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**Official NCAA Football 2010 Wishlist Thread**

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Old 09-24-2008, 10:48 AM   #181 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

This facemask/revolution helmet:



And this facemask/revolution helmet:





I know it's been requested probably 40 times, but there is no reason that these should not be in the game.

Thanks OMT!
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Old 09-24-2008, 10:50 AM   #182 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

Quote:
Originally Posted by bconey23
Wishlist:
  • Pre/post game analysis by commentators, showing commentators, key players, stats, etc
  • Pre/post game entrances from tunnel, sideline, etc. Also end of game celebration (different ones) depending on if game is rivalry, BCS, bowl, or regular game
  • Sideline interactions, players subbing in/out. Coach walking sideline, players interacting with each other, maybe even players arguing with each other after a bad play or good play they celebrating.
  • Crowd interacting, signs, wave, more chants, dancing in stands, reacting to plays.
  • Refs, chain gangs, coin toss including the captains and refs.
  • Better endzone celebrations, dunking over goal post, maybe running/jumping into crowd, dancing with teammates, etc.
  • Variety of pre-touchdown celebrations, instead of just finger point and high step.
  • Actual half-time show, highlights, bands, cheerleaders, something
  • Return of impact players actually making big plays, getting hot, etc.
  • Return of spring drills to improve redshirts and current players in key positions.
  • Return of directing receivers when scramblin out of the pocket.
  • Return of QB avoidance.
  • Return of custom playbooks and formation subs.
  • Return of create a team (since with next gen, beef up the customizations, incorporating custom mascots, team logo's)
  • Change the commentating, they have been saying many of the same things for about 6 years.
  • Also if anything can be done about the sound quality of the game. I notice when I play other games with my surround sound, it is perfect. But when I play college, I have to turn the volume up to get it to get close to other games. The hits should be more powerful, the crowd needs to be louder, the band needs to play louder, as if in a real college atmosphere.
Ditto to all of the above...

1. To make room for all of the above, think about cutting out mascot games, and celebrating with the mascot (not even legal), other mini-games (tug-o-war, horse, etc..)and any other small unecessary things in the game....

2. Last-Gen had tunnel entrances....The 360 and PS3 are capable of much more than we are seeing. Dig a little deeper with the power of these systems!
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Old 09-25-2008, 12:32 AM   #183 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

I don't want to repeat much of what has been said so here are a few of the things that have bothered me the most and would like to see adjusted.

The running animations are the most annoying thing I have ever seen. The players don't run like human beings. QBs run like they have lead feet and do a little shuffle thing that makes them look like some out of shape fat kid from 9th grade gym class. These guys are outstanding athletes, at least let them look that way when they are running.

Also, I have noticed on my game (maybe a singular issue) that the legs seem to move to fast for the animation when they are using speed burst.... so every five steps or so it seems that they shuffle step or something.... it looks very similar to something you would see on nintendo... the 8-bit version... except the original tecmo super bowl had better running animations.

Also, when they aren't using speed burst they run in this up right jogging motion... weird.

There are other things, but I think if the players actually looked like Division I level athletes when they run I could get over a lot.

Also like to second the idea on multiple throwing motions for QBs....

I think one thing could be used to solve all of this "Mo-Cap"!!! And don't use the afformentioned overweight 9th grade gym class member to do the running captures.
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Old 09-25-2008, 02:43 AM   #184 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

Custom QB throwing styles and RB running styles!!!
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Old 09-25-2008, 09:39 PM   #185 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

