Users Online Now: 459  |  November 21, 2009

The sliders that are reversed are:

This is a discussion on The sliders that are reversed are: within the NCAA Football forums.

Go Back   Operation Sports Forums > Football > NCAA Football


Reply
 
LinkBack Thread Tools Display Modes
Old 07-16-2008, 04:14 AM   #61 (permalink)
MVP
 
DrUrsus's Arena
 
OVR: 46
Join Date: Apr 2006
Posts: 2,579
Re: The sliders that are reversed are:

Quote:
Originally Posted by JSKYWALKER1
I just can't believe this. Not to be a jerk but EA is really jerking us the consumer around. Half the features don't even work. I get more penalties at default than maxed out. I go to the weather feed and it is not working, roster edits broke, now hum/cpu sliders are screwed up. Come on EA. I guess they did not have time to test right? What is the excuse for this one. All it is are a bunch of excuses. We have officially been doped again. Madden 09 next up. Then Live 09. I see games like MLB the show, MSG4, GOW ect and these guys really put there heart and soul into their products. Sorry for the rant. No more excuses EA including from their rep. I'm out
Test? We are now the BETA testers, then they release a patch. This would have never been accepted back in my day.
DrUrsus is offline   Reply With Quote
Old 07-16-2008, 04:16 AM   #62 (permalink)
MVP
 
DrUrsus's Arena
 
OVR: 46
Join Date: Apr 2006
Posts: 2,579
Re: The sliders that are reversed are:

Say it isn't so.
DrUrsus is offline   Reply With Quote
Old 07-16-2008, 04:16 AM   #63 (permalink)
Rookie
 
pimpycraig's Arena
 
OVR: 5
Join Date: Jul 2007
Posts: 293
Re: The sliders that are reversed are:

I also have been able to get pressure, i am working right now on the Defensive Sliders, i've figured out which ones control CPU Awareness, and Tackling, off to bed, will finish tomorrow
pimpycraig is offline   Reply With Quote
Old 07-16-2008, 04:20 AM   #64 (permalink)
FLUSH THE TURDS!!!!
 
AuburnAlumni's Arena
 
OVR: 42
Join Date: Jul 2002
Location: Birmingham, Alabama
Posts: 9,215
Re: The sliders that are reversed are:

I'm in slider hell.

pj and Bad,

Post your sliders you are at right now. I'm confused as hell on what is actually WORKING and what needs to be where.
__________________
War Eagle.
OS Legends League
Auburn Tigers

My 2k10 Indiana Pacers Association!!!

Last edited by AuburnAlumni; 07-16-2008 at 04:22 AM.
AuburnAlumni is offline   Reply With Quote
Old 07-16-2008, 04:26 AM   #65 (permalink)
Rookie
 
Joshinji's Arena
 
OVR: 6
Join Date: Sep 2007
Location: Wichita, KS
Posts: 294
PS Network: joshinji
Re: The sliders that are reversed are:

I 100 percent agree with the pass rush now, the last game I played I was able to penetrate the back field quite a bit.

Now if we could just figure out the passing thing, because even if I put HUM WRC at 0 which according to the chart should make HUM QBA 100, I still can only throw the ball barely 10 yards. I guessing the HUM and CPU QBA are tied into the same thing, because if HUM QBA is set at 0 the CPU does have quite a bit of problems. If I could just find a solution in which taking away their accuracy didn't destroy how far I can throw the ball.
__________________
WWE has come to terms on the release of (insert name) as of today, (insert date). We wish (insert name) the best in all future endeavors.
Joshinji is offline   Reply With Quote
Old 07-16-2008, 04:26 AM   #66 (permalink)
LaMike's alrite
 
bad_philanthropy's Arena
 
OVR: 24
Join Date: Jul 2005
Location: Toronto
Posts: 5,964
PS Network: BadPhilanthropy
Re: The sliders that are reversed are:

Quote:
Originally Posted by AuburnAlumni
I'm in slider hell.

