Top Five NCAA Football 12 Slider Sets - Page 6 - Operation Sports Forums
Home

Top Five NCAA Football 12 Slider Sets

This is a discussion on Top Five NCAA Football 12 Slider Sets within the NCAA Football forums.

Go Back   Operation Sports Forums > Football > NCAA Football
Reply
 
LinkBack Thread Tools
Old 05-31-2012, 07:22 AM   #51
SOS S3 Champs!
 
NDAlum's Arena
 
OVR: 29
Join Date: Jun 2010
Location: NC
Posts: 5,821
Re: Top Five NCAA Football 12 Slider Sets

If you also take the time (which sucks) and create CPB's for the opponent where you remove the garbage plays...it also makes a difference.

Stupid playcalling KILLS CPU drives quite often with regular playbooks. I eliminated almost all designed QB runs and no longer let teams run the option (I just couldn't get it to flow right).

Then on defense I eliminated the easily exploited defenses (cover 2 zones and all out blitzes) by giving the CPU CPB's.

When the CPU doesn't kill their own drives, they can be nasty. My next game is at home vs #5 Alabama who is probably the most talented team in the country.
__________________
S.O.S. Crew (Founder) | "Strategy over Skillz"
S.O.S. Crew Madden League | League Archive | League Website
St. Louis Rams (45-25) | SOS Crew Bowl III Champs
NDAlum is offline  
Reply With Quote
Old 05-31-2012, 07:28 AM   #52
MVP
 
Jarodd21's Arena
 
OVR: 42
Join Date: Dec 2010
Location: San Antonio TX
Posts: 7,473
PS Network: Jarodd21
Re: Top Five NCAA Football 12 Slider Sets

Quote:
Originally Posted by DerkontheOS
That's not an option for us that play dynasty for several years. Unless you want to spend hours and hours editing players every year... I know I don't. So some of us are forced to never schedule an option team and that's a shame because the option is a thing of beauty when executed properly.
Try out my black or blue sliders and you'll see a good option attack from the CPU without having to edit rosters.
__________________
Madden 13(All-Madden)sliders http://www.operationsports.com/forum...n-sliders.html
NCAA 13(Heisman)slidershttp://www.operationsports.com/forum...n-sliders.html
Jarodd21 is offline  
Reply With Quote
Old 05-31-2012, 02:30 PM   #53
Pro
 
carnalnirvana's Arena
 
OVR: 21
Join Date: Jan 2007
Location: brooklyn, ny
Posts: 1,804
Re: Top Five NCAA Football 12 Slider Sets

Quote:
Originally Posted by NDAlum
If you also take the time (which sucks) and create CPB's for the opponent where you remove the garbage plays...it also makes a difference.

Stupid playcalling KILLS CPU drives quite often with regular playbooks. I eliminated almost all designed QB runs and no longer let teams run the option (I just couldn't get it to flow right).

Then on defense I eliminated the easily exploited defenses (cover 2 zones and all out blitzes) by giving the CPU CPB's.

When the CPU doesn't kill their own drives, they can be nasty. My next game is at home vs #5 Alabama who is probably the most talented team in the country.

how do you assign them a playbook, i have been trying but it always show up as default in play now games...

thx
__________________
NOW PLAYING: COD MW3 & BO, NCAA 12 & Maddeen 12(with PRC edit) NBA2K11(myplayer only)

#18 greatest EVA....
carnalnirvana is online now  
Reply With Quote
Old 06-01-2012, 10:53 PM   #54
Larry Legend
 
mkharsh33's Arena
 
OVR: 35
Join Date: Nov 2006
Location: Wesley Chapel, Florida
Posts: 10,315
Blog Entries: 1
Re: Top Five NCAA Football 12 Slider Sets

Very humbled by the props for my slider set. Sadly, the patch killed Varsity level. I must also give thanks to Playmakers - it was his prompting that led me to the Varsity level, and I worked hard to find a set that was both challenging and fair. I'm using DJ's All American set - highly recommend them!!
__________________
STEELERS INDIANS CELTICS
mkharsh33 is offline  
Reply With Quote
Old 06-03-2012, 01:26 PM   #55
Banned
 
Playmakers's Arena
 
OVR: 40
Join Date: Sep 2004
Location: Arizona
Posts: 11,188
Re: Top Five NCAA Football 12 Slider Sets

Quote:
Originally Posted by mkharsh33
Very humbled by the props for my slider set. Sadly, the patch killed Varsity level. I must also give thanks to Playmakers - it was his prompting that led me to the Varsity level, and I worked hard to find a set that was both challenging and fair. I'm using DJ's All American set - highly recommend them!!
That's good ol EA for you....

Now days it's best that you try to avoid patches because they usually end up just breaking the game more than they help the game.

I skipped creating sliders last year in NCAA 13 and this year i just might do the same again because sliders are starting to become a headache for me.

