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NCAA Football 09 Patch Announcement

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Old 07-23-2008, 02:24 AM   #491 (permalink)
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by OMT
Your avatar has somehow, after 20 seconds of starring, forced me to reply again. There has got to be some voodoo going on here! Err... Oh yeah... do you think a slider fix will make your pass rush preference's work? Or is that not covered there? I'm not a slider lab guy myself.
lol... AuburnAlumni's avatar is amazing... I could stare all day...
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Old 07-23-2008, 02:25 AM   #492 (permalink)
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Re: NCAA Football 09 Patch Announcement

OMT, I think we can all agree here is that as long as the majority of the issues here listed are fixed keep the gameplay the same into '10. If it ain't broke then dont' fix it. Makes presentation and the extra things better, bring in a halftime report etc. I think once you nail down teh gameplay and make it better via 2nd patch keep it. Include the same core gameplay into 2010. Then as little time as you have to make 2010, gameplay wise there woudn't be much but improve AI. I'm not sure what list of things you have to do but I think the struggle is to figuring out what is working now, what we can fix in 2nd patch and what to keep right now after 2nd patch and last what to improve.

k, said my piece.

Last edited by FSUfusion; 07-23-2008 at 02:28 AM.
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Old 07-23-2008, 02:27 AM   #493 (permalink)
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by simgameonly
Maybe I missed it amongst the 47 pages, but I am just curious if it has been stated directly by Omt that the second patch will address anything gameplay wise. Now it just seems to be speculation with a whole spectrum of what it could be? Omt if it is gameplay can you once and for all confirm what aspect it will address? Thanks again.



Man, at least read some of the more recent posts before asking something like this.

Quote:
Originally Posted by OMT at 10:33 tonight
Well, there is some stuff that is already in the patch. This is stuff we identified and started on before the game hit shelves. Now that more issues are coming out we are identifying the ones we want to fix the most. I was going to do an official patch announcement of some kind when I knew, and still will, but I'll give a sneak peak based on what I know cause I love your avatar so much.

We fixed 2 recruiting exploits
Fixed a rare online desynch
Added half time highlights
Changed custom sounds so you can hear your opponent's while on the road
Fixed the exploit that custom sounds will tip you off when your opponent is going to fake punt/kick on 4th down
That's all I can remember off the top of my head. There are some others but I don't have the patch list in front of me as I'm posting at home right now.

It is still up in the air as to the stuff that we didn't have identified until the game went public. They are all on the gameplay team so I am not involved in their decision whether or not to fix them. The NCAA team's top two issues we want fixed is kick coverage and sliders.

It is best to wait on an official announcement, because any of this could change at any minute. I'll let everyone know once everything is locked down and finished, cause I don't want to mislead anyone. ONCE AGAIN, these aren't promises!
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Old 07-23-2008, 02:28 AM   #494 (permalink)
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by simgameonly
I certainly appreciate your participation Omt and think EA is doing lightyears better interacting better with customers than in years past. That said however there is no slider fix in the world that will change the gameplay flaws associated with the pass rush issue. I am pretty sure you can logically deduce that the pleaing for it to be addressed in the second patch speaks volumes to the sliders ineffectiveness in this area of the game. It is not a matter of having not tried.

I personally would just like to know straight out if EA shares the opinion that any of the gameplay is flawed. If the pass rush issue and nuetered defense is a working example of properly implemented "wide open gameplay" then I would to like to know this. No reason to hope for a change if you all dont deem one as needed and I am subject to what you provide me option wise.
I don't think gameplay is flawed (*puts on flame retardant suit*). There are areas that need improvement, sure. But SO MUCH goes into game play it will make your head spin. Personally, I have always controlled a defensive lineman, 70% of the time a tackle, and I don't find much difference between 08 and 09. I get to the QB a couple times a game and that is what I would expect.

Please keep in mind that gameplay is a totally different team. We split that out into a specialized team a couple years ago. So I'm not an expert on this stuff. I think the problem is that the short passing stuff is always there. That is why they don't go deep, and that is why the QB rarely feels pressure. I mean... if the easy 5-7 yards is there, why not just take it unless it is 3rd down and you need more?

But as I said before.. I'm a feature guy, not an X and O guy. Variety is very important to making a game that sells right?
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Old 07-23-2008, 02:33 AM   #495 (permalink)
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by notoriouzwun
Would this mean the second patch would have a fix for commisioners frozen in dynasties? Or would that be an "emergency patch" altogether. Because September would be a very long time to wait before I could retire and make a whole new dynasty.

