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***Official DEMO Bugs and Glitches Thread***

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Old 06-20-2009, 12:29 PM   #1 (permalink)
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***Official DEMO Bugs and Glitches Thread***

This may just be a demo bug or glitch, but I've found that whenever the CPU is using the hurry up offense....they sprint to the line after a play, while my Defensive players sort of meander back slowly. Because of this I'd say about 80% of the time, I end up getting an encroachment penalty because the CPU is snapping the ball before my players are even back to the line of scrimmage yet.

This could be a pretty major issue later on if I'm playing a dynasty game...up by 3 or 7....and the CPU has a 3rd and 4, etc. and ends up getting cheap yards in critical situations due to this little glitch.

Will this be fixed in the final version?
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Old 06-20-2009, 12:53 PM   #2 (permalink)
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Re: The "Hurry Up" Bug

noticed this as well
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Old 06-20-2009, 12:55 PM   #3 (permalink)
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Re: The "Hurry Up" Bug

I had this happen, but then switched my team to all conservative I think it was, maybe just normal, and it seemed they got back faster. Maybe it was just me, but I didn't get any more penalties. You would think aggressive would get back faster though. Someone should test each one.
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Old 06-20-2009, 01:11 PM   #4 (permalink)
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Re: The "Hurry Up" Bug

The clock isn't starting once the ball is set after a first down either. Theres been times when the AI team will run a hurry up to spike the ball, and the clock will be stopped, and they'll wait till the play clock runs to 2 secs and then snap it.
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Old 06-20-2009, 01:14 PM   #5 (permalink)
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Re: The "Hurry Up" Bug

I thought the clock completely stopped inside of two minutes of the end of a half after a first down.
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Old 06-20-2009, 02:31 PM   #6 (permalink)
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Re: The "Hurry Up" Bug

CPU offensive AI on hurry up has been wonky since forever. They hurry to the line only to watch 10-20 secs tick off for a spike. Or they'll hurry up on an incomplete pass. The defender "lag" getting back onside has been there since 04 at least.
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Old 06-20-2009, 03:04 PM   #7 (permalink)
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Re: The "Hurry Up" Bug

Quote:
Originally Posted by Tengo Juego
The clock isn't starting once the ball is set after a first down either. Theres been times when the AI team will run a hurry up to spike the ball, and the clock will be stopped, and they'll wait till the play clock runs to 2 secs and then snap it.
I've been getting that encroachment call too. I've also seen (like the above quote) the clock stop when the ball was set for a hurry-up called play. Then the CPU waited for the play clock to go down to 2 every time ha. They didn't have time to correctly put this into the game but they did have time to put Season Showdown in.
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Old 06-20-2009, 03:07 PM   #8 (permalink)
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Re: The "Hurry Up" Bug

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Originally Posted by umd
Or they'll hurry up on an incomplete pass.
That happened to me in the demo. After an incomplete pass they hurried to the line, then spiked the ball.
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Old 06-20-2009, 03:20 PM   #9 (permalink)
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Big time punting gltich.

I just punted from my own 36 to their 12. The returner caught it with one foot out of bounds, so he didn't get a chance to return it. I thought "sweet!". Well, I pick my defensive mplay and they have the ball at my 36. WTF?
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Old 06-20-2009, 04:05 PM   #10 (permalink)
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Re: Big time punting gltich.

Quote:
Originally Posted by canes21
I just punted from my own 36 to their 12. The returner caught it with one foot out of bounds, so he didn't get a chance to return it. I thought "sweet!". Well, I pick my defensive mplay and they have the ball at my 36. WTF?
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