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The sliders that are reversed are:

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Old 07-16-2008, 02:24 AM   #21 (permalink)
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Re: The sliders that are reversed are:

I wanna see if the helps the robo qb issues, but I have no clue what this stuff means

Can someone just tell us what sliders to set where to achieve this fix?
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Old 07-16-2008, 02:25 AM   #22 (permalink)
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Re: The sliders that are reversed are:

I honestly didn't take this claim seriously, but if there's any truth behind it, I'm done with the game.. I swear to God, I'll drop it off at the local Goodwill, if I can find one.

So, if there's any truth whatsoever, let us know.. I'll be checking in again tomorrow. Thanks.
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Old 07-16-2008, 02:27 AM   #23 (permalink)
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Re: The sliders that are reversed are:

I hope we can get some word from the EA guys about sliders.
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Old 07-16-2008, 02:28 AM   #24 (permalink)
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Re: The sliders that are reversed are:

How a billion dollar company like Electronic Arts can ship a game with these problems just 100% baffles me. There is zero excuse for it, there it just nothing else that can be said about it.

I try to defend and understand these things generally, but with EA Sports I mean my God how much of this do we have to put up with before enough is enough?

Some of these guys post here, and at some point, there needs to be some accountability. Apologies. SOMETHING. "We'll try to get to that next year" is starting to get really, really old.

If this company can't handle releasing games once every 365 days, then they need to re-consider their release schedule. If they need that much time to make things right, then take 2 years in between games and offer us a roster update on the in-between year.

But whatever, that's all I have to say. In my eyes though, this company has some serious public-relations work to do.
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Old 07-16-2008, 02:33 AM   #25 (permalink)
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Re: The sliders that are reversed are:

I just played a half, so TIFWIW....

but there is SOME truth to this.

I set it up so that, according to the original poster, the CPU pass block should be 0 and their run blocking should be 100 and running ability should be 100.

I saw a definite IMPROVED pass rush from my team. Several sacks when I had been seeing none. It's easy to tell when the CPU feels the pressure because they pull the ball down very quickly. I probably saw this five or six times, in one half.

So I think that it is quite possible that CPU RBA=CPU PB

However, when I set my RB and RBA at 100 looking for improved CPU rush game, I found that my ground game just got incredible. Tough to tell with the CPUs....I need to play a run heavy team to test that. Even if HUM RB and RBA do control the CPUs, I think it also controls the HUMs, just like I believe the QB Acc goes both ways

EDIT: by the way, I had CPU RB at 0 in order to attempt to make my RBA poor, but it did not do that. I also had CPU PB at 100 in order to attempt to make my RB 0, but it did not work either. With CPU PB at 100, their PB did get worse however with CPU RBA at 0 as well.....I know, its confusing, but it goes with what the OP said

Last edited by NC State-31 UNC-27; 07-16-2008 at 02:40 AM.
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Old 07-16-2008, 02:34 AM   #26 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by pjv31
I wanna see if the helps the robo qb issues, but I have no clue what this stuff means

Can someone just tell us what sliders to set where to achieve this fix?
Heck I wanna know too...cause I don't know what to do anymore with all these theories,lol.
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Old 07-16-2008, 02:34 AM   #27 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by mva5580
How a billion dollar company like Electronic Arts can ship a game with these problems just 100% baffles me.
That may be why they have these kind of problems. The bigger you get, the more inefficient. You have a huge team, and stuff gets missed.

I agree this is inexcusable if true, though. They know everyone uses sliders, and it's not too hard to test them to make sure they are correct. I disagree with a lot of what people say here, but something like this would just be a complete ****up.
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Old 07-16-2008, 02:34 AM   #28 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by mva5580
but with EA Sports I mean my God how much of this do we have to put up with before enough is enough?
If there's any truth behind this guys claims, consider it my breaking point.
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Old 07-16-2008, 02:37 AM   #29 (permalink)
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Re: The sliders that are reversed are:

If this is true, what else is wrong? Did anyone actually test the game?

This would very simple to code, don't know how consoles are coded, but you basically have your main code running the game and then you have the slider variables stored in memory and those are then used in the game as a type of multiplier for what would normally happen.
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Old 07-16-2008, 02:37 AM   #30 (permalink)
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Re: The sliders that are reversed are:

wow!!!! if this is true just wow...i still love this game though
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