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NCAA Football 13 Features New Passing System, Enhanced Commentary and More

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Old 03-13-2012, 03:46 PM   #141
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

Warping is an issue with the archaic engine, this is a last generation engine trying to optimize code on machinery that is leaps ahead of what the last generation held. Warping in the extent of catching and such is because the numbers of the simulation realize the player should be in position, the issue is the game can't produce the results visually which results in skipping / warping.

Unless they overhaul the engine, warping can only be fixed remotely cosmetically and even then, it would open up new issues. That's most likely why it hasn't been fixed. Suction blocking is a hitbox issue (at least I think) so that's why that could be fixed, incase anyone tries to bring it up.

I really hope 15 isn't the physics engine considering Backbreaker (the only thing I can commend them on) had the Euphoria engine backing it up, I know EA/Tiburon likes to keep things in house but they are lagging behind vastly. EA used to be a brand name, now it's turning into a mediocre listing. (Across all fringes of gaming, look at general anticipation for EA licensed games and you will see what I mean.)
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Old 03-13-2012, 04:14 PM   #142
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Originally Posted by chen_sc
last year the dev team said that 'college gameday' will be somehow integrated in ncaa 13, didn't they?
I don't see how game day can be incorporated when they still have Nessler in the commentary. Where is Mussberger and herbstreit in the booth? Where is the game day crew? Where is the "were coming to your city" song? This game has as little to do with espn game day college football saturdays as anything I've ever seen.
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Old 03-13-2012, 04:22 PM   #143
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

I wont be impressed until I hear and see people who I respect review the game. They have to make physics and weight matter. I am doubtful they have corrected this. This is the same hype different year. This game on this platform should be so much further along then it is now.
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Old 03-13-2012, 04:48 PM   #144
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

Quote:
Originally Posted by chen_sc
last year the dev team said that 'college gameday' will be somehow integrated in ncaa 13, didn't they?
Almost positive Ben said a College Gameday like crew was high on the list of things that didn't get in 12 and would be strongly considered for 13.

If the gameplay is still trash, none of this matters.
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Old 03-13-2012, 04:59 PM   #145
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

You guys kill me. What's next?


"Yea, I've been asking for a Aston Martin, but what I REALLY wanted was an Maserati."
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Old 03-13-2012, 05:00 PM   #146
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

the read and react has me intrigued, without a physics overhaul i dont see how it can work but april 17th will be a big day for my wallet....

they tried locomotion and we still see the warping and skipping so its going to be a big day for me to see how they are going to fix these issues.

no head tracking= fail

cant wait....
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Old 03-13-2012, 05:29 PM   #147
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

No way I'm getting caught up in this hype. I've owned every NCAA football and traded in 2012. I never trade in games.

We have been promised everything under the sun, and yet this series has went totally down hill since nex gen. I really would love to have a game I would actually play, maybe one day I will.
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Old 03-13-2012, 05:37 PM   #148
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

idc, will most likely get this game. im a fan of the ncaa series and i know EA did fail to fix things in the past. but to to honest if the transfer fail is fixed ill get it
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Old 03-13-2012, 06:01 PM   #149
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

Quote:
Originally Posted by WatsonTiger
You guys kill me. What's next?


"Yea, I've been asking for a Aston Martin, but what I REALLY wanted was an Maserati."
Poor analogy.

We've been asking for a car that works under the hood, looks nice on the outside, and is worth upgrading over the previous model. A car that compares favorably with the other cars on the market that give us what we want.

We're still waiting.

I'll continue with my believe it when I see it approach as these vague feature lists are revealed. You can see it as getting everything you ever wanted.
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Old 03-13-2012, 06:36 PM   #150
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Re: NCAA Football 13 Features New Passing System, Enhanced Commentary and More

Quote:
Originally Posted by WatsonTiger
You guys kill me. What's next?


"Yea, I've been asking for a Aston Martin, but what I REALLY wanted was an Maserati."
That implies the NCAA we get every year is an Aston Martin.

In reality, NCAA is a moped with a bent front tire that wobbles like crazy when you go over 15mph. Yeah, it can get us to work each day, but you don't feel comfortable driving it and you'd really prefer four wheels, doors, a windshield and the ability to go the speed limit without certain death.

We ("us guys") want a game in which all installed features work properly and that faithfully represents college football as we all know and love. That's not really asking a whole lot, is it?
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