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Patch 1 and 2 Info

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Old 08-16-2008, 01:45 PM   #551 (permalink)
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Re: Patch 1 and 2 Info & Discussion

Quote:
Originally Posted by cgalligan
stoncold,

what insainly stupid thing could happen that would make you turn this game off?

do you have an example?
First off, this game could be greatest ever IF this patch fixed what it should....but I digress.... Too answer your question:

Off the top of my head, I call the quick slant play and I pass to my TE who is heading towards the sideline. Just a 1 or 2 yd pass, but with the chance of the TE turning it up the field for 10-15 more. Now, so my TE catches the ball, and I press left-up diagonal to head towards the sideline, and all of a sudden, I am sucked like a tornado into the defender that 3-4 yds to my right, and of course he makes the tackle. I thought maybe it was a coincidence or I was seeing stuff, so I called the same play again, SAME result. Stuff like that is frustrating when it keeps you from getting a first down. (I tried to get the replay of this, but it wasnt availiable to save)

Another thing is since there is no pass rush, the CPU QB can complete passes way too easiy. I was controlling my MLB on a play, and I was sticking a TE, anytime teh offensive players make one little cut, they move twice as fast as your defenders. So I stuck with the guy for 7-8 secs(yes the QB sat in pocket for that long), all while there is NO pass rush on the QB, my linemen get pancaked, get back up, get pancaked again. Then the TE all of a sudden makes a cut, and anytime you try to change directions, your defender nearly falls down(try it and see), and of course the QB immediately fires and it's a first down. In years past, I could switch to a DL mid-play, try to get to the QB, and let the CPU take care of the LB duty, but the LB's this year have no AI when it comes to defending the pass, so it wouldn't do me any good to do so. I would end up giving up a huge play.

Another example is I was playing Oregon one time(I was USC), and I broke to the outside with my RB, and Patrick Chung(Oregons FS) just STOOD in his spot(while his other teammates were pursing me) until I got 10 yds up the field, and of course after that there was no chance of him catching me. He was the last hope, but instead he stood in his spot like he was frozen. (I have a pic of this)

Another time I was playing Oregon, they missed a FG(clearly) off the right x-bar, and it counted as good which made me lose that game(I have a video of this)

Another thing is that my OL will pull to the opposite side, and not pick up any blocks, so the DL that they left, AND the one they were supposed to block just waltz into the backfield to stop my run and/or sack my QB. The CPU has much less issues with it's pass rush than the human does.

I could literally go on and on, and I'm really not a nitpick guy(the OU logo is backwards on the scoreboard, but that's not a gamekiller for me, like some), I just like to have a CHANCE to succeed on every play fairly, and not feel like it's pre-determined.

Quote:
Originally Posted by Hey_Rebby
Here comes one of those videos of the quarterback running for his life, pulling off a reverse pivot, throwing off his back foot, and hitting a receiver with an accurate laser pass...
....sorry to disappoint you.

Last edited by stoncold32; 08-16-2008 at 01:51 PM.
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Old 08-16-2008, 05:46 PM   #552 (permalink)
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Re: Patch 1 and 2 Info & Discussion

Quote:
Originally Posted by rhombic21
NCAA had the same month to work on a gameplay patch of it's own, and you guys decided to not fix the pass rush, change QB accuracy, or alter Field Goal Lengths.

And I played Madden at Community day in late May, which was supposedly 1-2 weeks after NCAA went final, and even at that point it was way ahead of where NCAA is.

You guys need to own up to the fact that your design decision (wide-open gameplay) for NCAA sucked from the beginning, and that you were too stubborn to change it even when people pointed out how terrible it was. Back in June we (community leaders) were asking why you couldn't make NCAA play like Madden, and it was clear that it was not simply a lack of time, but also that you wanted NCAA to play differently. It is clear to me that if you had wanted to, you very easily could have made NCAA play much more like Madden does out of the box, and made it virtually identical post-patch.

Nobody can do anything to change your mind at this point, but if you guys had made NCAA play like Madden, instead of ruining this year with your retarded "wide open gameplay" approach, it would have gone down as one of the greatest sports games ever, rather than a huge disappointment to virtually everybody that's a fan of the franchise. Stop ****ting on NCAA fans with this arcade bull****. You did it on last-gen, and now you're doing it again on next-gen.
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Old 08-16-2008, 10:21 PM   #553 (permalink)
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Re: Patch 1 and 2 Info & Discussion

Quote:
Originally Posted by rhombic21
NCAA had the same month to work on a gameplay patch of it's own, and you guys decided to not fix the pass rush, change QB accuracy, or alter Field Goal Lengths.

