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New speed curve = Poor Pursuit Angles

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Old 07-18-2008, 12:07 PM   #11 (permalink)
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Re: New speed curve = Poor Pursuit Angles

Quote:
Originally Posted by therizing02
I can certainly understand your frustrations but, if you absolutely refuse to take advantage of the sliders and make the game at least playable you're selling yourself short. Yes, the sliders are eff'd up but, adjustments can be made to get the game to be playable.
I know all about sliders and have used them every year. But as of now with the sliders totally wacked out. I am not going to even attempt to mess with them until the patch.

BUT I understand what you are saying. The point I am trying to make is the developers play on AA and fine tune it from that level. So did they NOT see these issues???? How could they have not seen this stuff happening. They had to see this and just let to get released later with the mindset of releasing a patch later to fix these issues they did not have time to fix before release.

It is to glaring of a problem. Just check EAsportsworld and watch the videos. 90% of them that go the distance of a TD will have some terrible defensive AI running along side the ball carrier.

How does this kind of stuff get NOT noticed?
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Old 07-18-2008, 12:13 PM   #12 (permalink)
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Re: New speed curve = Poor Pursuit Angles

Is this an issue in hum vs hum games? For the first time in many, many years I am on the fence about purchasing NCAA FB. When I first heard "Wide Open Gameplay" for an EA football game, I knew it meant trouble. That's like Paris Hilton saying "..I've changed, now I'm really going to be a whore...".
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Old 07-18-2008, 12:13 PM   #13 (permalink)
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Re: New speed curve = Poor Pursuit Angles

The speed difference is a bit too great when playing lesser opponents..
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Old 07-18-2008, 12:16 PM   #14 (permalink)
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Re: New speed curve = Poor Pursuit Angles

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Originally Posted by UNC_Pete
The speed difference is a bit too great when playing lesser opponents..
I like the speed difference. It feels better, but the pursuit angles are off a good bit. If this was fixed, it would help limit these huge pops for TDs.
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Old 07-18-2008, 12:24 PM   #15 (permalink)
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Re: New speed curve = Poor Pursuit Angles

I started a dynasty last night using the UMD. I had a run to the outside(will post the vid when I get home) and I saw the SS coming toward me. He had a GREAT angle to tackle me which made me run more toward the sideline to avoid him. He all of a sudden turned up field and started running with me instead of trying to tackle me. I was like WTF ? Needless to say I scored.

Final score was 56-7....Heisman lvl. Opponent was FCS East.

I know that aint a great opponent, but no excuse for defenders being that bad.

Something is fundamentally wrong with this game. I hope its just a player rating issue.
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Old 07-18-2008, 12:27 PM   #16 (permalink)
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Re: New speed curve = Poor Pursuit Angles

Quote:
Originally Posted by TombSong
I started a dynasty last night using the UMD. I had a run to the outside(will post the vid when I get home) and I saw the SS coming toward me. He had a GREAT angle to tackle me which made me run more toward the sideline to avoid him. He all of a sudden turned up field and started running with me instead of trying to tackle me. I was like WTF ? Needless to say I scored.

Final score was 56-7....Heisman lvl. Opponent was FCS East.

I know that aint a great opponent, but no excuse for defenders being that bad.

Something is fundamentally wrong with this game. I hope its just a player rating issue.
I know man, it is VERY in your face noticable!!!! So how did they not see this issue? I honestly think they did.

OMT please comment on how or when can this be addressed.
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Old 07-18-2008, 12:33 PM   #17 (permalink)
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Re: New speed curve = Poor Pursuit Angles

I've been thinking about this speed vs angle / chicken vs the egg way more than is healthy for me. I guess I'm just wondering if I should buy the game after I rent.

Is the speed the reason why they take an angle of convergence some 250 yards out of bounds even though they are further downfield than the runner and can simply cut them off? And what's the reason for the AI to be so sensitive to player movement? If you are running downfield with a bunch of DBs running in parallel, move left or right, they move left/right right with you to keep that near parallel movement?

Does the AI realize there's a sideline there and can force the RB to either cutback or make a highlight reel play and try to get around from the outside?

It's like each player on D is working independently and that the CB doesn't realize if he stands his ground near the sidelines he can slow down the runner until the LB closes in. Instead he takes off down the field.

Will folks try setting the CPU's defensive awareness to 5 to see if that makes them more aggressive? I'm not the smrtest football gamer so maybe someone can give a definitive answer if it works or not.
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Old 07-18-2008, 12:39 PM   #18 (permalink)
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Re: New speed curve = Poor Pursuit Angles

Quote:
Originally Posted by SizzleLikeAStizzle
Is the speed the reason why they take an angle of convergence some 250 yards out of bounds even though they are further downfield than the runner and can simply cut them off? And what's the reason for the AI to be so sensitive to player movement? If you are running downfield with a bunch of DBs running in parallel, move left or right, they move left/right right with you to keep that near parallel movement?
Yea the speed is the issue. They lead the runner like you said 250+ yards downfield to cut them off. Smart AI lol

Quote:
Does the AI realize there's a sideline there and can force the RB to either cutback or make a highlight reel play and try to get around from the outside?
No they have no clue

Quote:
It's like each player on D is working independently and that the CB doesn't realize if he stands his ground near the sidelines he can slow down the runner until the LB closes in. Instead he takes off down the field.
No they are one unit or mass. They all acted together when you shift and dance around. 3 or 4 can follow you downfield running along side

Quote:
Will folks try setting the CPU's defensive awareness to 5 to see if that makes them more aggressive? I'm not the smrtest football gamer so maybe someone can give a definitive answer if it works or not.
I can but why should I be forced to go into all these sliders because they tuned it on this level.
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Old 07-18-2008, 01:16 PM   #19 (permalink)
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Re: New speed curve = Poor Pursuit Angles

OMT can you please comment if this is getting worked on in the "gameplay patch"?? There is tons and tons of videos supporting this problem.
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Old 07-18-2008, 01:42 PM   #20 (permalink)
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Re: New speed curve = Poor Pursuit Angles

Bump for OMT to see this so he can comment.
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