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The sliders that are reversed are:

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Old 07-18-2008, 02:11 PM   #311 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by Silent Nature
I believe that I am just simply too good for any slider set on any level against CPU.

I played at Michigan with Ohio State and I won 47-0. If this was All American, it would have been close to 100 points. I used Kent State and beat Boston College, 84-12.

A friggin' shutout on Heisman with this slider set?

That is without exposing the short passing game. I ran for 204 yards with Chris Wells and 102 yards with Terrelle Pryor.

We'll have to wait until the patch to see if it makes the computer any smarter.

I'll just play my dynasty games against my roommate who can play significantly smarter than CPU A.I. It's completely useless.
lower RBA to 65 or 70 and decrease HUM break block to 75
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Old 07-18-2008, 02:21 PM   #312 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by firktaf
Here they are updated to show what pjv31 added to:


Sliders and Settings

Heisman - 7 Minute Quarters

Slider User(CPU)
QB Awareness 40 (50)
Pass Blocking 25 (50)
WR Catching 15 (50)
RB Ability 95 (50)
Run Blocking 80 (50)

Awareness 70 (40)
Knockdowns 70 (65)
Interceptions 35 (35)
Break Block 100 (25)
Tackling 70 (45)

FG Power 40 (40)
FG Accuracy 0 (0)
Punt Power 50 (50)
Punt Accuracy 50 (50)
Kickoff Power 60 (60)

Any consensus if these sliders work on All-American as well?
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Old 07-18-2008, 03:20 PM   #313 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by Pared
These have just saved the game for me.
Agreed. A few oddities still arise but, the game is challenging and fun with the right amount of big plays.
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Old 07-18-2008, 03:35 PM   #314 (permalink)
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Re: The sliders that are reversed are:

Off the chain ! I swear they should hire us from these forums as the beta testers for sports games LOL. No matter what the problem is, eventually we always find a work around.
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Old 07-18-2008, 05:24 PM   #315 (permalink)
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Re: The sliders that are reversed are:

Anybody done anymore adjustments?
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Old 07-18-2008, 05:35 PM   #316 (permalink)
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Re: The sliders that are reversed are:

I'm using a varied set of the ones posted on Heisman........one thing I THINK I noticed, is that with User Awareness and Knockdowns at 70, I pass the ball better than if the User Awr and Knd are at 100. I had raised them to 100 to attempt to stop the CPU pass game and noticed it had gotten harder for me to pass the ball. Three games in a row I was at or below 50%.

Also I noticed with QBA at 40 I just couldn't complete any deep passes, so I'm playing with it on 70.....yes the QB really zips the ball in there but it's crucial if you want to complete anything over the top in my opinion. I was tired of settling for 8 yard routes. You just have to use self control not to abuse it on the short routes now, the longer routes are possible to complete but nowhere near a given.
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Old 07-18-2008, 06:39 PM   #317 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by Gotmadskillzson
Off the chain ! I swear they should hire us from these forums as the beta testers for sports games LOL. No matter what the problem is, eventually we always find a work around.

I agree with ya I mentioned a few pages back that they should release a beta version in June and have us the public test it before it goes gold.
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Old 07-19-2008, 12:34 AM   #318 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by Pared
Can't. The patch is already in with MS and Sony and now it's just a waiting game on them.

It will have to wait.
It doesn't matter. This game is so bug-ridden that they really HAVE to patch the AI and/or the sliders ASAP. This is not some minor bug like the wrong belt buckle color. These bugs are crucial to the game. CPU pass block controls User pass block. User run block controls CPU kick length, CPU break block controls nothing and Human Pass Accuracy controls your printer. EA sold us a defective product and I gotta say it, as paying customers they owe us a quick patch for all these major issues. It's on them for failing to QA this stuff, that's the bottom line.
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Last edited by servo75; 07-19-2008 at 12:41 AM.
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Old 07-19-2008, 01:04 AM   #319 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by smoove7
I dread getting the new version each year cause I know the task ahead is sliders since I love offline dynasty. Let me say I love this series and it is about the only game I really played for a long period of time on my ps2.

But of course EA had to add a new twist, not only is ea not going to tell us what sliders really do but now its roulette, some work, some dont, figure out the right engineering structure of a nasa rocket and you MIGHT be able to figure these sliders out.
I feel exactly the same way you do, unfortunately I feel that by the time next year's version rolls around I will just hang my controller up for good since I only play sports games and I've already called it quits with regards to baseball. Horrible time since graphically these games are amazing but I just can't do the daily grind months on end to get the game to feel and play how I want. With 08 I was slider testing well into October and no less than 120+ full games.
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Old 07-19-2008, 03:36 AM   #320 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by OMT
What the testers seem to think is CPU sliders don't do anything. The Human sliders change the Human AI and the CPU AI concurrently. They are now updating their test plans to cover this better so bugs like this will get caught in the future.



Does this make sense with what you guys are seeing?
No not really . I played a game with human and cpu pass accuracy both set to 0 and it was still a completion-fest. I'm not sure I understand, can't the coders just look at the code and figure out what does what? Testing sliders is so difficult because there are so many x-factors.
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