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Open question~ PATCH PHILOSOPHY

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Old 07-03-2009, 11:02 AM   #91 (permalink)
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Re: Open question~ PATCH PHILOSOPHY

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Originally Posted by Adam_Thompson_EA
The pass rush works as intended. I know some people think it is fine and others think it is completely wrong. Everyone is entitled to their opinion. That's how subjectivity works.
Please tell me that wasn't the case for '09. Please tell me you and everyone else were furious with the pass rush in '09, that you were amazed at how ridiculously easy it made the passing game, even on Heisman with a weak team.

If they worked "as intended" last year, something is horribly wrong with whoever intended them to work that way.

If you're just talking about this year, I can make my peace with that statement.

Last edited by jeeve; 07-03-2009 at 11:05 AM.
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Old 07-03-2009, 12:13 PM   #92 (permalink)
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Re: Open question~ PATCH PHILOSOPHY

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Originally Posted by GrayFolded
Nope, I'm 31, own a house, work at a Social Science Research Center for the University of Chicago.....And, all my bills are paid...
then you wouldnt want to be a tester that works for free
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Old 07-03-2009, 12:25 PM   #93 (permalink)
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Re: Open question~ PATCH PHILOSOPHY

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Originally Posted by Happyvally74
Very few people.
i think its fine, i like not having 20 sacks a game like the old ps1 days. In the demo i dont have 8 seconds to throw the ball like people claim and i can get pressure on the cpu as well.
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Old 07-03-2009, 12:30 PM   #94 (permalink)
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Re: Open question~ PATCH PHILOSOPHY

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Originally Posted by JerseySuave4
i think its fine, i like not having 20 sacks a game like the old ps1 days. In the demo i dont have 8 seconds to throw the ball like people claim and i can get pressure on the cpu as well.
Well I should have downloaded your version!
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Old 07-03-2009, 12:43 PM   #95 (permalink)
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Re: Open question~ PATCH PHILOSOPHY

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Originally Posted by hcopenhagenh
My first two games of the demo the CPU was a combined 20-21 with no sacks and only a couple of pressures, on Heisman.
I had a game where i had 3 sacks in 1 game (2 of them user sacks, 1 while i was the MLB for Florida & the other while i was Dunlap, the DE). I've had a game where i was Florida and OU had 4 rushes, 3 hits & 2 sacks on me in 1 game. And this was on heisman. So while some people have had trouble getting a rush, others have had no problem. If your QB never had time to throw the ball and teams were racking up 8 sacks a game you'd be complaining that the pass rush was too good. Keep in mind its an 8 minute game, you shouldnt be putting up 4 sacks a game especially considering these are 2 teams that are in the top 10 so they both have good lines.
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Old 07-03-2009, 01:31 PM   #96 (permalink)
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Re: Open question~ PATCH PHILOSOPHY

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Originally Posted by JerseySuave4
I had a game where i had 3 sacks in 1 game (2 of them user sacks, 1 while i was the MLB for Florida & the other while i was Dunlap, the DE). I've had a game where i was Florida and OU had 4 rushes, 3 hits & 2 sacks on me in 1 game. And this was on heisman. So while some people have had trouble getting a rush, others have had no problem. If your QB never had time to throw the ball and teams were racking up 8 sacks a game you'd be complaining that the pass rush was too good. Keep in mind its an 8 minute game, you shouldnt be putting up 4 sacks a game especially considering these are 2 teams that are in the top 10 so they both have good lines.
You obviously don't understand the problem with the pass rush.

CPU pass rush is OK. User-controlled pass rush is OK. CPU-controlled pass rush on the users team is 100% non-existent. It's definitely not fine.
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Old 07-03-2009, 02:33 PM   #97 (permalink)
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Re: Open question~ PATCH PHILOSOPHY

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Originally Posted by doctorhay53
You obviously don't understand the problem with the pass rush.

CPU pass rush is OK. User-controlled pass rush is OK. CPU-controlled pass rush on the users team is 100% non-existent. It's definitely not fine.
Exactly. If the game is unbalanced in terms of user pass rush vs. the user cpu DL teammates then that is a big problem.
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Old 07-03-2009, 04:39 PM   #98 (permalink)
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Re: Open question~ PATCH PHILOSOPHY

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Originally Posted by JerseySuave4
i think its fine, i like not having 20 sacks a game like the old ps1 days. In the demo i dont have 8 seconds to throw the ball like people claim and i can get pressure on the cpu as well.
Same here. The pass rush in the demo is fine. 09 was really bad, so I don't see how people aren't seeing how good it is in the demo.
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Old 07-03-2009, 04:53 PM   #99 (permalink)
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Re: Open question~ PATCH PHILOSOPHY

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Originally Posted by doctorhay53
You obviously don't understand the problem with the pass rush.

CPU pass rush is OK. User-controlled pass rush is OK. CPU-controlled pass rush on the users team is 100% non-existent. It's definitely not fine.
I second this... but even when I was controlling OU's D-line I had some trouble because Tebow would throw within 2 seconds. But when I didn't control a DL, you could go ahead and chalk up a completion.
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Old 07-03-2009, 10:41 PM   #100 (permalink)
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Re: Open question~ PATCH PHILOSOPHY

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Originally Posted by doctorhay53
You obviously don't understand the problem with the pass rush.

CPU pass rush is OK. User-controlled pass rush is OK. CPU-controlled pass rush on the users team is 100% non-existent. It's definitely not fine.
ok then how come ive had the cpu get sacks for me in the game? I have not had a problem with pass rush, both cpu or user controlled to the point where it seems ridiculously unrealistic.

Also, last year's National Championship game, Florida had 2 sacks, OU had 0. So keep in mind that it could just be the teams that are in the demo. If you're OU playing Western Kentucky, perhaps you wouldnt notice a pass rush problem (those that complain of one).
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