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The sliders that are reversed are:

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Old 07-16-2008, 05:04 AM   #81 (permalink)
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Re: The sliders that are reversed are:

Playing as LSU against Utah State getting a decent pass rush. Again, not "fixed" but I'm pressuring the QB into making dumb throws. I've noticed that any play that has linemen stunting basically kills your chances of getting pressure.

Right now with LSU I am able to create a semblance of collapsing the pocket again, not truly collapsing it, the issue isn't "fixed" but it's improved. The AI seems to throw deep more when you get pressure.
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Old 07-16-2008, 05:08 AM   #82 (permalink)
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Re: The sliders that are reversed are:

So the sliders are labelled wrong for varsity?

But the sliders correlate to other different things on AA and Heisman??
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Old 07-16-2008, 05:16 AM   #83 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by Exonerated
So the sliders are labelled wrong for varsity?

But the sliders correlate to other different things on AA and Heisman??
If that is true then....

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Old 07-16-2008, 05:40 AM   #84 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by Exonerated
So the sliders are labelled wrong for varsity?

But the sliders correlate to other different things on AA and Heisman??
I don't believe so. I think that the sliders work the same on all levels. I just tested the User QB Accuracy slider that I mentioned earlier on Varsity and it still works the same.

I dropped down to AA, only for about half a quarter though, and did get some better pressure but it's hard to say if it was just the drop. I then spent two and a half quarters on Varsity while swapping the CPU RB Ability back and forth every defensive series and I'm not really seeing a difference. I've been getting pretty much equal pressure on both. But then again, maybe I just suck at pass rushing.

BTW, when I was Heisman earlier, I was playing Western Kentucky @ Georgia(Me) and I wasn't getting any pressure off of that slider. So I'm really hoping that it's not that slider because if it is, then I truly do suck at pass rushing. I've moved to a more even Marshall @ UCF now though.

And, hopefully I didn't miss this already, but what system is everyone playing on? Could it be that the sliders are mapped differently between the two? Personally, I'm on the PS3.
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Old 07-16-2008, 05:44 AM   #85 (permalink)
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Re: The sliders that are reversed are:

I think the best way to attack this theory, that seems to be carrying some steam is to adjust each slider individually/one at time. Obviously it's a little more time consuming to do this but you can at least be accurate about your results, you know?

So start with HUM QB accuracy.
Then go to CPU QB accuracy.
Then go with HUM RB.
Then CPU RB and so on.

I think if you try to attack each slider at the same time, you'll confuse yourself in terms of what your looking for. I'm going to try this myself and see what's up. I suggest others should do the same so we can get a clear picture of the problems we're seeing. I think the fact that CPU RBA could very well be CPU PB (pass block), that's an encouraging sign for those that are complaining (ME) about a consistent pass rush.

Getting me to say that is a feat in itself, as everyone that's read my posts knows my complaints about the pass rush. Maybe we're onto something here ...
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Old 07-16-2008, 05:48 AM   #86 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by bad_philanthropy
Okay, for anyone who has been playing the game. You know that usually on plays like these McCoy would just be bobbing up and down in the pocket until comfortably with the d-line a mile away from him.

I don't know how to embed videos so

http://www.easportsworld.com/en_US/profile/7218/videos
I viewed the videos man. Just wondering, were any of the defensive plays you called blitz packages? Or just regular defense. I agree, the pressure looks better. Not entirely fixed as you said, but its an improvement at least.
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Old 07-16-2008, 05:49 AM   #87 (permalink)
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Re: The sliders that are reversed are:

Should just ask Adam to ask the guy who did the sliders what the code is, and how he mapped it wrong. Maybe he could pull up the code and see wats mapped wrong so they can fix it in the upcoming patch.
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Old 07-16-2008, 05:55 AM   #88 (permalink)
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Re: The sliders that are reversed are:

I really don't know. It does almost seem random for each game. Here I'm playing Kansas State (me) against North Texas and I haven't got to the QB once and he's 15-21 at the half which would be fine if not for 3 ints. Of course all passes completed on the crossing routes. Was excited, now not so much.
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Old 07-16-2008, 05:55 AM   #89 (permalink)
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Re: The sliders that are reversed are:

This is just Goofy. I have not picked this game up yet, because I'm still kind of on the fence about it. I hear it plays an excellent Online game, but I'm more of a dynasty, offline guy.

I'll keep checking back here to see if you guys have cracked EA's NCAA "Enigma Code" for sliders.
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Old 07-16-2008, 05:59 AM   #90 (permalink)
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Re: The sliders that are reversed are:

ive been following this post in the slider thread and they posted some sliders that i tried and i had the best game i have had since had this damn game the sliders are hum qb ac 25,pblo0,wr ctc 0 rblo 100,ru ab 100.cpu off is 50.50.50,100,100 hum def is 100,100,0,65,70,cpu def 0,5,100,30,60 set the st to what ever you like them at and you get a very relistic game(at least i did)I AM DISAPPOINTED IN EA but very proud of the guys in this fourm for going out of their way to try to make this game enjoyable
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