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**Official NCAA Football 2010 Wishlist Thread**

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Old 09-08-2008, 04:58 PM   #71 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

-As it stands, the body/proportion sliders are broken and have little/no effect on the in-game player models. I'd like to see that fixed.

-I'd LOVE to see a Tiger Woods approach to player heads with a slider system and the ability to import photos via the 360/PS3 camera. I've been wanting this FOREVER for NCAA and Madden.
------The new presentation additions with pre-game/halftime/post-game shows/player interviews, etc (HINT HINT) would be GREAT for showing off the new player faces WITHOUT their helmets.
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Old 09-08-2008, 06:35 PM   #72 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

Quote:
Originally Posted by NYG_Meth
------The new presentation additions with pre-game/halftime/post-game shows/player interviews, etc (HINT HINT) would be GREAT for showing off the new player faces WITHOUT their helmets.
Or a showing a player put his helmet on while on the sideline, preparing to go in for an injured teammate.

Or a post-play cutscene showing a player putting his helmet back on after it came off from a big hit; how about bringing those back?

Or showing a recently de-helmeted player running down a QB (a la Earl Everett on Troy Smith, 1/8/2007).
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Old 09-09-2008, 02:47 AM   #73 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

We all know about the gameplay issues. Here are some "worthless" ideas that they actually might spend disc space and money on.

Recruiting- I like it, sort of. The old way of recruiting w/ 100 total points was too easy. Some new recruiting system somewhere in between the old and new in regards to learning curve. Make it money based(this is how it is in real life but the real NCAA might not approve)

Uprgradable Stadiums- This would tie into the new recruiting system. There is nothing more ridiculous than being in year 2040something with FIU as a 6star program in the SEC and only 12,000 people show up to the home games. 1star programs should be able to schedule away games at big schools(to take a beating in exchange for money like in real life) to increase revenue. This money can be spent on upgrading stadiums..athletic facilities, hiring assistants uniforms/equip!!!etc. etc. to help with building successful recruiting classes.

A Way to put your last name in the game- Let me explain this one. If you're like me, you're one of millions of Americans with an uncommon last name. Every year, we strange-named, listen to the announcers closely in hopes our last names have been added to "The List". Anyway, we have mics now and you should be able to record a clip or have some sort of way to get Corso or one of those guys to Say our names! Also, i think everyone that has played the game for a while knows the announcers need the be overhauled. get some new guys or record all new commentary. Make them able to recall specific earlier plays, seasonal, game, and bring back the stat comparison.

Better Edit Player features- As far as body builds...make them fully customizable. Also there should be different styles of animations for all positions, along with a common pool of animations they all share. you should be able to edit this at any time from the same page you can change their handedness at any time. imagine you recruit a 6'5 230 QB and you could choose a pro-style delivery, or a chris simms/tebow elaborate wind-up. What if you recruited that 5'11 scrambler QB, he could be a wily sidearmer, or kind of hold the ball loosely in one hand down by the hip(only when stepping into a throw... we dont want this to be ncaa street!) The possibilities are endless for this and all other positions even linemen. Also players should be able to have a mean streak...or be cool n calm. All of this would add depth to a lacking character customization format.

Online Dynasty- Just make it...exactly...like offline dynasty and it really would be the greatest thing to happen to online football gaming.

Take away the mascot/mini games-does anyone even play these?

ALL FBS teams and a choice to either play through the FBS or FCS season, or both! make their stadiums upgradable too. Perhaps the chance to move up to FBS! This is NCAA football right? those kids arent ncaa student athletes? Those kids arent spending their eligibility and putting their bodies in danger? They arent making their schools any money? Its not right. Use two discs if you have to.take advantage of hard Drives. a two-disc set you could Charge 75-100bucks, you could make a fortune guys. then in true moneygrub fashion come out later with the FCS disc for like 49.99. I could see it happening.

Touch passes/Endzone fade- Add real fade routes, back corner, straight up, and those flat fades teams throw to their big WRs. Make them all selectable from the hotroute menu, maybe some only for WR's over a certain height(that would add value to big WRs earlier poster) And make them only selectable in the red zone. Or set up a rating for it and the higher the rating the farther back(up to the 20) you are able to use the fade hotroute. also touch passes, yes they need work. If a QB sets his feet and you start to throw, stick motion afterwards should actually affect the targeting of the pass(it works somewhat now but needs help) The longball needs work, add more overthrows to keep it in check.

the end for now. maybe more later
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Old 09-09-2008, 09:49 AM   #74 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

The cpu running game is terrible on almost all levels and the sliders are too watered down to help with this much. The default programming for cpu pass protection (too strong) and run blocking (FAR too weak) need to be addressed for next year. The sliders should have more of an effect as well as the blocking sliders don't seem to do that much this year. I love the game but the lousy cpu running game from the blocking to the play calling to the execution needs serious work next year.
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Old 09-09-2008, 12:19 PM   #75 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

1. In-game saves.

2. Be able to edit the height and weight of recruited players in dynasties. Had this in the past, was apparently removed this year.

3. Show the dates and times of saved files. NCAA used to have this, and Madden currently does. I play and save multiple dynasty and roster files, and would like to be able to easily see which ones I used/saved most recently.

4. Make throwing ratings impact long-snappers and centers. THP and THA should impact players for shotgun snaps and for long snapping. Not every lineman can snap the ball well enough to be a center, let alone do shotgun snaps and long snapping. Even highly ranked centers have bad snaps from time-to-time. It adds to the risk of running plays from shotgun formations. It would also add to the strategy of recruiting by possibly having to consider cutting a promising OL/DL/LB to keep a lower rated OL/DL/LB player that can handle long snapping duties.