It's a shame to because i think that level is the most underated level in the game if you nail the sliders to give SIM Results.
Playmakers is offline  
Reply With Quote
Old 06-03-2012, 03:09 PM   #56
Rookie
 
jahswill's Arena
 
OVR: 7
Join Date: Dec 2004
Re: Top Five NCAA Football 12 Slider Sets

I've tried all these sliders and at the end of the day, the speed threshold at 0 makes the game a lot easier! Increase the speed threshold to about 65, and you are going to have to play a perfect game. Based on Oraeon's threshold testing, 65 gave the most realistic speed representation. Try any set with threshold at 65 and you won't be blowing the CPU out. I guarantee! As a matter of fact, I'm convinced that the speed threshold is the glue that holds EA games together.
__________________
JahsWill
jahswill is offline  
Reply With Quote
Old 06-03-2012, 04:27 PM   #57
MVP
 
Jarodd21's Arena
 
OVR: 42
Join Date: Dec 2010
Location: San Antonio TX
Posts: 7,473
PS Network: Jarodd21
Re: Top Five NCAA Football 12 Slider Sets

Quote:
Originally Posted by jahswill
I've tried all these sliders and at the end of the day, the speed threshold at 0 makes the game a lot easier! Increase the speed threshold to about 65, and you are going to have to play a perfect game. Based on Oraeon's threshold testing, 65 gave the most realistic speed representation. Try any set with threshold at 65 and you won't be blowing the CPU out. I guarantee! As a matter of fact, I'm convinced that the speed threshold is the glue that holds EA games together.
Try my black set out on Heisman with the threshold at 0 and you won't be blowing out good teams.. You'll still blow out low rated teams if you are that good of a player but A-rated teams are tough to beat if you are the type of player who plays the game straight up with no cheesy tactics. Even the B-rated teams will give you a tough time sometimes..
__________________
Madden 13(All-Madden)sliders http://www.operationsports.com/forum...n-sliders.html
NCAA 13(Heisman)slidershttp://www.operationsports.com/forum...n-sliders.html
Jarodd21 is offline  
Reply With Quote
Old 06-03-2012, 04:49 PM   #58
Rookie
 
jahswill's Arena
 
OVR: 7
Join Date: Dec 2004
Re: Top Five NCAA Football 12 Slider Sets

Quote:
Originally Posted by Jarodd21
Try my black set out on Heisman with the threshold at 0 and you won't be blowing out good teams.. You'll still blow out low rated teams if you are that good of a player but A-rated teams are tough to beat if you are the type of player who plays the game straight up with no cheesy tactics. Even the B-rated teams will give you a tough time sometimes..
I have tried your black set, they are very competitive. What I'm saying is you don't need to give the CPU such huge advantages in the sliders if you just up the speed threshold. Try your black set with speed threshold at 65, and report back your findings.
__________________
JahsWill

Last edited by jahswill; 06-03-2012 at 04:52 PM. Reason: Adding words
jahswill is offline  
Reply With Quote
Old 06-03-2012, 05:10 PM   #59
Banned
 
Playmakers's Arena
 
OVR: 40
Join Date: Sep 2004
Location: Arizona
Posts: 11,188
Re: Top Five NCAA Football 12 Slider Sets

Quote:
Originally Posted by jahswill
I've tried all these sliders and at the end of the day, the speed threshold at 0 makes the game a lot easier! Increase the speed threshold to about 65, and you are going to have to play a perfect game. Based on Oraeon's threshold testing, 65 gave the most realistic speed representation. Try any set with threshold at 65 and you won't be blowing the CPU out. I guarantee! As a matter of fact, I'm convinced that the speed threshold is the glue that holds EA games together.
I think the speed threshold is only tied into the sliders as far player speed seperation on the field.

In terms of AI awareness, CPU play call logic and Team/Player tendencies the threshold sliders has no bearing on those things.

No matter how much we test sliders and go into practice mode to judge player speed over 40 yards the bottom line is EA has to step up their game on the field in order to capture the things outside of speed/player seperation that determines games.

They need to dig deeper into their own ratings and player/team tendencies otherwise IMO the sliders are becoming redundant in this series because all CPU teams will play the same no matter what on the field.

I've been stressing this for the last 3-4 years now....the basic 6-8 gameplay sliders they release every year with this series is played out now.

They need to add additional sliders that factor into both gameplay an team play much like like NBA 2K and MLB The Show.

Otherwise we only playing against the same CPU AI every single game and it doesn't matter if it's Michigan or Eastern Michigan the AI players will still all react and the do the same things.
Playmakers is offline  
Reply With Quote
Old 06-03-2012, 05:21 PM   #60
MVP
 
Jarodd21's Arena
 
OVR: 42
Join Date: Dec 2010
Location: San Antonio TX
Posts: 7,473
PS Network: Jarodd21
Re: Top Five NCAA Football 12 Slider Sets

Quote:
Originally Posted by jahswill
I have tried your black set, they are very competitive. What I'm saying is you don't need to give the CPU such huge advantages in the sliders if you just up the speed threshold. Try your black set with speed threshold at 65, and report back your findings.
I hear what you saying but I'm not a fan of making slower players become affective in running down faster players.. With how I have my sliders set up reaction and awareness plays a big factor in the CPU defenders pursuit angles and tackling when the USER is in open space.. Acceleration also plays a big factor in slower players walking down faster players in an angle or a 10 yard radius(and it has happen plenty of times) but if that faster player catches full speed he shouldn't be walked down by a player much slower then him and I believe that would happen alot with the threshold at 65.. I saw alot of that with the threshold at 50.. That's why I rather fix the AIs issues through sliders the best way I can so they can match up with my skill level..
__________________
Madden 13(All-Madden)sliders http://www.operationsports.com/forum...n-sliders.html
NCAA 13(Heisman)slidershttp://www.operationsports.com/forum...n-sliders.html

Last edited by Jarodd21; 06-03-2012 at 05:23 PM.
Jarodd21 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > NCAA Football »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 12:47 AM.

Top -