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The sliders that are reversed are:

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Old 07-16-2008, 05:43 PM   #171 (permalink)
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Re: The sliders that are reversed are:

My goodness, I'm playing with the modified sliders posted a few posts ago and the very first play of the game looked like a jailbreak from the defensive line! I like it! Then Miami's QB threw a very arid pass that was a good 3 yards away from his receiver. Yea, something's clearly up, but let me finish this game and see what's good.

Edit: First run play of the game for me is a 60 yard TD. =/
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Old 07-16-2008, 05:58 PM   #172 (permalink)
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Re: The sliders that are reversed are:

To add even more confusion has anyone tried any settings with HFA off?
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Old 07-16-2008, 06:05 PM   #173 (permalink)
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Re: The sliders that are reversed are:

What the testers seem to think is CPU sliders don't do anything. The Human sliders change the Human AI and the CPU AI concurrently. They are now updating their test plans to cover this better so bugs like this will get caught in the future.



Does this make sense with what you guys are seeing?
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Old 07-16-2008, 06:08 PM   #174 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by OMT
What the testers seem to think is CPU sliders don't do anything. ?
I've been saying that for years..

Question is - will this be patched, if it's the case, or will it have to wait for 2010?
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Old 07-16-2008, 06:08 PM   #175 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by OMT
What the testers seem to think is CPU sliders don't do anything. The Human sliders change the Human AI and the CPU AI concurrently. They are now updating their test plans to cover this better so bugs like this will get caught in the future.



Does this make sense with what you guys are seeing?
Any chance this can be patched?
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Old 07-16-2008, 06:09 PM   #176 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by OMT
What the testers seem to think is CPU sliders don't do anything. The Human sliders change the Human AI and the CPU AI concurrently. They are now updating their test plans to cover this better so bugs like this will get caught in the future.



Does this make sense with what you guys are seeing?
Yeah, so far I think HUM QBA, RBA, R BLK, and Tackle were thought to affect both User and CPU... so this does make some sense.

Can this be fixed with the 2nd patch?
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Old 07-16-2008, 06:11 PM   #177 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by Ruff Ryder
My goodness, I'm playing with the modified sliders posted a few posts ago and the very first play of the game looked like a jailbreak from the defensive line! I like it! Then Miami's QB threw a very arid pass that was a good 3 yards away from his receiver. Yea, something's clearly up, but let me finish this game and see what's good.

Edit: First run play of the game for me is a 60 yard TD. =/
Which ones did you use?
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Old 07-16-2008, 06:14 PM   #178 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by OMT
What the testers seem to think is CPU sliders don't do anything. The Human sliders change the Human AI and the CPU AI concurrently. They are now updating their test plans to cover this better so bugs like this will get caught in the future.



Does this make sense with what you guys are seeing?
There really is no question in my mind that this is the case for QBA. I think others feel similarly with respect to RBA and Run Block.

QBA, though, is the easiest one to see the effect.
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Old 07-16-2008, 06:19 PM   #179 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by OMT
What the testers seem to think is CPU sliders don't do anything. The Human sliders change the Human AI and the CPU AI concurrently. They are now updating their test plans to cover this better so bugs like this will get caught in the future.



Does this make sense with what you guys are seeing?

So is this a proven fact now?
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Old 07-16-2008, 06:22 PM   #180 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by OMT
What the testers seem to think is CPU sliders don't do anything. The Human sliders change the Human AI and the CPU AI concurrently. They are now updating their test plans to cover this better so bugs like this will get caught in the future.



Does this make sense with what you guys are seeing?
Test the penalty sliders while you are at it, they don't do anything either.
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