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Twelve Ways to Improve Dynasty Mode

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Old 07-14-2009, 01:20 PM   #11
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Very well put together. I'm sure EA will view this, and hopefully take something away.

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Old 07-14-2009, 01:27 PM   #12
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The sad thing is, a lot of these features were in past NCAA Football games.

I remember how awesome it felt to finally get a TV game for your small school back in NCAA '05 after playing most of the season off the national radar.

A lot of this stuff has also been featured in College Hoops 2K8, which for my money, has the best dynasty mode in the history of college sports games.
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Old 07-14-2009, 02:02 PM   #13
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I cant even articulate how unimaginative these EA football titles seem to be at times.
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Old 07-14-2009, 02:05 PM   #14
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Its sad that we have to beg for these things. All of these features should have already been in the games and getting better each year. Its a bit ridicoulous that you have features like college gameday etc on last gen systems and we arent even close to that on next gen.
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Old 07-14-2009, 02:54 PM   #15
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Sad is truely the word.
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Old 07-14-2009, 03:21 PM   #16
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Re: Twelve Ways to Improve Dynasty Mode

Here's my pitch: My AD idea with tons of presentation & a simplified menu system. It incorporates everything.
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Old 07-14-2009, 03:28 PM   #17
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Re: Twelve Ways to Improve Dynasty Mode

Quote:
Originally Posted by deucepoppi17
Great read! I want it exactly how MLB09:The Show is setup to where u can designate different parts of dynasty to USER/CPU....is it really that hard? Does EA ever look at other games to get some ideas?

The "coaching aspect" should be done like CollegeHoops 2k. Work ur way fromt he bottom up and u have to be attain certain goals to get that next big offer....

Ur ideas are great, a little tinkering and it would be perfect.
exactly i;ve always felt this way cuz 2k bball had great dynasty feature there should be diff ratings for diff coaches for example the Gophers coach Tim Brewster has pulled down some pretty good recruiting classes like after they were 1-11 he still had #17 class so he should be easier to recruit with but maybe have players not improve as quickly or something like that.
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Old 07-14-2009, 03:38 PM   #18
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Some good ideas here. I would definitely buy this game. The game we have now.....not so much.
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Old 07-14-2009, 03:53 PM   #19
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Re: Twelve Ways to Improve Dynasty Mode

I've been wanting Coordinators fo a long time. Since this is basically a wishlist let me add to it.
-Your yearly Budget would be determined by your final ranking, your Team Prestige, your Coaching Prestige, your Home Attendance, and your Conference (ie. The teams from the big conf. would get more from their conf. than the teams from the smaller ones) The amount of money given by each conference would be determined by how the teams in those conf. are ranked (ie. the conf with the Nat. Champ gets so much, the Runner up gets a little less, the rest of the top 5 gets a little less, then #6-10, #11-25, #26-50, #56-75, and #76-120.) This money would be added up and divided between all the teams in that conferece.
-You would then use that money to hire Coaches, upgrade training facilities, send coodinators to coaching clinics, upgrade equipment, recruit.
-You would have to hire four(4) coaches: OC, DC, QB Coach, and Strength CoachCoaches would be hired to 3,4,or five year deals and have their own attributes that would effect your players training in certain areas. (ie. one O Coordinator might boost your players awarness, and break tackle more while another O Coordinator would boost receiving, and jumping more) OC's and DC's would only leave for the same position at a more prestiges school or a Head Job at a less prestiges school. QB Coaches would leave to be an OC, and Strength Coaches would leave to be a DC. OC's and DC's would effect training of awarness, and all offensive and defensive atributes eccept QB specific atributes, those would be effected by the QB coach, and Strength Coach would effect the attributes that apply to all positions (ie. strength, speed, agility etc..) Coaches would also have recruiting attributes that would effect your teams recruiting.
-Your training facilities and equipment would have to be either maintaned or upgraded. There would be different levels of of facilities and equipment (ie. Level 1-10 for both) and each level would have a level of condition. The condition of you facilities and equipment would go down each year, and you would have to either maintain it to keep it in good condition or it would eventually drop down to the lower level. You would also be able to upgrade at a higher cost to raise you facilities/equipment to the next level. The level and comdition of your equipment would then effect you recruiting.
-You could also send your coaches to Clinics that would boost their coaching attributes, add plays to your playbook (as long as they are coaching for you), and eventually make them attractive to other schools. Different clinics would focus on different things (ie. effect different attributes) and the would be different levels that cost more to attend, but you would have to attend them in order (ie you could't go to the 3rd option running clinic if you havent been to the first two.)
-You would also have to use money to visit recruits. Instate recruits would be reatively cheap, border state recruites and pipeline recuits would be a little more, and all other state recruits would be a little more.
Now I know this is way too detailed, and would never happen. But a guy can dream right.
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Old 07-14-2009, 04:13 PM   #20
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Re: Twelve Ways to Improve Dynasty Mode

Well, since they make NFL Head Coach, why not take that as a base, and make NCAA Athletic Director?

Throw the CH2k8 stuff on it (I just simmed 35 seasons recruiting and managing a team, and even with the boring recruiting on that game, I enjoyed it), put some of their own touches on it, and boom. Most fun I'll ever have.
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