And I played Madden at Community day in late May, which was supposedly 1-2 weeks after NCAA went final, and even at that point it was way ahead of where NCAA is.

You guys need to own up to the fact that your design decision (wide-open gameplay) for NCAA sucked from the beginning, and that you were too stubborn to change it even when people pointed out how terrible it was. Back in June we (community leaders) were asking why you couldn't make NCAA play like Madden, and it was clear that it was not simply a lack of time, but also that you wanted NCAA to play differently. It is clear to me that if you had wanted to, you very easily could have made NCAA play much more like Madden does out of the box, and made it virtually identical post-patch.

Nobody can do anything to change your mind at this point, but if you guys had made NCAA play like Madden, instead of ruining this year with your retarded "wide open gameplay" approach, it would have gone down as one of the greatest sports games ever, rather than a huge disappointment to virtually everybody that's a fan of the franchise. Stop ****ting on NCAA fans with this arcade bull****. You did it on last-gen, and now you're doing it again on next-gen.
Awesome post!

What scares me now is that EA might want to come out next year and shut us up with some new focus on "Big play defense" or some garbage which will lead to even more arcade style play. I don't want "wide open gameplay" or some sort of gimmicky defense. I just want a nice balanced game where players are true to their rating, warping is gone, and robotic QB's are a thing of the past.
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Old 08-16-2008, 11:01 PM   #554 (permalink)
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Re: Patch 1 and 2 Info & Discussion

Quote:
Originally Posted by stoncold32
First off, this game could be greatest ever IF this patch fixed what it should....but I digress.... Too answer your question:

Off the top of my head, I call the quick slant play and I pass to my TE who is heading towards the sideline. Just a 1 or 2 yd pass, but with the chance of the TE turning it up the field for 10-15 more. Now, so my TE catches the ball, and I press left-up diagonal to head towards the sideline, and all of a sudden, I am sucked like a tornado into the defender that 3-4 yds to my right, and of course he makes the tackle. I thought maybe it was a coincidence or I was seeing stuff, so I called the same play again, SAME result. Stuff like that is frustrating when it keeps you from getting a first down. (I tried to get the replay of this, but it wasnt availiable to save)

Another thing is since there is no pass rush, the CPU QB can complete passes way too easiy. I was controlling my MLB on a play, and I was sticking a TE, anytime teh offensive players make one little cut, they move twice as fast as your defenders. So I stuck with the guy for 7-8 secs(yes the QB sat in pocket for that long), all while there is NO pass rush on the QB, my linemen get pancaked, get back up, get pancaked again. Then the TE all of a sudden makes a cut, and anytime you try to change directions, your defender nearly falls down(try it and see), and of course the QB immediately fires and it's a first down. In years past, I could switch to a DL mid-play, try to get to the QB, and let the CPU take care of the LB duty, but the LB's this year have no AI when it comes to defending the pass, so it wouldn't do me any good to do so. I would end up giving up a huge play.

Another example is I was playing Oregon one time(I was USC), and I broke to the outside with my RB, and Patrick Chung(Oregons FS) just STOOD in his spot(while his other teammates were pursing me) until I got 10 yds up the field, and of course after that there was no chance of him catching me. He was the last hope, but instead he stood in his spot like he was frozen. (I have a pic of this)

Another time I was playing Oregon, they missed a FG(clearly) off the right x-bar, and it counted as good which made me lose that game(I have a video of this)

Another thing is that my OL will pull to the opposite side, and not pick up any blocks, so the DL that they left, AND the one they were supposed to block just waltz into the backfield to stop my run and/or sack my QB. The CPU has much less issues with it's pass rush than the human does.

I could literally go on and on, and I'm really not a nitpick guy(the OU logo is backwards on the scoreboard, but that's not a gamekiller for me, like some), I just like to have a CHANCE to succeed on every play fairly, and not feel like it's pre-determined.



