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**Official NCAA Football 2010 Wishlist Thread**

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Old 12-01-2008, 02:42 PM   #371 (permalink)
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Re: Request List For NCAA 2010

We have a sticky on this very thing...

Merging the two..
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Last edited by nyisles16; 12-01-2008 at 02:45 PM.
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Old 12-01-2008, 03:29 PM   #372 (permalink)
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Re: Request List For NCAA 2010

To the guys wanting to have fans storm the field and rip goalposts, they did have it in the game a couple years back but before it went gold the NCAA had them take it out as they did not want to encourage that behavior...go figure.
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Old 12-02-2008, 02:06 AM   #373 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

All BCS Mascots.

Seriously, I want Otto the Orange!

Email the Folks at EA Canada and Get IT!
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Old 12-02-2008, 11:11 AM   #374 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

Also improve the piss poor blocking on Reverses and QB Read plays.

I tried a WR Reverse last nite, as soon as my WR touched the ball 1 guy busted through one of my other WR's blocks. 2 other defenders just came through unblocked to stuff the play. Sad thing is my upback who was motioned to that side and a pulling guard, abosolutely whiffed. Not only did they whiff but they were trying to find someone to block while the guys they should have blocked were tackling me.

Somehow the open field blocking AI needs improvement. I'm not saying these types of plays should work all the time but there is no reason for lineman to blatently not block people that should clearly be blocked. This also happens when I break nice running plays into the 2nd level, half the time if there is 1 guy for me to beat and I have a lineman running with me, instead of blocking the guy that has the best chance to tackle me he will break off and try to block someone who is totally out of the play. IMO this is one of the main things that needs to be fixed.

Also the defense. We need more plays on defense. But the 4-3 scheme is horrible. LB Blitzes Rarely and i mean rarely get any pressure on the QB
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Old 12-02-2008, 12:38 PM   #375 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

Quote:
Originally Posted by Bad_Intentions
Also improve the piss poor blocking on Reverses and QB Read plays.

I tried a WR Reverse last nite, as soon as my WR touched the ball 1 guy busted through one of my other WR's blocks. 2 other defenders just came through unblocked to stuff the play. Sad thing is my upback who was motioned to that side and a pulling guard, abosolutely whiffed. Not only did they whiff but they were trying to find someone to block while the guys they should have blocked were tackling me.

Somehow the open field blocking AI needs improvement. I'm not saying these types of plays should work all the time but there is no reason for lineman to blatently not block people that should clearly be blocked. This also happens when I break nice running plays into the 2nd level, half the time if there is 1 guy for me to beat and I have a lineman running with me, instead of blocking the guy that has the best chance to tackle me he will break off and try to block someone who is totally out of the play. IMO this is one of the main things that needs to be fixed.

Also the defense. We need more plays on defense. But the 4-3 scheme is horrible. LB Blitzes Rarely and i mean rarely get any pressure on the QB

I've said that about blocking for a while. Very good points. All blocking shouldn't be about the grapple-suction. Sometimes it's diving at a defender's legs and causing the animation where the defender is off-balance putting him behind. This would work well on DL/OL play. There should be times where the OT shoves the DE off balance to the outside and occasionally push him hard enough that it knocks him down. This would require OL's to form a pocket and make the angles meaningful.
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Old 12-02-2008, 03:31 PM   #376 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

Thanks jdr, This would also mean that OLineman in pass protection and the running game aren't so close together during play. This causes a brick wall effect as Blitzers just get caught mario running on the backs of DLineman trying to get through and there are really no gaps formed.

If EA wants to make this game realistic and super fun the 2 major things that they need to fix with the game are:

1)Offensive Line/DLine interaction, blocking interaction, blocking AI

and

2)Differentiating between good, bad, average, and all-american level players...at ALL positions. We should able to tell the difference between an average DL and an All-american DL. Right now I cringe if I pick a team and find out one of the impact players is a DT or DE...b/c all lineman play the exact same way. Just b/c a WR doesn't have blazing speed he can still be an all-american type player. He should run excellent routes, have great hands, and know how to get open. Poor receivers should run sloppy routes, hardley ever get open, and drop balls that are catchable.

