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NCAA Football 13 Features New Passing System, Enhanced Commentary and More

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Old 03-27-2012, 01:42 PM   #261
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Re: First Preview of New Features in NCAA '13

Quote:
Originally Posted by JerseySuave4
This is the first time I'm even noticing info came out that's how much last year's game turned me off. It was the first time I ever sold a college football game back.

This info doesn't excite me. We aren't getting a new or secondary commentating crew which means the commentary will get old and stale fast like it always does. So they added an update person who will speak prob once or twice a game, great.

You can already see the hype train coming. They start with intros to put out videos that will impress maybe casual gamers and kids, you know, the people who most likely don't follow the info as it comes out.

For the gameplay part the focus seems to be passing, well what about defense, special teams (which is in desperate need of an upgrade ), pass rush, running/ throwing motions, etc.

By saying its a passing game blog it gives the perception that those other parts aren't important or haven't been fixed. Last years game left a lot to be desired.

Notice you see nothing about teambuilder. They add this amazing feature that expanded the old create a school feature and then they never touch it again, are you kidding me?

I have 0 faith in EA or the NCAA team at this point and i'm past the point of just buying the game just because I love college football. I'm tired of EA trying to sell me on these gimmicks and then being stuck with crappy gameplay and a ton of glitches. They really need to wow me this year if I'm going to buy this game.
NCAA 12 was also the first football game, be it Madden or NCAA that I've sold. I liked the game, but didn't want to sit through the bugs. For me, the overall audio design has to be improved in NCAA and Madden. Commentary gets incredibly stale and the "dynamic crowd" feature failed to live up to the hype.
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Old 03-27-2012, 06:58 PM   #262
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Re: First Preview of New Features in NCAA '13

Quote:
Originally Posted by JerseySuave4
This is the first time I'm even noticing info came out that's how much last year's game turned me off. It was the first time I ever sold a college football game back.

This info doesn't excite me. We aren't getting a new or secondary commentating crew which means the commentary will get old and stale fast like it always does. So they added an update person who will speak prob once or twice a game, great.

You can already see the hype train coming. They start with intros to put out videos that will impress maybe casual gamers and kids, you know, the people who most likely don't follow the info as it comes out.

For the gameplay part the focus seems to be passing, well what about defense, special teams (which is in desperate need of an upgrade ), pass rush, running/ throwing motions, etc.

By saying its a passing game blog it gives the perception that those other parts aren't important or haven't been fixed. Last years game left a lot to be desired.

Notice you see nothing about teambuilder. They add this amazing feature that expanded the old create a school feature and then they never touch it again, are you kidding me?

I have 0 faith in EA or the NCAA team at this point and i'm past the point of just buying the game just because I love college football. I'm tired of EA trying to sell me on these gimmicks and then being stuck with crappy gameplay and a ton of glitches. They really need to wow me this year if I'm going to buy this game.
That is the thing that BUGS the crap out me of with the NCAA/Madden series. It seems they NEVER really improve upon an existing feature. For instance, we had pro-tak and it never got improved upon instead it's trashed and replaced. In Madden, we have gameplanning and it could be this huge great feature but they don't even touch it and keep improving up on it. It seems that is the standard. When is the last time they actually improved upon a feature?
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Old 03-27-2012, 07:01 PM   #263
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Re: First Preview of New Features in NCAA '13

I actually like create a school a lot better than team builder.
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Old 03-27-2012, 10:45 PM   #264
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Re: First Preview of New Features in NCAA '13

Quote:
Originally Posted by JerseySuave4
This is the first time I'm even noticing info came out that's how much last year's game turned me off. It was the first time I ever sold a college football game back.

This info doesn't excite me. We aren't getting a new or secondary commentating crew which means the commentary will get old and stale fast like it always does. So they added an update person who will speak prob once or twice a game, great.

You can already see the hype train coming. They start with intros to put out videos that will impress maybe casual gamers and kids, you know, the people who most likely don't follow the info as it comes out.

For the gameplay part the focus seems to be passing, well what about defense, special teams (which is in desperate need of an upgrade ), pass rush, running/ throwing motions, etc.

By saying its a passing game blog it gives the perception that those other parts aren't important or haven't been fixed. Last years game left a lot to be desired.

Notice you see nothing about teambuilder. They add this amazing feature that expanded the old create a school feature and then they never touch it again, are you kidding me?

I have 0 faith in EA or the NCAA team at this point and i'm past the point of just buying the game just because I love college football. I'm tired of EA trying to sell me on these gimmicks and then being stuck with crappy gameplay and a ton of glitches. They really need to wow me this year if I'm going to buy this game.
This is what worries me. More specifically, the lack of the phrase Special Teams in their initial update is what really worries me. If Special Teams isn't updated in some way, its a no buy for me. That may sound ridiculous, but we are talking about something that plays a major impact on the outcome of a game, and EA hasn't even bothered to make it relevant. I could play a game without working Special Teams, sure. But the idea that we have been bringing this to their attention for years now really bothers me, and I'm not sure I can overlook that.
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Old 03-27-2012, 11:34 PM   #265
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More



EA why you no work on Special Teams!?
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Old 03-28-2012, 02:19 AM   #266
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

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Originally Posted by DerkontheOS


EA why you no work on Special Teams!?
You would think that over the years with guys like Desmond Howard, Rocket Ismail, Charles Woodson and Deion Sanders that EA would make special teams a huge part of the game by now.

They are pimping a former Heisman legend on the cover this year and yet most of those ex-Heisman greats were also legendary return men in College football.
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Old 03-28-2012, 11:27 AM   #267
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GAMEPLAY and completely customizable uniforms. Don't need the mascot game either
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Old 03-28-2012, 12:01 PM   #268
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

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Originally Posted by Playmakers
You would think that over the years with guys like Desmond Howard, Rocket Ismail, Charles Woodson and Deion Sanders that EA would make special teams a huge part of the game by now.

They are pimping a former Heisman legend on the cover this year and yet most of those ex-Heisman greats were also legendary return men in College football.
$$$$$$

Special teams don't sell games. Gimmicks do.
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Old 03-28-2012, 07:05 PM   #269
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

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Originally Posted by gator3guy
$$$$$$

Special teams don't sell games. Gimmicks do.
doesn't mean they can't make improvements to special teams. You just don't need to use it as one of the things you're promoting. You aren't going to put "we got rid of suction blocking" on the back of the box but that doesn't mean they didn't work on it.
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Old 03-29-2012, 09:54 AM   #270
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

Quote:
Originally Posted by JerseySuave4
doesn't mean they can't make improvements to special teams. You just don't need to use it as one of the things you're promoting. You aren't going to put "we got rid of suction blocking" on the back of the box but that doesn't mean they didn't work on it.
That is true. But I have always felt that marketing comes first with EA. They certainly do a great job with it, but it is a focus. I woud even go as far as to suggest that it effects many of the design decisions. I am generalizing a bit here, but EA games usually do a great job with game introductions and things that happen when you boot up a game.....the types of things that potential buyers see when they are demo-ing the game at a store or a friends house. But the games tend to be a bit light later on...things like the championship celebrations. I love putting 50+ hours into a game and then seeing something new...a new animation or commentary...but that doesn't happen to often with EA games, in my experience at least.
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