5. Have special teams ratings matter for kick and punt returners. Just like not every lineman can long-snap, neither can every DB, RB, or WR be a good at returning kicks. I believe Madden has incorporated this into their game. It would be better to see each team (including CPU teams) use players that are return specialists (like in real life) instead of simply using their best skill players. The ratings already exist so it's just a matter of applying them.

6. Being able to have duplicate numbers. Also need to incorporate game logic that prevents 2 players with the same number from being on the field at the same time. That problem currently exists for Ohio State with WR #4 returning punts and SS #4 being on the punt return team.
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Old 09-09-2008, 02:32 PM   #76 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

I forgot to include something in my previous post...

7. Have the coaches exist as part of the roster file, or as a separate coach-roster file. This will allow us to name all of the coaches and continually tweak their strategies as we see fit. It will also allow us to share them with others via the EAlocker system.
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Old 09-09-2008, 02:41 PM   #77 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

Custom Playbook is a must-have.

This lost feature is as big of a joke as not having formation subs.
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Old 09-09-2008, 07:00 PM   #78 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

i agree jdr. and they should bring back create-a-play too.
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Old 09-10-2008, 01:25 AM   #79 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

A Mountain West Conference schedule that rotates every year, not just between the first and the second year >: (
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Old 09-10-2008, 03:23 AM   #80 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

Didn't get through all the others before posting my wishlist, so I'm sure some have been covered already.

1) QB read option plays. These don't work. Ever. Find a way for them to work.

2) Run blocking. I don't know if it's possible, but I'd like to see assignment blocking. In real football, unless you're running a zone blocking scheme like the Denver Broncos, each blocker has a player assignment that varies depending on how the defense lines up. On a counter play, for example, the defensive end will often be left unblocked purposely by the offensive tackle, so that they can either block down on the DT or slide to a LB (if you don't know what these terms mean, you probably shouldn't be designing a football game). A pulling guard will then trap the DE, PUSHING THEM out of the play. That's right, pushing...not just going into a standing block animation. That's how the hole is created, and the FB would lead up the hole, blocking the first guy that poses a threat. How the game is set up right now, the lineman basically block whoever is directly in front of them, so on any play that has a pulling lineman, either the lineman gets in the way, or a DL runs into the vacant spot left by the pulling lineman and makes a tackle in the backfield. While that does happen occasionally in real life, it's because the DL beats the downblock, not because the rest of the lineman had someone in front of them to block.

Another thing that bothers me is the power running formation verses the dime defense. If I run an I-formation dive, and my opponent comes out in a dime defense, I should be averaging at least 8 yards per carry.

DB reactions. Anyone who ever played DB knows that the first move, regardless of whether you are playing man or zone, is to read pass and backpedal. That's why WR screens work. How many times have you ever seen a CB break up a WR screen, let alone intercept one and take it to the house?

Position changes in the offseason: If a wide receiver runs a 4.6 forty yard dash in real life, and you change move him to TE or CB or QB, I'm pretty sure he'd still be able to run a 4.6 forty. So when I do it in the game, why does a RB who I move to FB, go from 89 speed to 66 speed? True, his awareness at that position wouldn't be as high, and his blocking might not be good for a fullback thus lowering his overall rating, but he sure isn't going to suddenly get slower.

Recruiting: As someone said before, diamond in the rough players is a great idea, and I've noticed that there are some in NCAA 09. What I'd like to see, though, is something like a Potential rating that is kind of a hidden rating. That means you may recruit a 5* guy who would be about an 83 overall his freshman year, but only get a point or two better per year over the next four years and graduate as an 87 or 88 overall (think Chris Rix). On the flip side you may get a 2 star recruit who starts out 67 overall as a freshman, but gains 7 or 8 points per year and finishes as a 90 overall (think Steve Slaton or Pat White). I also can't stand locked in player positions. Why can't I move a freshman OLB to MLB without him losing 15 points on his rating? Why can't the 6'5" 235 lb WR I recruit be moved to TE without dropping 10 points? Why aren't tackles, guards, and centers more interchangable. OLineman switch positions all of the time without much, if any, dropoff from position to position. Also, you recruit players as athletes, but very rarely can a guy be put at more than one position and be effictive. Sometimes a guy will have the same rating at WR as he does with CB, but you can't just recruit an athlete and put him at whichever spot you really need him.

Roster size: In real life, teams are allotted 85 scholarships per year. In the game you only get 70. Why? I'm getting tired of working hard to fill all of my scholarships, only to have to cut 10 of them. Don't give me 25 scholarships to fill if I can't keep 25 players. Not only does it piss me off, it makes other teams who could have had those players worse than they should have been. If I am going to have 17 spots left on my roster next year after the seniors are gone, give me 17 scholarships to fill. Also, if walk-ons are basically going to be worthless POS's that will never see the field, don't put them on my team. If I need 2 MLBs and don't fill the spot with scholarships, leave me short 1 MLB. Show me a team that ever cut a scholarship RB for a walk-on MLB because they were short on MLBs. Team's change scheme to fit their personell, not the other way around. Look at Cal's switch to the 3-4 this year due to their surplus at LBs and deficit of quality DL.

Training: I don't really want to have to do mini games in the offseason, but I would like to have some semblance of control over what my players work on. If my QB has 92 throw power, but only 78 throw accuracy, it upsets me when they go up by 4 throw power and only 1 throw accuracy the next year. Perhaps you can have your top 3 choices of what you are training players to work on, or you have points to assign to training over the course of the season or whatever.

That's all I feel like typing right now, perhaps I'll add more later.
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