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The sliders that are reversed are:

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Old 07-19-2008, 07:06 AM   #321 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by OMT
What the testers seem to think is CPU sliders don't do anything. The Human sliders change the Human AI and the CPU AI concurrently. They are now updating their test plans to cover this better so bugs like this will get caught in the future.



Does this make sense with what you guys are seeing?
YES. As far as I can tell, adjusting Human AI sliders dramatically affects the CPU.

Shame, too, because the sliders are so responsive this year. If only they worked properly for the Human and CPU.
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Old 07-19-2008, 07:15 AM   #322 (permalink)
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Re: The sliders that are reversed are:

Ok so I set pass blocking at 0 and human break block at 100 but still not see any sacks. This video kind of sums up how poor the pass rush is.

http://www.easportsworld.com/en_US/video/3964


This is Mizzou 's d-line getting manhandled for a good 11 seconds by North Texas. Something is wrong with that. The poor pass coverage and lack of pass rush is killing the game for me.



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Old 07-19-2008, 11:11 AM   #323 (permalink)
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Re: The sliders that are reversed are:

^^^^

Lol that was pretty funny.
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Old 07-19-2008, 11:15 AM   #324 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by Strummer101er
YES. As far as I can tell, adjusting Human AI sliders dramatically affects the CPU.

Shame, too, because the sliders are so responsive this year. If only they worked properly for the Human and CPU.
I just got the game today and I played one game using auburnalumni sliders. Took a while to get used to the game flow was down 35-7 at one point came back and lost anyway 45-36. Florida(me) vs Florida State. Anyways I was getting torn apart by the CPU passing game. I turned the HUM knockdowns up to 100 to try to calm down the pass game. Seemed like it didn't do anything for the HUM side but then I noticed while I was passing the CPU was knocking passes down like crazy at line of scrimmage, I was like WTF. So I put it back down to 65 where I had it and the KD's stopped.
So HUM knockdowns = CPU knockdowns.

I hope they fix this soon, anyways I think the game is awesome, has a good feel except for the cheap CPU pass game, they never go deep, just dink and dunk ya to death all the way up the field.
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Old 07-19-2008, 11:20 AM   #325 (permalink)
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Re: The sliders that are reversed are:

I want to point out again that if the CPU's QB leaves the pocker or hangs onto the ball while running an option it doesn't count as a sack. It simply read it as a tackle for a loss. I think this is why we see such bad sack numbers.

The only times where a sack is actually called a sack is in the pocket. I counted an average of 3 sacks a game over a 10 game period where the sack was simply counted as a tackle for a loss. Kinda minor in my opinion and I doubt it'll be addressed in the patch considering the other issues that need to be taken care of.
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Old 07-19-2008, 11:40 AM   #326 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by firktaf

Sliders and Settings

Heisman - 7 Minute Quarters

Slider User(CPU)
QB Awareness 40 (50)
Pass Blocking 25 (50)
WR Catching 15 (50)
RB Ability 90 (50)*Maybe 95 by preference
Run Blocking 75 (50)*Needs to be higher

Awareness 70 (40)
Knockdowns 65 (65)*User should probably be a bit higher
Interceptions 35 (35)
Break Block 100 (25)
Tackling 70 (45)

FG Power 40 (40)
FG Accuracy 0 (0)
Punt Power 50 (50)
Punt Accuracy 50 (50)
Kickoff Power 60 (60)
I'm gonna give these a whirl later.
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Old 07-19-2008, 06:04 PM   #327 (permalink)
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Re: The sliders that are reversed are:

I have looked and I can't seem to get a clear answer. I know that cpu offensive sliders don't work and user offensive sliders work foer everybody, but what about defensive sliders? do the cpu defensive sliders ones work, or is it the same thing as offensive sliders?
If anyone knows the answer I would appreciate it.
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Old 07-19-2008, 10:23 PM   #328 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by astronut
I have looked and I can't seem to get a clear answer. I know that cpu offensive sliders don't work and user offensive sliders work foer everybody, but what about defensive sliders? do the cpu defensive sliders ones work, or is it the same thing as offensive sliders?
If anyone knows the answer I would appreciate it.

I'm just as lost as you are.
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Old 07-19-2008, 10:36 PM   #329 (permalink)
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Re: The sliders that are reversed are:

The defensive sliders for the cpu work just not the offensive sliders. Hope that helps, even though I still haven't found sliders that help the horrible pass rush and pass coverage.
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Old 07-20-2008, 03:59 AM   #330 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by mgoblue678
The defensive sliders for the cpu work just not the offensive sliders. Hope that helps, even though I still haven't found sliders that help the horrible pass rush and pass coverage.
Are you sure about this? I was under the impression that all the CPU sliders were inoperative.
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