EDIT: Okay just read this page :P and saw 1st patch was delayed...So can I then assume if the Dynasty thing is figured out before the first patch it could be included in it?
Ack! I'm trying to avoid confusion like this! (and you even edited your post!)

So the first patch fixes the editing rosters and downloading rosters from the locker issue.

The online dynasty issues of game results not being reported and people getting locked out of their dynasties is being done server side and won't require the long patch process.

The 2nd patch will address the list of things we want to fix that we have been working on since the game was completed.

No patches were delayed... however, our initial estimate of when the first patch would be released was wrong. I posted the initial estimate here and am expecting to be flamed horribly when it turns out not to be true. Expect the first patch fixing roster editing and downloading in 10 days or so.
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Old 07-23-2008, 02:34 AM   #496 (permalink)
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Re: NCAA Football 09 Patch Announcement

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Originally Posted by Psyblast
Man, at least read some of the more recent posts before asking something like this.
Thanks, no wonder I could not find anything about gameplay specifically, sorry to crowd the thread. Sounds like some better sliders is about where my expectations should lie, not any drastic changes. Thanks for clearing it up, anything additional would be a bonus.
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Old 07-23-2008, 02:36 AM   #497 (permalink)
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by simgameonly
Maybe I missed it amongst the 47 pages, but I am just curious if it has been stated directly by Omt that the second patch will address anything gameplay wise. Now it just seems to be speculation with a whole spectrum of what it could be? Omt if it is gameplay can you once and for all confirm what aspect it will address? Thanks again.
It should. What it addresses is up in the air still.
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Old 07-23-2008, 02:38 AM   #498 (permalink)
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by TMoney8805
lol... AuburnAlumni's avatar is amazing... I could stare all day...
Yeah, the whole "EA is lazy" cliche actually dates back to him uploading that avatar. We used to work 16 hour non stop days... but ever since that avatar showed up, we spend 30 minutes a day working on the game the other 8-12 hours just staring at his avatar
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Old 07-23-2008, 02:42 AM   #499 (permalink)
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by OMT
But you can't compare shiny helmets to custom configs... those are different disciplines. You have different guys working in those areas; you can't just say "Hey mister graphics, go work on gameplay" cause that will cause MORE bugs as mister graphics, while a capable programmer, has never done gameplay. This isn't flipping burgers as the analogy often is!

Oh.. BTW... Go Bucs!
Hey, if I have an avatar like that guy can I get my custom configs back? Just kidding...

Yes, Go Bucs! And point well taken. HOWEVER... I'm not suggesting that people switch departments.

Everyone has a deadline date, right? And maybe the "shiny helmet people" or the "realistic grass people" (it just sounds nicer than the graphics department) have more people in their department working there than the lowly "custom config" department. I understand this. But then obviously the "custom config" department's deadline date has to be moved back, or the guy in charge of the "custom config" department has to be honest and tell someone when they ask him...

Supervisor: "Do we have custom configs in this year's game?"
Custom Config Guy: "Well, it works for certain controls and not for others."

But then the supervisor can't just say "Ok." He has to ask a followup question as any good supervisor would do.

Super: "What do you mean exactly it works for some controls but not for others?"
CCG:"There's still a problem with getting LT to release the default pitch control and anything set to LT will both pitch the ball and do the new custom command."
Super: ""Sounds broke to me. So you're saying we DON'T have custom configs in this year's game?"
CCG: "I guess not."
Super: "How about you take LT out as an option then so they won't encounter that problem."
CCG: "What? That's the most pleasure I get! Annoying the public when something doesn't work like it should! And imagine the look on that guy's face when he gets into a game online, sees the end zone, hits LT to speed burst into the endzone, and then the guy pitches the ball backwards out of bounds when he has his finger nowhere near his custom config "pitch the ball" button. Lol. Oh, what fun!"

Yeah, I'm pretty sure the conversation went something like that.

But how else do you explain it?
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Old 07-23-2008, 02:43 AM   #500 (permalink)
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by OMT
Yeah, the whole "EA is lazy" cliche actually dates back to him uploading that avatar. We used to work 16 hour non stop days... but ever since that avatar showed up, we spend 30 minutes a day working on the game the other 8-12 hours just staring at his avatar
LOL... Are you Hiring? I think I could handle staring at that for 8-12 hours a day.
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