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Rookie
OVR: 3
Join Date: Jul 2008
Posts: 79
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Re: **Official NCAA Football 2010 Wishlist Thread**
Didn't get through all the others before posting my wishlist, so I'm sure some have been covered already.
1) QB read option plays. These don't work. Ever. Find a way for them to work.
2) Run blocking. I don't know if it's possible, but I'd like to see assignment blocking. In real football, unless you're running a zone blocking scheme like the Denver Broncos, each blocker has a player assignment that varies depending on how the defense lines up. On a counter play, for example, the defensive end will often be left unblocked purposely by the offensive tackle, so that they can either block down on the DT or slide to a LB (if you don't know what these terms mean, you probably shouldn't be designing a football game). A pulling guard will then trap the DE, PUSHING THEM out of the play. That's right, pushing...not just going into a standing block animation. That's how the hole is created, and the FB would lead up the hole, blocking the first guy that poses a threat. How the game is set up right now, the lineman basically block whoever is directly in front of them, so on any play that has a pulling lineman, either the lineman gets in the way, or a DL runs into the vacant spot left by the pulling lineman and makes a tackle in the backfield. While that does happen occasionally in real life, it's because the DL beats the downblock, not because the rest of the lineman had someone in front of them to block.
Another thing that bothers me is the power running formation verses the dime defense. If I run an I-formation dive, and my opponent comes out in a dime defense, I should be averaging at least 8 yards per carry.
DB reactions. Anyone who ever played DB knows that the first move, regardless of whether you are playing man or zone, is to read pass and backpedal. That's why WR screens work. How many times have you ever seen a CB break up a WR screen, let alone intercept one and take it to the house?
Position changes in the offseason: If a wide receiver runs a 4.6 forty yard dash in real life, and you change move him to TE or CB or QB, I'm pretty sure he'd still be able to run a 4.6 forty. So when I do it in the game, why does a RB who I move to FB, go from 89 speed to 66 speed? True, his awareness at that position wouldn't be as high, and his blocking might not be good for a fullback thus lowering his overall rating, but he sure isn't going to suddenly get slower.
Recruiting: As someone said before, diamond in the rough players is a great idea, and I've noticed that there are some in NCAA 09. What I'd like to see, though, is something like a Potential rating that is kind of a hidden rating. That means you may recruit a 5* guy who would be about an 83 overall his freshman year, but only get a point or two better per year over the next four years and graduate as an 87 or 88 overall (think Chris Rix). On the flip side you may get a 2 star recruit who starts out 67 overall as a freshman, but gains 7 or 8 points per year and finishes as a 90 overall (think Steve Slaton or Pat White). I also can't stand locked in player positions. Why can't I move a freshman OLB to MLB without him losing 15 points on his rating? Why can't the 6'5" 235 lb WR I recruit be moved to TE without dropping 10 points? Why aren't tackles, guards, and centers more interchangable. OLineman switch positions all of the time without much, if any, dropoff from position to position. Also, you recruit players as athletes, but very rarely can a guy be put at more than one position and be effictive. Sometimes a guy will have the same rating at WR as he does with CB, but you can't just recruit an athlete and put him at whichever spot you really need him.
Roster size: In real life, teams are allotted 85 scholarships per year. In the game you only get 70. Why? I'm getting tired of working hard to fill all of my scholarships, only to have to cut 10 of them. Don't give me 25 scholarships to fill if I can't keep 25 players. Not only does it piss me off, it makes other teams who could have had those players worse than they should have been. If I am going to have 17 spots left on my roster next year after the seniors are gone, give me 17 scholarships to fill. Also, if walk-ons are basically going to be worthless POS's that will never see the field, don't put them on my team. If I need 2 MLBs and don't fill the spot with scholarships, leave me short 1 MLB. Show me a team that ever cut a scholarship RB for a walk-on MLB because they were short on MLBs. Team's change scheme to fit their personell, not the other way around. Look at Cal's switch to the 3-4 this year due to their surplus at LBs and deficit of quality DL.
Training: I don't really want to have to do mini games in the offseason, but I would like to have some semblance of control over what my players work on. If my QB has 92 throw power, but only 78 throw accuracy, it upsets me when they go up by 4 throw power and only 1 throw accuracy the next year. Perhaps you can have your top 3 choices of what you are training players to work on, or you have points to assign to training over the course of the season or whatever.
That's all I feel like typing right now, perhaps I'll add more later.
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