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NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Old 06-18-2009, 10:20 AM   #61 (permalink)
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by DGuinta1
Player lock is pretty kool.
Agreed -- especially on D. Feel like I'm actually involved again.

Could also be interesting to play O-line and pass block from time to time.
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Old 06-18-2009, 10:20 AM   #62 (permalink)
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Re: Official NCAA Football 10 Demo Impressions

My impression...better than i thought.

+ Very nice DL pressure from myself and CPU. Tebow broke a sack and another sack he struggled for a while before being taken down.
+ Love the new catch animations
+ Kick returns seem better. They pan the camera back so you can see the lanes.
+ Hard to see a pocket or WR/CB jostling without replay but it appeared to be there.
+ Bradford nailed me on 2 deep balls. A nice 68 yrd TD on a PA to a wide open TE and a 29 yrd up and out to the WR. Caught me n the blitz both times.
+ Recovered on onside kick for the first time ever.
+ Wr slants are nice. You actually have some room to maneuver and run.
- Saw some Mario running

Its decent. I was on the fence about buying it but its not bad. They definitively made some changes for the better.
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Old 06-18-2009, 10:22 AM   #63 (permalink)
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Re: Official NCAA Football 10 Demo Impressions

I swear I've seen more incomplete passes in the demo than I saw the entire time I had NCAA 09.

Great sign.
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Old 06-18-2009, 10:24 AM   #64 (permalink)
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Re: Official NCAA Football 10 Demo Impressions

Be cool if the player lock camera would then switch to the player that is going to get the ball, etc. after your "task" is over. Instead the cam just stays with you.
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Old 06-18-2009, 10:25 AM   #65 (permalink)
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Re: Official NCAA Football 10 Demo Impressions

Yea definitely some mario running.
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Old 06-18-2009, 10:25 AM   #66 (permalink)
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by RileyCole
Their beloved Field Goal nets are more like brick walls. They're stiff going up(Beavis laugh) and they dont give way when the ball hits them. Not that it's a big deal, but you'd think as much as they hyped this BIG new addition, they'd of done it better.

MY opinion is that it feels a little faster than last year. And it seems like they did alot of work on "follow throughs" at the end of plays. The way players move and flow after a play. That and some other subtle new animations(or so I think). I dunno, It just really helped add a little more realism to it...for me.

My game had 8 injuries....on MY team, and 2 on theirs. Which is pretty bad, but atleast Erin Andrews made it all better. I mean, she SAID "Brad" but I could tell she was totally talking to me.
Anyway, I know I'm excited for it, then again I'm easy to please. Can't wait to see how my Eastern State Timberwolves do.

Place at the table! WWWWOOOOOO!!!!!
I would say it depends on the injuries... guys get hurt constantly throughout football games, but most are just minor so we never hear about them and their back on the field in no time.
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Old 06-18-2009, 10:26 AM   #67 (permalink)
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Re: Official NCAA Football 10 Demo Impressions

quick question, what happens when florida gets a pocket type passer 3 yrs into dynasty who has 40-50 speed...........

that playbook is weird
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Old 06-18-2009, 10:26 AM   #68 (permalink)
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Re: Official NCAA Football 10 Demo Impressions

Is the new break tackle engine from madden affective?
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Old 06-18-2009, 10:27 AM   #69 (permalink)
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Re: Official NCAA Football 10 Demo Impressions

Right now I don't like the new gameplay camera (will take some getting used to) and I hate the new coach cam.
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Old 06-18-2009, 10:28 AM   #70 (permalink)
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Re: Official NCAA Football 10 Demo Impressions

The spin move is slower not super fast like we are used to in fball games.
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