....sorry to disappoint you.
stoncold32, I salute you. They screwed up 06 with wide-open gameplay plus bionic impact running backs and this is pretty much it all over on next-gen. I want to see a producer, or at least a consultant speaking about how real this series is. On top of that, I want them to look and sound like football players and coaches instead of some guy that says this year's version is all about atmosphere and that means "CHEERLEADERS ON THE FIELD". That was ridiculous. That was gay. We want a chess match. We want to call the right play and have our players execute on occasion, especially defense, and when someone really fast runs around in circles in the backfield, the defense corals him and tackles his *** for a huge loss since cheesing doesn't exist in REAL FOOTBALL. We want player ratings and awareness to mean something. We want a football that doesn't look like the one on Tecmo Bowl from the NES days. A pocket would be nice. Pocket Awareness would be nice, especially for the CPU. Natural Motion and Euphoria would be nice so body weight and size has importance. I want to build a hell of an OL and them be hard to beat since they're so good. They wouldn't have to be invincible, just consistent. Those are just somethings.
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Old 08-17-2008, 06:39 AM   #555 (permalink)
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Re: Patch 1 and 2 Info & Discussion

1) Gameplay is fine. The gameplay "issues" that I've read about on these boards are for the most part things EA should not bother addressing. Return game and pass rush might be imperfect, but it's not like you can't contain a punt return or can't put pressure on the QB. The game is very balanced - offensively you can move the ball all day if you take what the defense gives you, or if you have special playmakers, but scoring in the redzone is more challenging. Very realistic. On defense you can always make a stop if you call the right plays, and if you play disciplined defense you eventually get rewarded with big play opportunities.

2) Fix online play. Am I the only one who's been getting disconnected every time I try to play online? I never lose a connection on COD4, but with NCAA it happens a lot. At first I was finishing most of the games, but lately it's rare for me to make it past the 1st qtr.

3) Fix sliders - I understand this will heppen with patch #2. This is the most important fix, IMO. This should allow for enough gameplay tweaking to keep different players happy.
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Old 08-17-2008, 07:03 AM   #556 (permalink)
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Re: Patch 1 and 2 Info & Discussion

Quote:
Originally Posted by acarrero
1) Gameplay is fine. The gameplay "issues" that I've read about on these boards are for the most part things EA should not bother addressing. Return game and pass rush might be imperfect, but it's not like you can't contain a punt return or can't put pressure on the QB. The game is very balanced - offensively you can move the ball all day if you take what the defense gives you, or if you have special playmakers, but scoring in the redzone is more challenging. Very realistic. On defense you can always make a stop if you call the right plays, and if you play disciplined defense you eventually get rewarded with big play opportunities.
Seriously, are you even playing the same game as I am?

Actually, it's EXACTLY like that. You can't put pressure on a QB. Because Robo O linemen will pancake or throw your D line around like rag dolls, allowing Robo QB and/or Human controlled QB about 8 seconds or more to literally stand there and wait for that WR/HB to blast past the moronic 95 rated DB who can't cover a slant or out route for a 6 yard gain.

Or were the 987 videos displaying this not enough for you?
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Last edited by AuburnAlumni; 08-17-2008 at 07:32 AM.
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Old 08-17-2008, 07:45 AM   #557 (permalink)
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Re: Patch 1 and 2 Info & Discussion

Quote:
Originally Posted by AuburnAlumni
You can't put pressure on a QB.
Seriously, you blow if you're still saying this after all this time with the game.

Quote:
Because Robo O linemen will pancake or throw your D line around like rag dolls, allowing Robo QB and/or Human controlled QB about 8 seconds or more to literally stand there and wait for that WR/HB to blast past the moronic 95 rated DB who can't cover a slant or out route for a 6 yard gain.
Dude, again, are you ten or something? Have you made any effort whatsoever toward improving your game, or have you stuck stubbornly to trying to play this game as if it were last-gen gameplay with better graphics? Really, I don't mean to be a dick or anything, but for real, it's been a while now. I would expect someone like you to have figured things out a bit. Not trying to toot my own horn, but I'm coming off a game on Heisman in which I had seven sacks and the CPU was 10 of 24. I mean, seriously, you're still getting lit up by the CPU? That's like playing MGS4 and not knowing how to get past the first act.

How many different guys need to come here and post about how they're not seeing this "issue" before all you chumps, sucking your own football IQ scroats, realize it's you and not the game? Granted, pass defense is difficult, it's a challenge, to be sure, but it sure as hell isn't "broken" or even close to that, and that's the point.

Are you even aware that you control the entire defense? Did you see this post of mine, speaking of your "987" vids?

