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The sliders that are reversed are:

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Old 07-17-2008, 02:44 AM   #231 (permalink)
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Re: The sliders that are reversed are:

which ones are we adding 5 to i want to play a quick test game.
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Old 07-17-2008, 02:48 AM   #232 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by adembroski
I'm going to give these a shot right now... I'll make a suggestion now though... try Punt Power at 100 and Punt Accuracy at 0 for both. Improves the punt return game slightly. The 0 accuracy forces you to either be perfect or take a little off to maintain accuracy. The punts still dont' get much further than 55-60 yards.
I'll make sure to try these the next chance I get. I'm at work now though so it probably won't be till tomorrow night. Odd hours, I know.

Last edited by firktaf; 07-17-2008 at 06:16 AM.
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Old 07-17-2008, 02:53 AM   #233 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by atlplayboy23
which ones are we adding 5 to i want to play a quick test game.
Here they are updated to show what pjv31 added to:


Sliders and Settings

Heisman - 7 Minute Quarters

Slider User(CPU)
QB Awareness 40 (50)
Pass Blocking 25 (50)
WR Catching 15 (50)
RB Ability 95 (50)
Run Blocking 80 (50)

Awareness 70 (40)
Knockdowns 70 (65)
Interceptions 35 (35)
Break Block 100 (25)
Tackling 70 (45)

FG Power 40 (40)
FG Accuracy 0 (0)
Punt Power 50 (50)
Punt Accuracy 50 (50)
Kickoff Power 60 (60)
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Old 07-17-2008, 03:07 AM   #234 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by firktaf
Here they are updated to show what pjv31 added to:


Sliders and Settings

Heisman - 7 Minute Quarters

Slider User(CPU)
QB Awareness 40 (50)
Pass Blocking 25 (50)
WR Catching 15 (50)
RB Ability 95 (50)
Run Blocking 80 (50)

Awareness 70 (40)
Knockdowns 70 (65)
Interceptions 35 (35)
Break Block 100 (25)
Tackling 70 (45)

FG Power 40 (40)
FG Accuracy 0 (0)
Punt Power 50 (50)
Punt Accuracy 50 (50)
Kickoff Power 60 (60)
As far as adding to the RB ability that one is totally based on your tastes. It will improve the human and cpu running game. I am not to familiar with USF and UCF's running backs, but they were both fast as hell and gained alot of yards. Looks like we got something here bro. Well mostly you!

Oh I also forgot to add that I played those games on AA.
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Old 07-17-2008, 03:16 AM   #235 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by pjv31
As far as adding to the RB ability that one is totally based on your tastes. It will improve the human and cpu running game. I am not to familiar with USF and UCF's running backs, but they were both fast as hell and gained alot of yards. Looks like we got something here bro. Well mostly you!

Oh I also forgot to add that I played those games on AA.

Mike Ford for USF is a soph an will be a beast he is rated like 89 and has around 90 speed... doubt you care but i figured i would chime in
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Old 07-17-2008, 03:26 AM   #236 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by BIGFOOT999
Mike Ford for USF is a soph an will be a beast he is rated like 89 and has around 90 speed... doubt you care but i figured i would chime in
I do care lol. That actually makes the game I played even more realistic then, knowing he is a beast in real life.
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Old 07-17-2008, 03:50 AM   #237 (permalink)
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Re: The sliders that are reversed are:

is anyone using two sets of sliders like a set for when user is on offense then a set when cpu is on offense?
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Old 07-17-2008, 03:53 AM   #238 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by astronut
is anyone using two sets of sliders like a set for when user is on offense then a set when cpu is on offense?
Man, I hope it doesn't come to this. It just shouldn't have to be this complicated.
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Old 07-17-2008, 04:01 AM   #239 (permalink)
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Re: The sliders that are reversed are:

This thread is a testament to how completely WHACKED the slider situation is: the fact that it is hard to tell if the sliders are reversed, not working, working the wrong functions, or controlling your dishwasher is a supremely hilarious commentary on how broken the whole thing is and has been for years.

EA has been putting pathetic, mislabled (QB acc actually = arm strength, etc..), ineffective, and misleading sliders in these games for years. Note to EA: 100 should mean 100, zero should mean ZERO; make it so the sliders have a noticeable effect upon that which they purport: if I set a penalty slider to 100 there should be ridiculous penalties all over the place, if I set it to zero there should be no penalties whatsoever, that way the player can adjust to their taste and realisim. Do it for the fun, for realisim, for the CHILDREN!! ARRRRRGH!!!!!

I keep waiting for the original poster to come out and say his post was just a troll at a little humor... he is a genius if that is so.
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Old 07-17-2008, 04:04 AM   #240 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by astronut
is anyone using two sets of sliders like a set for when user is on offense then a set when cpu is on offense?
Honestly I was thinking it would come down to this....I don't think I could play like that though, too much time wasting.

I played with the sliders posted above and had a decent game. I personally felt that running backs were too fast and thus too good when they ran to the outside. Also thought the CPU pass game was a bit too good. For my personal playing style, I would bump RBA to 75, and decrease both HUM and CPU break block allowing the middle running game to open up better. Also increase HUM knockdowns and awareness to 80. I got beat by Colorado like 34-9 at Nebraska home but settled for 3 field goals in the red zone and I threw 4 picks. Oh yea and I played with INTs on 0 which I think is the way to go
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