are realistic, but I won't "make do" with less just because there is nothing else. I will instead play those titles that meet those expectations and continue to push the sports video game genre into the future. Rather than support the companies that continue to lag behind and survive off their name and lack of other competition.
I agree with everything you just said. you have to draw the line somewhere. My line was last year whith NCAA 12 it was for the most part one of the worst games I have ever played. largely because of all the bugs and glitches and how the patches seemed to make it wose. It was truly a never finished product. It happens every year they tell us all the new and exciting things it's going to have and all the stuff they fix but it somehow seems to fall flat. EA is the equivalent of Lucy from Charlie brown always pulling the football away at the last second. If this year is better thank god but seeing is believing for me. Like the saying goes the best liers are the best salesman and ea sure knows how to sale.
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Old 04-18-2012, 03:17 PM   #168
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Re: NCAA Football 13 Gameplay Trailer

@Ultralow

I want to show you something as a example. Many that were here last year for NCAA 12 release remember the shear disaster the game was released as. The bugs, the freezes, the rosters, the roster bugs, on and on.

I created a simple topic and it got noticed by EA. I received a call on a Sunday morning at 10am apologizing for the issues at hand. Then supposedly we played a role here at OS in pushing for a announcement meant from EA on the issue and what was being done to correct the issue.

Reason I point this out is because, you act like our voice don't matter. I don't buy that, EA reads this forum and voicing to them the issues we don't like will only help make the game better. We can speak on what we don't like and hopefully make a positive impact by showing them what we want worked on.

Check it out if you want here
EA & Consumer Respect
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Old 04-18-2012, 03:17 PM   #169
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Re: NCAA Football 13 Gameplay Trailer

Just noticed something in the trailer. I was wondering why the Florida pass play looked funny when they were showcasing the icons being hidden until the receiver is "looking". It looks like the line backer shifts and slides all the way to the receiver to make the tackle. I hope this is cleaned up, but damn that looks bad. I mean dude moves like a missile. The funny part is in that same clip the db on the bottom right of the screen plants and turns with a really nice animation. Why can't the movement be as consistent with all players on screen? Again I hope this is cleaned up.
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Old 04-18-2012, 03:21 PM   #170
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Re: NCAA Football 13 Gameplay Trailer

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Originally Posted by ShaunLMason
In reference to the bold section. Help me understand your position a little bit.

Say you have a receiver running a slot post route and he has single coverage. If the quarterback tries to throw it away from the defender, the receiver doesn't adjust the the ball in the air?
He's not talking about a receiver adjusting to a ball already in the air, but changing their route as soon as the ball is thrown (psychic receivers lol.) Receivers reacting to the buttons you press and not what they 'see'.

It happens all of the time now where the playcall is a curl, but if you throw it before the receiver makes his break he automatically knows to keep running downfield on a streak.

Illustrator is hoping that if you choose to throw the ball in a way completely opposite of what the route calls for, then it will result in an incompletion because the receiver wasn't expecting the type of pass that was thrown.

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