pj and Bad,

Post your sliders you are at right now. I'm confused as hell on what is actually WORKING and what needs to be where.
Okay the main thing you want to do just to test this for yourself is kill the CPU RB Ability slider to 0. Then set the human break block slider to 100. I'm about to post three videos of three consecutive plays of a series in the Red River shootout. All where I got signiicant pressure on the QB.
__________________

bad_philanthropy is offline   Reply With Quote
Old 07-16-2008, 04:29 AM   #67 (permalink)
MVP
 
OVR: 20
Join Date: Jul 2005
Location: West Chester, Oh
Posts: 3,163
PS Network: FlightWhite
Re: The sliders that are reversed are:

Quote:
Originally Posted by Joshinji
I 100 percent agree with the pass rush now, the last game I played I was able to penetrate the back field quite a bit.

Now if we could just figure out the passing thing, because even if I put HUM WRC at 0 which according to the chart should make HUM QBA 100, I still can only throw the ball barely 10 yards. I guessing the HUM and CPU QBA are tied into the same thing, because if HUM QBA is set at 0 the CPU does have quite a bit of problems. If I could just find a solution in which taking away their accuracy didn't destroy how far I can throw the ball.
I've never asked for someone to be fired/released but in this case someone needs to be let go. This game is turning into a disaster.
JSKYWALKER1 is offline   Reply With Quote
Old 07-16-2008, 04:30 AM   #68 (permalink)
FLUSH THE TURDS!!!!
 
AuburnAlumni's Arena
 
OVR: 42
Join Date: Jul 2002
Location: Birmingham, Alabama
Posts: 9,215
Re: The sliders that are reversed are:

Quote:
Originally Posted by bad_philanthropy
Okay the main thing you want to do just to test this for yourself is kill the CPU RB Ability slider to 0. Then set the human break block slider to 100. I'm about to post three videos of three consecutive plays of a series in the Red River shootout. All where I got signiicant pressure on the QB.
I tried that earlier and didn't see much difference (on Heisman difficulty FYI).

Maybe I'm seeing things.

Damn you EA. Damn you to a hell without cookies and milk.

I kid. I kid.
__________________
War Eagle.
OS Legends League
Auburn Tigers

My 2k10 Indiana Pacers Association!!!
AuburnAlumni is offline   Reply With Quote
Old 07-16-2008, 04:32 AM   #69 (permalink)
LaMike's alrite
 
bad_philanthropy's Arena
 
OVR: 24
Join Date: Jul 2005
Location: Toronto
Posts: 5,964
PS Network: BadPhilanthropy
Re: The sliders that are reversed are:

Okay, for anyone who has been playing the game. You know that usually on plays like these McCoy would just be bobbing up and down in the pocket until comfortably with the d-line a mile away from him.

I don't know how to embed videos so

http://www.easportsworld.com/en_US/profile/7218/videos
__________________

bad_philanthropy is offline   Reply With Quote
Old 07-16-2008, 04:34 AM   #70 (permalink)
LaMike's alrite
 
bad_philanthropy's Arena
 
OVR: 24
Join Date: Jul 2005
Location: Toronto
Posts: 5,964
PS Network: BadPhilanthropy
Re: The sliders that are reversed are:

Quote:
Originally Posted by AuburnAlumni
I tried that earlier and didn't see much difference (on Heisman difficulty FYI).

Maybe I'm seeing things.

Damn you EA. Damn you to a hell without cookies and milk.

I kid. I kid.
I would say it certainly isn't fixed but I'm having no problems stomping Texas' o-line all of a sudden creating monstrous pressure. Try it on All-American that's what did.

On the negative side it does indeed seem that the QB AI wasn't actually improved it uses the same retarded logic. So basically all they did was enhance the o-line's ability so it could block longer and afford the QB AI logic the time it needed to be effective.
__________________


Last edited by bad_philanthropy; 07-16-2008 at 04:37 AM.
bad_philanthropy is offline   Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > NCAA Football »


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:17 AM.

Archive - Top -