Users Online Now: 641  |  November 4, 2009

The sliders that are reversed are:

This is a discussion on The sliders that are reversed are: within the NCAA Football forums.

Go Back   Operation Sports Forums > Football > NCAA Football


Reply
 
LinkBack Thread Tools Display Modes
Old 07-16-2008, 04:37 AM   #71 (permalink)
Greatest. Athlete. Ever.
 
AuburnAlumni's Arena
 
OVR: 43
Join Date: Jul 2002
Location: Birmingham, Alabama
Posts: 9,132
Re: The sliders that are reversed are:

Quote:
Originally Posted by bad_philanthropy
Okay, for anyone who has been playing the game. You know that usually on plays like these McCoy would just be bobbing up and down in the pocket until comfortably with the d-line a mile away from him.

I don't know how to embed videos so

http://www.easportsworld.com/en_US/profile/7218/videos
To embed, you click on "Share" and it will bring up the code.

I watched them. It looked better, but again...I was noticing that in those 3 consecutive plays, you had 4 Sooner linemen get knocked off their feet, at least one every play.

That's just bad programming or cheating programming to manufacture more offense IMO by EA's guys. No major college football team gets guys falling like the old lady on the Life Alert commercial every. single. play.
__________________
War Eagle.
OS Legends League
Auburn Tigers
2009 11-3 Lost in Capital One Bowl to Michigan State
2010 13-1 Beat Cincinnati in the Sugar Bowl, SEC Champions
2011 2-1 W 49-7 Mississippi State, ranked #6

OS Legends Madden League
Minnesota Vikings
2009 5-0
AuburnAlumni is offline   Reply With Quote
Old 07-16-2008, 04:39 AM   #72 (permalink)
LaMike's alrite
 
bad_philanthropy's Arena
 
OVR: 24
Join Date: Jul 2005
Location: Toronto
Posts: 5,915
PS Network: BadPhilanthropy
Re: The sliders that are reversed are:

Quote:
Originally Posted by AuburnAlumni
To embed, you click on "Share" and it will bring up the code.

I watched them. It looked better, but again...I was noticing that in those 3 consecutive plays, you had 4 Sooner linemen get knocked off their feet, at least one every play.

That's just bad programming or cheating programming to manufacture more offense IMO by EA's guys. No major college football team gets guys falling like the old lady on the Life Alert commercial every. single. play.
True, but at least the pressure this seems to generate causes the QB to go out of robo QB mode back to idiot QB mode. Maybe there is a happy medium to be found through sliders, but I still say this needs to be patched. This doesn't rectify the inherent problems with the pass rush game and has zero effect on idiot players in the secondary.
__________________

bad_philanthropy is offline   Reply With Quote
Old 07-16-2008, 04:40 AM   #73 (permalink)
Rookie
 
jackson's Arena
 
OVR: 4
Join Date: Jun 2003
Location: duncan, OK
Posts: 357
Re: The sliders that are reversed are:

Bad phil, I'm sorry but I'm gonna have to call BS on this. On the second video two lineman were pancaked/cut and there was no real pressure on qb save maybe one lineman. that video seems to me to be bad cpu qb ai programming. the first video was an almost all out blitz which in my games have been successful on occasion. the third video really is very typical of a common passing play by cpu, not really any evidence of anything. sorry bout these impressions but i'm just not feeling ya on those. anyone else.
__________________
my life is over either the 4th or 18th!
jackson is offline   Reply With Quote
Old 07-16-2008, 04:41 AM   #74 (permalink)
Rookie
 
firktaf's Arena
 
OVR: 6
Join Date: May 2006
Location: Colorado Springs, CO
Posts: 286
Re: The sliders that are reversed are:

Quote:
Originally Posted by AuburnAlumni
I tried that earlier and didn't see much difference (on Heisman difficulty FYI).

Maybe I'm seeing things.

Damn you EA. Damn you to a hell without cookies and milk.

I kid. I kid.
This is interesting. I've been testing the sliders myself for the last couple hours. I too am playing on Heisman and I too am not getting any results from dropping the CPU RB Ability down to 0.

The only things that I'm absolutely certain of at the moment are:

User RB Ability and User QB Accuracy definitely affect both the User and CPU. And, the only time I've had any wide open dropped passes was when I had WR Catching down to 0 and everything else at 100. I didn't see any CPU drops though.

Last edited by firktaf; 07-16-2008 at 04:45 AM.
firktaf is offline   Reply With Quote
Old 07-16-2008, 04:42 AM   #75 (permalink)
LaMike's alrite
 
bad_philanthropy's Arena
 
OVR: 24
Join Date: Jul 2005
Location: Toronto
Posts: 5,915
PS Network: BadPhilanthropy
Re: The sliders that are reversed are:

Quote:
Originally Posted by jackson
Bad phil, I'm sorry but I'm gonna have to call BS on this. On the second video two lineman were pancaked/cut and there was no real pressure on qb save maybe one lineman. that video seems to me to be bad cpu qb ai programming. the first video was an almost all out blitz which in my games have been successful on occasion. the third video really is very typical of a common passing play by cpu, not really any evidence of anything. sorry bout these impressions but i'm just not feeling ya on those. anyone else.
Fair enough but it was the opposite of the kinds of things I was experiencing prior to making the changes. I would get completely stonewalled and have no forward progress whatsoever from the front four. The QB would literally just be able to stand there like a statue and unload. Now I seem to be able to flush him out of that far more often. Not to mention in this game right now I have sacked him five times and I'm not even through the second quarter.

