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Originally Posted by OMT |
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Hey, I'm in the same boat as you! Work all day, then be a husband after that. But then she starts watching Boy Meets World reruns and I can escape to my video game den. Though, I find myself putting down the sticks and reading OS! I wonder if EA offers hazard pay like those guys on Discovery that drive the trucks over ice! 
But I'm looking into the bowl patches for 2010... it is very complicated though, and will take a lot of work. I wouldn't be surprised if we decide to cut it and put that work into bigger features. But hey, it hasn't been cut yet! I don't know about the sliders in the 2nd patch... it has been sent on to the gameplay team as our (NCAA game team) top request from them to fix, but I can't make a promise there. I really want it fixed personally, for what it is worth.
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Work sucks huh? Dontcha hate workign all day, coming home, and trying to find time to do anything resembling fun? I think i speak for alot of us Adam when i say that while bowl patches and endzone art is sorely missed, we would much rather have that scrapped and focus on tuning the gameply/sim engine to perfection than adding other smaller issues. There are alot of minor things missing (as there are in any game), but when the overall gameplay isnt up to par, some things MUST take a backseat. bowl patches are great, adds to the realism, but ill take realistic punt returns and smarter DB's (not super human, just smarter) any day of the week.
Especially when you say that bowl patches are a HUGE undertaking, might that energy be better focused somewhere else? Not dogging on you, and i know thats just an example, i just hope the bigger picture is kept in mind on all this.
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Originally Posted by OMT |
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Yeah, the initial 5-10 days was what we thought originally. Turns out not to be the case. This is why I am VERY hesitant to give dates. That whole 5-10 days thing was posted all over the intrawebs, so people are expecting it any day now.
I guess there is just a lot of video games going through certification right now, so we are now estimating a 15 day lead time on patches. I think this roster bug patch is going to be out in the first week of August, which is a bummer. Sorry guys 
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No sweat on the patch. I wouldve liked it to be out July 16th, but we get it. Your 5-10 days did get passed around like a cheap hooker, but you didnt lie about it, it got caught in QC, central control and lord help us, MS and Sony. Im just happy you and the team were willing to identify it and get the fix out there ASAP instead of turning your back. An extra day or so wont kill us. As alawys, any updates you can give are appreciated.
I agree with AA. I dont think sliders will help at all. I take that back, they will help a tiny bit, but it is a fundamental gameplay/philosophy thing. This is where a disconnect of any kind between the community and you, the community and the testers/devs and/or you and the rest of the team cant happen. We get that this year's feature is wide open gameplay, but PLEASE keep that in context of the overall game. Like we all have said. I want my stud FSU D-line (who is over rated and i couldnt be happier) to wreak havoc on FCS schools, on the Duke's of the world.
There should be a glaring differnce in my dynasty when i play FCS in week one and UF in week 11 (or is it 12?). I should feel like i own FCS on O and D, get in the backfield, hit the QB, rattle him, make him throw passes in the dirt. Against UF, i should have a tougher time and feel like its more of a stalemate (i refuse to say they are better).
I dont want to take UGA against OU and have a complete sack and hurry fest, but i do want pressure. I want the QB at times to have to run for their life. This MUST be fixed. Any thing else would be gravy, but this must be addressed in the patch. Kickoff stuff is broken, we know that, but honestly (and i hope this comes out right) punts and kickoffs are about every 7th or 8th play. Defense is played on EVERY down, seems to me that defense should be a higher priority in that regards (dont get me wrong, i want kickoff stuff fixed too.....needy creatures arent we)
I cant stand to see my line on their butt every play, and i cant stand to see my DB's get abused and my LB's get burnt, not because they are slower than the WR (i can handle a 95 SPD WR getting by my 85 SPD LB) but because the QB has too much time. Defenses and schemes are created to hold up for 4-5 seconds, not 8-10. When you blitz, the DB's are usually in a position to best defend the play for 3-4 seconds. If the blitz doesnt work, you should get eaten alive, but the blitz shouldnt have a 2% success rate either. I want to see some push in the trenches, even if they dont break through, or rip/swim away, i want my DT to push the C or G into the backfield, collapse the pocket. I want to see the QB flushed out with pressure in his face and make a bad throw.
I hope you can convey our sense of urgency, our anxiousness, and seriousness in getting the defensive play up to speed on this game. This has been and will continue to be the topic of 80% of the threads here. I think that in itself would poin to bigger issues. I get that you or the devs may not call the shots, but lets also look at how big a part of the game defense is. Wide open gameplay can still be had with dominant defenses. You scheme around it. You throw screens against blitzes, you can get around it, but it shouldnt happy on every play when WKU takes on UGA.
Im gonna beat the dead horse again, please get this addressed. If it cant be completely overhauled (it is a patch, not a new game) at least lets tweak it to where its somewhat reasonable. There is a balance between this years offensive orgy and last years defensive battle (INT fest). I just hope that it can be found quickly.
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Originally Posted by OMT |
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But you can't compare shiny helmets to custom configs... those are different disciplines. You have different guys working in those areas; you can't just say "Hey mister graphics, go work on gameplay" cause that will cause MORE bugs as mister graphics, while a capable programmer, has never done gameplay. This isn't flipping burgers as the analogy often is!
Oh.. BTW... Go Bucs! 
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If it helps, i live in Tampa, have season tickets to the Bucs game and would be happy to take you to one should it get all our issues taken care of! I sit right by the pirate ship in the lower level, good times!
Glad to hear online dynasty is a back end thing. Lets get this worked out!
I know you said how disappointed you and the team were that these issues were shipped and such and you're right, we cant roll back time and do anything, but we can apply these lessons and such to the future versions. Maybe less new features and more tweaking? Maybe different times for community days? Im sure all of OS would be willing to help in any way!
Again, thanks for the feedback and info, and if i leave you with one thing (outside of the thanks) its PLEASE keep the foot on the pedal on the defensive issues, dont let those get lost.