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The sliders that are reversed are:

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Old 07-16-2008, 12:08 PM   #111 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by ChicagoSparty
I think they had Dan Uggla do it.
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Old 07-16-2008, 12:20 PM   #112 (permalink)
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Re: The sliders that are reversed are:

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Originally Posted by JBH3
Against VT I never registered a sack or turnover, but turned over the ball myself 4 times. .

Virginia Tech's QB was deadly accurate, and his accuracy on top of my turnovers was the reason I lost.
These are the two things we're trying to fix. Not sure how you can debunk stuff when you're not getting proper results.
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Old 07-16-2008, 12:21 PM   #113 (permalink)
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Re: The sliders that are reversed are:

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Originally Posted by Jistic
I do know that I played on AA and lowerd both CPU and HUM accuracy as well as catch INT and raised KD. And I'll be damned is the CPU doesn't throw a ton of erratic passes. So does human.
It's because you lowered HUM QB Accuracy. HUM QB Accuracy controls both the HUM and CPU QB Accuracy meter. Even if you left CPU Accuracy at 95 both teams would throw erratic passes.
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Old 07-16-2008, 12:29 PM   #114 (permalink)
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Icon8 Re: The sliders that are reversed are:

this would be really interesting if the sliders are all reversed and crazy. because i remember in NCAA 08 when you were in dynasty mode and went to create a prospect the rating sliders were all jocked and disheveled like for example run blocking was actually juking and spectacular catch was actually injury, etc. but it was like that after the first 10 ratings then the rest of them 15-20 or however many there are were all mixed up.

here is a link to the thread of the glitch at NCAAstrategies
http://www.ncaastrategies.com/utopia....php?p=1603097

i hope its not in ncaa09 ...
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Old 07-16-2008, 12:38 PM   #115 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by pollo35
ive been following this post in the slider thread and they posted some sliders that i tried and i had the best game i have had since had this damn game the sliders are hum qb ac 25,pblo0,wr ctc 0 rblo 100,ru ab 100.cpu off is 50.50.50,100,100 hum def is 100,100,0,65,70,cpu def 0,5,100,30,60 set the st to what ever you like them at and you get a very relistic game(at least i did)I AM DISAPPOINTED IN EA but very proud of the guys in this fourm for going out of their way to try to make this game enjoyable
Can you put spaces in that?
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Old 07-16-2008, 12:42 PM   #116 (permalink)
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Re: The sliders that are reversed are:

The sad thing is I am not even upset that the sliders are wacky. The fact that I can now make the computer throw erratic passes elevated my enjoyment of this game through the roof. The fact that I need a decoder ring to figure out which slider worked is certainly not ideal, but it sure beats having no workaround at all.

I dropped qb accuracy and interceptions and now I am getting what I wanted out of the game. I still hope for the snap count, kickoff issues and deep ball to be patched but I am definately having fun now.
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Old 07-16-2008, 12:51 PM   #117 (permalink)
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Re: The sliders that are reversed are:

And also PJV or NCState can you guys please post your sliders sets?
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Old 07-16-2008, 12:52 PM   #118 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by krispykeith
The sad thing is I am not even upset that the sliders are wacky. The fact that I can now make the computer throw erratic passes elevated my enjoyment of this game through the roof. The fact that I need a decoder ring to figure out which slider worked is certainly not ideal, but it sure beats having no workaround at all.

I dropped qb accuracy and interceptions and now I am getting what I wanted out of the game. I still hope for the snap count, kickoff issues and deep ball to be patched but I am definately having fun now.
I agree. I have a feeling that the only real mistake is that CPU QBA was mapped incorrectly. I don't really know, but that's my guess.
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Old 07-16-2008, 12:55 PM   #119 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by Watson
These are the two things we're trying to fix. Not sure how you can debunk stuff when you're not getting proper results.
I'm sorry but I didn't know that it wasn't possible to have a QB be deadly accurate, and have another throw 4 INTs.

Yea I guess a QB throwing 4 INTs is unheard of in any degree of organized football...you're right we should just complain about how we can't complete every pass, or complain that the CPU actually completes passes.

Did you even read the rest of my post talking about the games versus West Virginia and NC State....Games where Pat White of WV threw 3 INTs and threw his fair share of incompletions...given that he is one of the more accurate QBs. Or for that matter that the NC State QB was completely horrible throwing 5 INTs, and completeing only 50% (if that) of his passes.

The fact of the matter here is there isn't a problem. The ONLY problem here are people who expect to impose their will on the CPU every game only to be upset when the CPU poses a challenge on either side of the ball.

After the Virginia Tech game I was a lot more mindful of my playcalling, and I took sacks or threw the ball away instead of trying to force passes...a la why I was intercepted so many times.
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Old 07-16-2008, 01:01 PM   #120 (permalink)
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Re: The sliders that are reversed are:

Quote:
Originally Posted by Watson
It's because you lowered HUM QB Accuracy. HUM QB Accuracy controls both the HUM and CPU QB Accuracy meter. Even if you left CPU Accuracy at 95 both teams would throw erratic passes.
So one slider controls two things? THat means at least one slider controls nothing? Of are you saying that CPU QB Accuracy does nothing?
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