I'm definitely not saying it's fixed, guys are still falling around out there like it's a soccer game, but the cpu QB is not just standing there for five seconds anymore.
__________________


Last edited by bad_philanthropy; 07-16-2008 at 04:45 AM.
bad_philanthropy is offline   Reply With Quote
Old 07-16-2008, 04:45 AM   #76 (permalink)
Rookie
 
Joshinji's Arena
 
OVR: 5
Join Date: Sep 2007
Location: Wichita, KS
Posts: 294
PS Network: joshinji
Re: The sliders that are reversed are:

I'm on All American, and there were a couple of cases where I was playing the DT and within a second I was blowing pass the OL after the QB. Only problem was the QB was able to elude the sack by running from me, but it did cause a bad throw.
__________________
WWE has come to terms on the release of (insert name) as of today, (insert date). We wish (insert name) the best in all future endeavors.
Joshinji is offline   Reply With Quote
Old 07-16-2008, 04:46 AM   #77 (permalink)
Rookie
 
jackson's Arena
 
OVR: 4
Join Date: Jun 2003
Location: duncan, OK
Posts: 357
Re: The sliders that are reversed are:

just out of curiosity, bad, what settings are you using. i am using aa sliders on all american with 8 min quarters. i'm am generally very conservative on defense but lately i have been blitzing a lot more. do you use preplay stuff like show blitz cheat safeties, bump and run, etc. . stuff like that all the time?


also what teams have you been using for test purposes? have you used a horrible team vs. a powerhouse getting the same results. ou's d line has made the tx backfield their stomping ground as of late. what i'm saying is that I just feel that while it is not accurate all the time, more often it works decent. our differences could be that your sense of what "should" happen and mine are different, dont know.
__________________
my life is over either the 4th or 18th!

Last edited by jackson; 07-16-2008 at 04:49 AM. Reason: more
jackson is offline   Reply With Quote
Old 07-16-2008, 04:52 AM   #78 (permalink)
LaMike's alrite
 
bad_philanthropy's Arena
 
OVR: 24
Join Date: Jul 2005
Location: Toronto
Posts: 5,915
PS Network: BadPhilanthropy
Re: The sliders that are reversed are:

Quote:
Originally Posted by jackson
just out of curiosity, bad, what settings are you using. i am using aa sliders on all american with 8 min quarters. i'm am generally very conservative on defense but lately i have been blitzing a lot more. do you use preplay stuff like show blitz cheat safeties, bump and run, etc. . stuff like that all the time?
This was mainly a test game on AA 7 minute quarters. Had CPU RBA at 0 (assuming it is actually CPU Pass Block) and my break block at 100. Usually I mix things up, but even with an eight man blitz it would all just get stopped at the line of scrimmage and go nowhere. No preplay adjustments on the plays I posted, but I have been trying all sorts of them prior to this. I've set some pretty exotic blitzes up over the past few days trying to get pressure. So far nothing really compared to what I'm seeing now.

I'm about to try out LSU vs a cupcake and see what happens. But basically I understand what you're saying about the differing senses of what should but my main thing right now is that this feels drastically different to me than it did before these changes.
__________________

bad_philanthropy is offline   Reply With Quote
Old 07-16-2008, 04:55 AM   #79 (permalink)
Rookie
 
OVR: 2
Join Date: May 2003
Posts: 73
Re: The sliders that are reversed are:

Guys, try it on varsity and tell me what u think.
rascocm is offline   Reply With Quote
Old 07-16-2008, 05:00 AM   #80 (permalink)
Arrr!
 
Solidice's Arena
 
OVR: 55
Join Date: Jul 2006
Location: Dallas, Texas
Posts: 5,838
Send a Message via Google Talk to Solidice
Re: The sliders that are reversed are:

on AA, i put Human and CPU WR catch at 0. the CPU dropped alot of balls(QB threw 50%). when i played as Texas Tech, my WRs didn't drop many if any(i was throwing around 85%). but when i played a game as Arkansas State, my WRs could hardly catch anything(60% QB acc). so i don't know.
__________________
OS Legends-Texas Tech
2011 Season 8-1(4-1)
Beat Colorado 37-3
Career Record 29-6
Career Bowl Record 1-1

Offline Dynasty MTSU
2016 Season: #6 11-3(8-1)
Lost Oklahoma State 41-16
career record 77-32
Bowl Record 3-5
Conf. Champs: 4(Sunbelt - '11, C-USA - '14, '15, '16)
Solidice is offline   Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > NCAA Football »


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 09:21 AM.

Archive - Top -