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Player Fatigue...Got some ideas and questions.

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Old 09-09-2009, 12:10 AM   #1 (permalink)
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Smile Player Fatigue...Got some ideas and questions.

I know this topic is getting old. But do you all think that the lack of fatigue
has any thing to do with........formation subs being removed this year.
And also I had a few too many players wanting to transfer. Probably due to
not enough playing time. I might stick in a rule that if I am up BIG than my
backups will get some 4th quarter playing time. Also can we do some roster
editing to lower the player's fatigue so they can get in the yellow then red much
more frequent
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Old 09-09-2009, 12:17 AM   #2 (permalink)
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Re: Player Fatigue...Got some ideas and questions.

if u got a problem wit it, turn it off. done deal
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Old 09-09-2009, 12:28 AM   #3 (permalink)
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Re: Player Fatigue...Got some ideas and questions.

Quote:
Originally Posted by lil_taul
if u got a problem wit it, turn it off. done deal
Hey dude, I do not have a problem with it. I am just asking question and giving some ideas on why fatigue is not working properly. So relax.
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Old 09-09-2009, 12:42 AM   #4 (permalink)
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Re: Player Fatigue...Got some ideas and questions.

Quote:
Originally Posted by lil_taul
if u got a problem wit it, turn it off. done deal
This post makes no sense.
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Old 09-09-2009, 12:43 AM   #5 (permalink)
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Re: Player Fatigue...Got some ideas and questions.

Quote:
This post makes no sense.
I couldn't agree more!
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Old 09-09-2009, 01:33 AM   #6 (permalink)
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Re: Player Fatigue...Got some ideas and questions.

I've learned transfers have NOTHING to do with playing time. Just like in NCAA Basketball 09, it all depends on depth chart position. I simmed to the offseason in a dynasty on a fake file, and had my slot receiver transfer. He's my favorite target, so I put him up to 2 on the depth chart. I put him there after the 11th game of the season. In the real offseason, he stayed, while the NEW slot receiver tried to transfer, after starting 11 games!
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Old 09-09-2009, 01:51 AM   #7 (permalink)
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Re: Player Fatigue...Got some ideas and questions.

Wow you sig is pretty harsh.
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Old 09-09-2009, 02:44 AM   #8 (permalink)
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Re: Player Fatigue...Got some ideas and questions.

Quote:
Originally Posted by nolesfan69
I know this topic is getting old. But do you all think that the lack of fatigue
has any thing to do with........formation subs being removed this year.
no, because formation subs weren't in last year either, or '08, or '07 on the 360/PS3 generation of the game.
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Old 09-09-2009, 02:51 AM   #9 (permalink)
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Re: Player Fatigue...Got some ideas and questions.

Quote:
Originally Posted by Solidice
no, because formation subs weren't in last year either, or '08, or '07 on the 360/PS3 generation of the game.
Lol, that is so true.
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Old 09-09-2009, 09:36 AM   #10 (permalink)
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Re: Player Fatigue...Got some ideas and questions.

Fatigue seemed to work last year right? I don't see why EA just didn't leave it alone. If they did, would it have worked this year? Probably. But then they wouldn't have been able to put their gimmicks in to attract the 6th graders out there to play the game.
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