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The sliders that are reversed are:

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Old 07-17-2008, 04:12 AM   #241 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by Foddzy
This thread is a testament to how completely WHACKED the slider situation is: the fact that it is hard to tell if the sliders are reversed, not working, working the wrong functions, or controlling your dishwasher is a supremely hilarious commentary on how broken the whole thing is and has been for years.

EA has been putting pathetic, mislabled (QB acc actually = arm strength, etc..), ineffective, and misleading sliders in these games for years. Note to EA: 100 should mean 100, zero should mean ZERO; make it so the sliders have a noticeable effect upon that which they purport: if I set a penalty slider to 100 there should be ridiculous penalties all over the place, if I set it to zero there should be no penalties whatsoever, that way the player can adjust to their taste and realisim. Do it for the fun, for realisim, for the CHILDREN!! ARRRRRGH!!!!!

I keep waiting for the original poster to come out and say his post was just a troll at a little humor... he is a genius if that is so.
I agree 100%
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Old 07-17-2008, 04:17 AM   #242 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by pjv31
As far as adding to the RB ability that one is totally based on your tastes. It will improve the human and cpu running game. I am not to familiar with USF and UCF's running backs, but they were both fast as hell and gained alot of yards. Looks like we got something here bro. Well mostly you!

Oh I also forgot to add that I played those games on AA.
Thanks man. It's a community effort as far as I'm concerned. If I hadn't pulled a couple clues from this thread and this one(Maybe a BIG Discovery With Sliders), then I wouldn't have even known where to start or to even expect them to affect both. I'll have to try it on AA later. That may allow the Running Backs to be less beastly but still effective. I was concerned about how dumb it would make the defense. But with the results you've had, it must be a pretty good set up.

Quote:
Originally Posted by BIGFOOT999
Mike Ford for USF is a soph an will be a beast he is rated like 89 and has around 90 speed... doubt you care but i figured i would chime in
Yeah, I know...unfortunately, lol. I think it will actually be a good game this year. Obviously we lost Kevin Smith but I think that there were times(the Liberty Bowl for example) when the team relied too much on expecting Smith to dominate. So, I think we will work better as a team. And just about every position but Running Back is improved over last year. I'm not predicting a win or a loss, just that I think it will be a good game.

Our RB this year is Phillip Smith who only really played last year once Kevin had already dominated for most the game. He looked good when he was in but we're not totally sure what to expect from him as the starter. I think he's only rated at 78 in NCAA 09 but I think he has 92 speed.

Quote:
Originally Posted by astronut
is anyone using two sets of sliders like a set for when user is on offense then a set when cpu is on offense?
Not that I know of. With the sliders I posted, pjv31 and I have been getting really good pressure/sacks, both running backs are getting good yardage, and the completion percentage seems to be anywhere from 50-65% for both teams. So, I don't think it's even needed to do that.

Last edited by firktaf; 07-17-2008 at 04:20 AM.
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Old 07-17-2008, 05:52 AM   #243 (permalink)
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Re: The sliders that are reversed are:

firktaf, these are easily the best sliders I've tried. I don't know how, but they are the only ones that seem to have remedied the constant pancakes in the OL/DL interaction. Brilliant work.

The DB AI is still spotty, but I'm so elated over actually having my DL create pass rush that it's given me a smile on my face.

These will definitely make the game playable vs the CPU until a patch is released. Thanks.

I need to do a test, start an online dynasty, invite a friend and then play them head to head. I need to see if these will help the horrid "Human vs Human" OL DL interaction as well, because playing at default settings against other humans is very bad Defense-wise.

Good job.
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Old 07-17-2008, 06:00 AM   #244 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by firktaf


Yeah, I know...unfortunately, lol. I think it will actually be a good game this year. Obviously we lost Kevin Smith but I think that there were times(the Liberty Bowl for example) when the team relied too much on expecting Smith to dominate. So, I think we will work better as a team. And just about every position but Running Back is improved over last year. I'm not predicting a win or a loss, just that I think it will be a good game.

Our RB this year is Phillip Smith who only really played last year once Kevin had already dominated for most the game. He looked good when he was in but we're not totally sure what to expect from him as the starter. I think he's only rated at 78 in NCAA 09 but I think he has 92 speed.


yea I hope it is a better game... went to the game last yr and although i cant say i was sad at the result, a more interesting game would have been nice. Probably will end up goin this yr too. Dont know anything about your back except he was noticably quick in the dynasty game against them. Regardless should be an interesting season
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Old 07-17-2008, 06:11 AM   #245 (permalink)
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Thumbs up Re: The sliders that are reversed are:

Quote:
Originally Posted by BIGFOOT999
yea I hope it is a better game... went to the game last yr and although i cant say i was sad at the result, a more interesting game would have been nice. Probably will end up goin this yr too. Dont know anything about your back except he was noticably quick in the dynasty game against them. Regardless should be an interesting season
I'm born/raised in Orlando so I'll actually be at the UCF/USF game this year, figured I'd toss that in since you guys were discussing the 'War on I-4' ... hopefully UCF can win this year so that the series can actually constitute as a rivalry.