Wishlist:
FCS Teams
More uniform options-I know their are more uniforms for schools than this game has. I would also like to see uniforms incorporated that arent real, like for Michigan, the option to maize out, with maize pants and maize jerseys.
Create a School-I think this should be broughten back, and using the uniform companies too.
Commentating-Bring back a sideline reporter. I know on the last gan there was a sideline reporter. I would bring one back, Erin Andrews?
AD mode-Like the owner mode in Madden. Your able to either skip it, or go into it before pre-season. you can rebuild the stadium, change coaches, change uniforms, change helmets. Rebuild facilities. Upgrade stadiums.
Recruiting-Add more balence. WRS and RB's cant be most of the 5* recruits. Add some defensive 5* and some O'line 5*s. When having recruiting visits, incorporate them into the game somehow, like having them on the sidelines and showing them. Allowing the head coach to assign his assistants to recruiting areas. Dont just have the CPU only recruit the best players. They should be recruiting by needs.
Redshirts-Isnt the redshirt deadline the last week on non-conference play? Allow us to redshirt guys until then, and allow medical redshirts.
Team Violations-Have some instances where players violate the rules, and the coaches need to punish them.
Campus Legend-What the hell did you do to Campus Legend this year?!?!?!?!? The Evening activities now give you choices on what you want to do?!?!?!?!? Fix this crap! Also, do what the last gen had, show the players dorm room, and we can go through the stuff in there, and the dorm rooms improve every year.
Resinding of Schollies-Allow coaches to take away scholarships from players if they violate team rules.
Offering Schollies-Allow the option to offer schollies to walk on players.
Army All-American game and Under Armour game-Incorporate these games between the recruiting prospects into Dynasty Mode, and allow us to play them.
Gameplay-Gameplay still has some flaws in it. The CPU shouldnt be completing 20 passes out of 22 attempts. The secondary's should be better than this game portrays them.
Playbook-Allow the adding of plays to a teams playbook, and the taking away of plays from playbooks.
Name the coaches-The coaches names shouldnt be "Coach Mich Coach" or "Coach Bucks Coach" They should be Coach Rich Rodriguez or Coach Jim Tressel.
Weekday games-There should be weekday games like on Wednesdays, Thursdays and Fridays, not just Saturdays.
Pre/Post Game Shows-When the games start, have the commentators announce their picks, and have Lee Corso put on the headgear.
Home Field Advantage-The crowds should be very loud in the top 25 toughest places to play, and the screen should shake as well as the controller vibrate.
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Old 09-26-2008, 01:18 PM   #186 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

This is something I posted earlier from another thread about keeping CPU teams competitive throughout a dynasty:

Also meant to add that OL needs to at least be two deep. That's kind of what was intended for DC Management.

This needs a huge amount of work. You can tell in any dynasty when LSU has OL rated in the 50's in year two there is a problem. Any offline and/or online dynasty I've had has this. There are several issues that should be addressed for 2010 version.

1)Balance out the recruits- As you've said above, way too many WR's and HB's and not enough OL, C, FB, Quality K and P's. I'm guessing there should be at least twice the amount of 3* prospects at these positions and maybe twice the amount of 2* prospects.
***Also, too many teams that have good players at QB and HB sign crap players at those positions. There is no need for top 25 teams to sign 3 or 4 Qb's rated in the 50's and 60's when they already have 4 good QB's on the roster. Same with HB. Too many crap players randomly added to good rosters.

2)CPU's awareness to address positions of needs. Any time there is a need position the CPU should have two to three times the number of those players on the board. OL should constantly have a solid two-deep and one or two redshirting if possible.

2-B)CPU should have a standard of quality at each position and not a drop-off from 4* to 1*. A team like LSU and say Texas might sign a 3* OL or FB, or even DL occasionally and when redshirted they're a good player. No Walk-Ons for top-tier programs. More aggressive recruiting would be nice.

3)Depth Chart Management- This is a must. If a good team signs a crappy player at say C, then the 3rd best G or T should be placed as the starting C for that team by the CPU. Also, the CPU should be able to balance out RT and LT so there isn't one LT and 4 RT's. I'm all for having any position where there is a L or R like this, without actually labeling them L and R:

(L)T
(L)G
C
(R)G
(R)T

(L)DE
(R)DE
***Strong and weak would actually be nice on D

(SAM)OLB
(MIKE)LB
(WILL)OLB
ETC. ETC.