If these 2 things are noticable, the game will be vastly VASTLY improved.

Last edited by Bad_Intentions; 12-02-2008 at 03:37 PM.
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Old 12-03-2008, 08:13 PM   #377 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

Quote:
Originally Posted by Bad_Intentions
Thanks jdr, This would also mean that OLineman in pass protection and the running game aren't so close together during play. This causes a brick wall effect as Blitzers just get caught mario running on the backs of DLineman trying to get through and there are really no gaps formed.

If EA wants to make this game realistic and super fun the 2 major things that they need to fix with the game are:

1)Offensive Line/DLine interaction, blocking interaction, blocking AI

and

2)Differentiating between good, bad, average, and all-american level players...at ALL positions. We should able to tell the difference between an average DL and an All-american DL. Right now I cringe if I pick a team and find out one of the impact players is a DT or DE...b/c all lineman play the exact same way. Just b/c a WR doesn't have blazing speed he can still be an all-american type player. He should run excellent routes, have great hands, and know how to get open. Poor receivers should run sloppy routes, hardley ever get open, and drop balls that are catchable.

If these 2 things are noticable, the game will be vastly VASTLY improved.
AMEN! (: theres not just GREAT AMAZING players and then horrible players.
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Old 12-04-2008, 12:00 PM   #378 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

- Medical red shirts
- An option in Dynasty mode to switch to a playoff format
- A career mode (like CH 2K8) where you start at a bad team and move up
- Bring back the off-field issues and depending upon how you handle the situation it affects your integrity as a coach and possible NCAA sanctions
- Either improve Campus Legend or get it out
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Old 12-04-2008, 04:18 PM   #379 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

I want:

- Medical Redshirts

- Feedback on my previous weeks results from the recruits, and overall feedback from their official visit to my school

- Proper colors (ie: colorado's gold helmets) for uniforms. If a color is wrong, it's almost always too dark.

- Field detail. While the grass graphics look great, the color of the field is lacking. For example, Penn State has a brilliant green field in 2008 and in real life. In NCAA 2009, that brililant green is gone.

- Uniform options. Alternate uniforms are great, But have the ability to mix and match. Texas Tech, maybe use the black top with white pants, or red with white, or white tops, black pants. Also, Penn State has alternate uniforms, with Blue/White long socks (top half is blue, bottom white).

- Ability to set to all during EQ updates. For example, if you want everyone to have tight sleeves, have the option to "select to player only or entire team"...this is good for sock length, Shoe type.

- Some sort of celebration when you win a big game or the national title.

- Playoff option or Bowl option. This was an option in NCAA 98? Why not now? It's a video game, it's not real life, it'd be quite cool to select an 8 team playoff.

- Better human offensive line play. The CPU can get through you (even with sliders at 100 for RB and PB) but you can't get through them with their sliders at 0.

- get rid of JUMP SNAP. The CPU jumps the snap 98% of the time

- Create a school

- edit uniforms

- stadium upgrades (a 1* program shouldn't be in a 6500 seat stadium as a 6* program.

- Bring back random plays in practice mode. After every play a new random play is selected vs a new random defense. It's a great way to learn your playbook.

- Corso's recommendations...have him utilize the entire playbook...right now he only picks about 15 plays, and I leverage this feature a lot on offense.

- chain gang

- make the bands louder...you can barely hear them when a TD is scored unless you import sounds.

- Field degradation

- lighting...start at 5pm, should be dark when you finish.

- It'd be cool to start a game in rain and as the day moves to night, the temperature drops and it snows....or have it start raining and stop

- More of an effect for weather. RB's, and WR's should lose speed and carrying ability when it rains or snows. QB's accuracy should fall in snow...DB's agility should take a hit because of slippery conditions.

- Neutral/Bowl game endzone graphice.

- how about if it's raining on a grass field and a player gets tackled, his jersey gets dirty? now it doesn't show til the 4th quarter.
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Old 12-04-2008, 04:19 PM   #380 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

agree with campus legend. has to be more interactive or just get rid of it completely.
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