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New speed curve = Poor Pursuit Angles

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Old 07-18-2008, 02:16 PM   #21 (permalink)
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Re: New speed curve = Poor Pursuit Angles

another bump for OMT
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Old 07-18-2008, 02:39 PM   #22 (permalink)
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Re: New speed curve = Poor Pursuit Angles

Example 1: http://www.easportsworld.com/en_US/video/26425

Watch as they run along side the runner. This is the terrible pursuit angles I am trying to get a answer on from OMT. Will this stuff be addressed in the patch?
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Old 07-18-2008, 02:39 PM   #23 (permalink)
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Re: New speed curve = Poor Pursuit Angles

Quote:
Originally Posted by TombSong
I started a dynasty last night using the UMD. I had a run to the outside(will post the vid when I get home) and I saw the SS coming toward me. He had a GREAT angle to tackle me which made me run more toward the sideline to avoid him. He all of a sudden turned up field and started running with me instead of trying to tackle me. I was like WTF ? Needless to say I scored.

Final score was 56-7....Heisman lvl. Opponent was FCS East.

I know that aint a great opponent, but no excuse for defenders being that bad.

Something is fundamentally wrong with this game. I hope its just a player rating issue.
That wide open gameplay my friend, EA Style.
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Old 07-18-2008, 02:42 PM   #24 (permalink)
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Re: New speed curve = Poor Pursuit Angles

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Originally Posted by fistofrage
That wide open gameplay my friend, EA Style.
I have seen OMT on all day so far, I am have PM'ed the link to this thread. Yet he has not commented on if this can be fixed with the patch. I think this is as big a issue as the suppose robo qb issue. But we can atleast help fix that when the sliders get fixed. This not even defensive awarness will help. It is a pursuit problem with how the speed is read and the AI is told to intercept the runner. It is off by a large margin
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Old 07-18-2008, 02:53 PM   #25 (permalink)
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Re: New speed curve = Poor Pursuit Angles

Quote:
Originally Posted by Phobia
I have seen OMT on all day so far, I am have PM'ed the link to this thread. Yet he has not commented on if this can be fixed with the patch. I think this is as big a issue as the suppose robo qb issue. But we can atleast help fix that when the sliders get fixed. This not even defensive awarness will help. It is a pursuit problem with how the speed is read and the AI is told to intercept the runner. It is off by a large margin
This type of problem won't be fixed for years. Mark my words. See the PS2 version.
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Old 07-18-2008, 02:58 PM   #26 (permalink)
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Re: New speed curve = Poor Pursuit Angles

Quote:
Originally Posted by fistofrage
This type of problem won't be fixed for years. Mark my words. See the PS2 version.
08 was not nearly this bad for the 360. There has to be a way to fix this.
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Old 07-18-2008, 03:08 PM   #27 (permalink)
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Re: New speed curve = Poor Pursuit Angles

Quote:
Originally Posted by Phobia
08 was not nearly this bad for the 360. There has to be a way to fix this.
Not until we have a 6-3 National Championship game, then they'll add a "Step up the D!" feature where players take proper pursuit angles.
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Old 07-18-2008, 03:13 PM   #28 (permalink)
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Re: New speed curve = Poor Pursuit Angles

Quote:
Originally Posted by fistofrage
Not until we have a 6-3 National Championship game, then they'll add a "Step up the D!" feature where players take proper pursuit angles.
LMAO CLASSIC!!!!!!!!!! BUT SO TRUE

More concerning is why is this not getting any comments from OMT. It is a real issue that spans much more than just the select few of us that have posted in here. You can see the poor pursuit angles on many videos.

Ignoring it is not going to make it better and for sure won't make its rep with its fan base any better.
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Old 07-18-2008, 03:19 PM   #29 (permalink)
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Re: New speed curve = Poor Pursuit Angles

Quote:
Originally Posted by Phobia
LMAO CLASSIC!!!!!!!!!! BUT SO TRUE

More concerning is why is this not getting any comments from OMT. It is a real issue that spans much more than just the select few of us that have posted in here. You can see the poor pursuit angles on many videos.

Ignoring it is not going to make it better and for sure won't make its rep with its fan base any better.
He could be on a 3 day weekend. I would just bump this thread back up on Monday.
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Old 07-18-2008, 03:57 PM   #30 (permalink)
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Re: New speed curve = Poor Pursuit Angles

Well since no one wants to answer my question about whether this is this case with hum vs hum, I guess I will have to find out for myself since I just purchased the game.
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