I won't lie, though, it's cool seeing USF rise up so quickly. Reminds me of FSU back in the day.

Sorry for getting off-topic ...

Anyways, firktaf, kudos man. My playing experience with NCAA '09 so far has been repetitive to say the least. You're sliders definitely are a step forward to what I've been hoping for the game ... obviously I'd still like a patch to come out to address some of the gameplay issues we're all experiencing but for now, I'm actually satisfied with the gameplay, which is nice.

Still have to super-sim the damn kick/punt returns though!!!
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Old 07-17-2008, 06:30 AM   #246 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by erivera7
I'm born/raised in Orlando so I'll actually be at the UCF/USF game this year, figured I'd toss that in since you guys were discussing the 'War on I-4' ... hopefully UCF can win this year so that the series can actually constitute as a rivalry.

I won't lie, though, it's cool seeing USF rise up so quickly. Reminds me of FSU back in the day.

Sorry for getting off-topic ...
Honestly I think our biggest rivalry is with WVU, but starting next yr we play Miami for Four straight years, that could be a great rivalry if the games are competitive

back on topic, i will try the sliders when i wake up tom
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Old 07-17-2008, 06:36 AM   #247 (permalink)
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Re: The sliders that are reversed are:

Something very odd about these sliders is that I am seeing the cpu go deep way more. At least three or four times per game.
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Old 07-17-2008, 06:38 AM   #248 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by AuburnAlumni
firktaf, these are easily the best sliders I've tried. I don't know how, but they are the only ones that seem to have remedied the constant pancakes in the OL/DL interaction. Brilliant work.

The DB AI is still spotty, but I'm so elated over actually having my DL create pass rush that it's given me a smile on my face.

These will definitely make the game playable vs the CPU until a patch is released. Thanks.

I need to do a test, start an online dynasty, invite a friend and then play them head to head. I need to see if these will help the horrid "Human vs Human" OL DL interaction as well, because playing at default settings against other humans is very bad Defense-wise.

Good job.
Awesome! Glad to hear you like them. I'd love to hear what type of results you get for Human vs Human. I tend to(like 99% of the time) only play against the CPU so I'm not really able to find out how they work against another human.
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Old 07-17-2008, 06:40 AM   #249 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by BIGFOOT999
Honestly I think our biggest rivalry is with WVU, but starting next yr we play Miami for Four straight years, that could be a great rivalry if the games are competitive

back on topic, i will try the sliders when i wake up tom
I would agree, WVU is more of a rival than UCF for South Florida. I'm just speaking in terms of UCF validating the series actually being a rivalry with a victory.
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Old 07-17-2008, 06:52 AM   #250 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by erivera7
I'm born/raised in Orlando so I'll actually be at the UCF/USF game this year, figured I'd toss that in since you guys were discussing the 'War on I-4' ... hopefully UCF can win this year so that the series can actually constitute as a rivalry.

I won't lie, though, it's cool seeing USF rise up so quickly. Reminds me of FSU back in the day.

Sorry for getting off-topic ...

Anyways, firktaf, kudos man. My playing experience with NCAA '09 so far has been repetitive to say the least. You're sliders definitely are a step forward to what I've been hoping for the game ... obviously I'd still like a patch to come out to address some of the gameplay issues we're all experiencing but for now, I'm actually satisfied with the gameplay, which is nice.

Still have to super-sim the damn kick/punt returns though!!!
I wish I could be there for the game but I just graduated from UCF and am moving back to where I'm from in a couple weeks.

As for the kicks and punt returns, I agree. I obviously didn't really mess with them on the sliders. That was pretty much because I'm not sure how to improve them. I'm going to take adembroski's idea though for the punts and see if I can get it to work better tomorrow. It's good to see though that pretty much everyone is agreeing that this is the way to go.

Quote:
Originally Posted by bad_philanthropy
Something very odd about these sliders is that I am seeing the cpu go deep way more. At least three or four times per game.
I think this is because, through educated luck, the short passes aren't always open which is forcing the CPU QB to go deep without someone wide open. This makes me think that the CPU read progression is reversed. Usually the QB, in real life, looks deep first and progressively works their way down or across the field. In NCAA 09, it would probably be even worse if the QB only went deep so they probably programmed it to look for short first and then progressively deeper and the issue came up because the short pass was almost always open, hence the 90% completion ratings that people were posting.
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