Quote:







I'm posting this one to provide video proof of what I've been trying to say about how defense works. Only the first second of the vid is important; you'll have to utilize the pause-play method and watch frame by frame.

First of all, OSU is running a toss-sweep, so they've got guards pulling. I am controlling the weak-side DT.

Here's what happens on the play.

I engage the pulling guard, and this disrupts the play a bit. Specifically, it causes the LE to shed his block. This is because I am pressing the left stick down and in. But I engage the guard for too long, and this causes the LE to stay to the inside for that split second that allows the RB the outside.

Now what I really want you to watch is how my movement - again, I'm the DT, the one who gets left for dead in the endzone - corresponds EXACTLY with my LE's movement. That is, EXACTLY when I disengage the G and turn to rush back upfield to help, is EXACTLY the moment the LE breaks for the ball. Watch my guy: I bust the play up the middle pretty good; that pulling guard is supposed to get outside. This is what allows my LE to shuck off his block and be in PERFECT position: because I disrupted the play. But in the next couple frames, watch how long I stay engaged with the guard: this causes the LE to hold his inside position, and so he can't get to the outside for contain.

In other words, this play happened because I was too slow reacting to the play, not because my LE's "AI" sucks. Watch it a dozen times if you have to. It's plain as day: my defense looks stout so long as what I'm doing is stout. The moment I fall out of position, holes are created. JUST HOW IT SHOULD BE.

Finally, I'll say that I can guarantee that had I pushed the left stick toward the ball sooner, it would have been a safety.

And my point, of course, is that the entire defense (including pass defense) works in this same general way. It's all about YOU. The AI is fine.
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Old 08-17-2008, 07:49 AM   #558 (permalink)
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Re: Patch 1 and 2 Info & Discussion

Quote:
Originally Posted by acarrero
1) Gameplay is fine. The gameplay "issues" that I've read about on these boards are for the most part things EA should not bother addressing. Return game and pass rush might be imperfect, but it's not like you can't contain a punt return or can't put pressure on the QB. The game is very balanced - offensively you can move the ball all day if you take what the defense gives you, or if you have special playmakers, but scoring in the redzone is more challenging. Very realistic. On defense you can always make a stop if you call the right plays, and if you play disciplined defense you eventually get rewarded with big play opportunities.

What game are you playing and where can I buy it
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Old 08-17-2008, 10:19 AM   #559 (permalink)
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Re: Patch 1 and 2 Info & Discussion

Quote:
Originally Posted by Undefeated
Seriously, you blow if you're still saying this after all this time with the game.



Dude, again, are you ten or something? Have you made any effort whatsoever toward improving your game, or have you stuck stubbornly to trying to play this game as if it were last-gen gameplay with better graphics? Really, I don't mean to be a dick or anything, but for real, it's been a while now. I would expect someone like you to have figured things out a bit. Not trying to toot my own horn, but I'm coming off a game on Heisman in which I had seven sacks and the CPU was 10 of 24. I mean, seriously, you're still getting lit up by the CPU? That's like playing MGS4 and not knowing how to get past the first act.

How many different guys need to come here and post about how they're not seeing this "issue" before all you chumps, sucking your own football IQ scroats, realize it's you and not the game? Granted, pass defense is difficult, it's a challenge, to be sure, but it sure as hell isn't "broken" or even close to that, and that's the point.

Are you even aware that you control the entire defense? Did you see this post of mine, speaking of your "987" vids?
The AI is not fine. Players don't react given their attributes. I'm not asking the cpu to stop everyone for me. I just need to get my players to roughly do what they should. They hardly contain at all, and they sit back like zombies way to long. When the cheesers have Harvin running in the backfield I can only control one guy. While all the others are zombiefied and could have stepped up I could have killed him 15 yds deep in the backfield. However, they all ran around in the direction he was circling in and he got away since the AI that you deem so fine and dandy let him do it.
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Old 08-17-2008, 11:37 AM   #560 (permalink)
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Re: Patch 1 and 2 Info & Discussion

It is unreal that some people think the game is fine. This game has always been my favorite game until it went next-gen. It is beyond disapointing that we are all on here having to explain the problems. The Madden gameplay isnt perfect but it is 10 times better than NCAA. I wish they could have taken Madden and put the college players in that game, I would have been more than happy. But here we are again another year more problems....how old will I be when this game is finally right? I pray the patch fixes some of the issues and actually hits soon.
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