4)Position changes without killing ratings- would help make DC management better. A CPU team signs a two good FS's but needs a SS, then one is moved to SS without hurting ratings and bringing in a BS Walkon. Need a FB, move a Power Back to FB to keep the # 1 team in America from having a 52 OVR FB.

***Actually, making FS and SS just Safety's and being able to play both would help. You'd still have different types that are Coverage, Balanced, and Hard Hitters. For LB's it would be cool to have LB's that play both and OLB's that are a little more suited for the Outside.

5)Another thing that would help is to keep classes from shooting for 25 signees each year. Shooting closer to the amount that will fill up the roster would be better. This way your bigger schools don't have to cut 4-8 or however many signess that get cut and the wealth could be spread around making more players available for more teams. Each team would have a better shot at more quality. This is key!!! That's how we do it in our Online Dynasty. It's good to have the option to sign 25 like the NCAA has but they're working with 85 man rosters where we have 70. I may be wrong here but if you sign 25 each year, then every 4 years you're cutting 30 players. How many players would that make up for each team over a 4 year period that could have been playing somewhere else?

That's about it for now but I think most of that would definitely help. It's just how much of it they could actually install. I'm still waiting on better gameplay AI as well so we'll see.

Also, I'd like to see a little more depth in ONLINE DYNASTY so we could review plays, used formation subs, mass subs etc. We're limited right now in-game and that's something else I'd like to see fixed. I'm thankful for the OD but just add more to it.

The idea about the UnderArmor and Army AA games, you'd think sponsors like these would want to advertise in these and might be willing to pay to get these in the game. Maybe they don't.

Full length Spring Game and Early Enrollees(which would be random) but you'd know up front if they were an early enrollee.

Juco's in a separate pool not as deep as HS kids.
**Different pitches for JUCO's like Immediate playing time being way more important than normal.

Better promises during recruiting and having them actually count when you keep them.

Unit Rankings based on Experience and Talent.

Ability to change positions by placing a FS in the Depth Chart at SS which would negate the need for a walk-on at SS(as and example). Just having General Safety's with different skill sets.

Size, weight, ratings attributes being all taken into account.

Better and more velocity on bullet passes. Place a premium on arm-strength for the deep ball and getting the throws into tight places.
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Old 09-26-2008, 11:24 PM   #187 (permalink)
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Radjusted.e: **Official NCAA Football 2010 Wishlist Thread**

Quote:
Originally Posted by Biodawg03
QBs run like they have lead feet and do a little shuffle thing that makes them look like some out of shape fat kid from 9th grade gym class.
Hey I run better then that, and im that kid
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Old 09-27-2008, 02:52 AM   #188 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

Smarter CPU playcalling,better o-line and d-line interaction, better cpu clock managment, better ratings for some 1 and 2* players to allow more diamonds in the rough and better cpu ai when recruiting players and filling out depth charts should all be big priorities for next year. Fix the core gameplay/expierence before adding small details or feautures.
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Old 09-29-2008, 02:18 PM   #189 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

yeah,ea should also bring back some old animations from the previous versions and fix the lighting and bring back the div 1-AA teams with every team in the game fight songs and stadiums.also bring back create-a- school and playbook.and also the day-night setting.if a game is played between 3:30 and 5:30,the sun should not be out the entire game.by about the end of the first half/halftime,the moon should be out,especially since its fall during football and the moon is out earlier.
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Old 09-29-2008, 02:21 PM   #190 (permalink)
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Re: **Official NCAA Football 2010 Wishlist Thread**

Quote:
Originally Posted by n8 d@ g8t3
yeah,ea should also bring back some old animations from the previous versions and fix the lighting and bring back the div 1-AA teams with every team in the game fight songs and stadiums.also bring back create-a- school and playbook.and also the day-night setting.if a game is played between 3:30 and 5:30,the sun should not be out the entire game.by about the end of the first half/halftime,the moon should be out,especially since its fall during football and the moon is out earlier.
Agreed with the lighting. It would be nice to see a game started at dusk be completely dark outside by the end of the game. The shadows and light progression was pretty cool in 08.
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