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NCAA 09 Gameplay Issues (response from EA)

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Old 07-18-2008, 05:35 PM   #541 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by pjv31
Dude, its not that. I am sure they are trying to figure out what will and won't be fixed, time constraints, man hours. Its not just hey fix everything we say is wrong or else. They are like any other job. These guys have families, lives outside of work. They need to identify what they are going to fix, how and when. And to be honest, and I know people don't want to hear this, but they are probably still trying to figure those things out.

Also what most people don't understand about writing code and fixing code is that when something goes wrong and you think "oh well that's an easy fix" it could mess up 10 other things. That right there is the biggest reason he can't say exactly what will be fixed.
Here's why that's crap. They've known about all of the major gameplay issues since June 1 after community day. I personally had lengthy conversations with MULTIPLE gameplay developers, including Sean Bailey and Ian Cummings, in which we discussed, and in many cases demonstrated the following things:

- Severe lack of pass rush
- Yellow/hook zones dropping back too far
- Too many KR for TD
- Extremely high completion percentages
- Horrible man coverage on HBs coming out of the backfield.
- Over-effectiveness of "rocket"/"strafe" catching
- Computer never throwing deep
- Sideline catches where player does "fall out of bounds" animation when he had room to catch and turn upfield

Very little has come out after release which people are complaining about that they hadn't already talked with us about prior to release at community day. In addition, I know for a fact that many community leaders, such as myself, individually sent feedback to the team after the event further detailing major gameplay areas that we thought would need to be addressed. We had a conference call a week and a half ago (before anybody had the game yet), in which we discussed all of these issues again. And they all agreed that every single one of those issues was a problem, and needed to be addressed (and in many cases took steps to address the issue on Madden).

So none of this stuff comes out of left field. We should be way past the "identify" stage, and well into the "get this **** fixed already" stage.

Last edited by rhombic21; 07-18-2008 at 05:37 PM.
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Old 07-18-2008, 05:37 PM   #542 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

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Originally Posted by Sigma4Life
Will anything be done about the insanely easy field goal kicking? In my last 2 online games I've seen kicks made from 54, 57, 57 & 57 yards. It's like a sick joke that field goal returns were added when every field goal attempt can be easily made from nearly 60 yards out.


Insane. I see 77 overall kickers making 55 yd+ FG.

I'm going to try FG kicking at 0 for both human and CPU just for kicks.

In a weird, twisted way, we should feel thankful that the FG kicking is so powerful.

We've seen what punt and kick off returns are like.. Can you IMAGINE what the coverage of a missed FG would look like?

Yikes.
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Old 07-18-2008, 05:40 PM   #543 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by rhombic21
Here's why that's crap. They've known about all of the major gameplay issues since June 1 after community day. I personally had lengthy conversations with MULTIPLE gameplay developers, including Sean Bailey and Ian Cummings, in which we discussed, and in many cases demonstrated the following things:

- Severe lack of pass rush
- Yellow/hook zones dropping back too far
- Too many KR for TD
- Extremely high completion percentages
- Horrible man coverage on HBs coming out of the backfield.
- Over-effectiveness of "rocket"/"strafe" catching
- Computer never throwing deep
- Sideline catches where player does "fall out of bounds" animation when he had room to catch and turn upfield

Very little has come out after release which people are complaining about that they hadn't already talked with us about prior to release at community day. In addition, I know for a fact that many community leaders, such as myself, individually sent feedback to the team after the event further detailing major gameplay areas that we thought would need to be addressed. We had a conference call a week and a half ago (before anybody had the game yet), in which we discussed all of these issues again. And they all agreed that every single one of those issues was a problem, and needed to be addressed (and in many cases took steps to address the issue on Madden).

So none of this stuff comes out of left field. We should be way past the "identify" stage, and well into the "get this **** fixed already" stage.
So do you think it's safe to say that a "suit" may have vetoed fixing all the issues?
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Old 07-18-2008, 05:42 PM   #544 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

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Originally Posted by therizing02
So do you think it's safe to say that a "suit" may have vetoed fixing all the issues?
why fix things when that costs time and money?

the DL pass rush issue has been known for a while now, I'm sure something could've been done if they wanted/were allowed to.
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Old 07-18-2008, 05:43 PM   #545 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by rhombic21
Here's why that's crap. They've known about all of the major gameplay issues since June 1 after community day. I personally had lengthy conversations with MULTIPLE gameplay developers, including Sean Bailey and Ian Cummings, in which we discussed, and in many cases demonstrated the following things:

- Severe lack of pass rush
- Yellow/hook zones dropping back too far
- Too many KR for TD
- Extremely high completion percentages
- Horrible man coverage on HBs coming out of the backfield.
- Over-effectiveness of "rocket"/"strafe" catching
- Computer never throwing deep
- Sideline catches where player does "fall out of bounds" animation when he had room to catch and turn upfield

Very little has come out after release which people are complaining about that they hadn't already talked with us about prior to release at community day. In addition, I know for a fact that many community leaders, such as myself, individually sent feedback to the team after the event further detailing major gameplay areas that we thought would need to be addressed. We had a conference call a week and a half ago (before anybody had the game yet), in which we discussed all of these issues again. And they all agreed that every single one of those issues was a problem, and needed to be addressed (and in many cases took steps to address the issue on Madden).

So none of this stuff comes out of left field. We should be way past the "identify" stage, and well into the "get this **** fixed already" stage.
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Old 07-18-2008, 05:54 PM   #546 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by rhombic21
Here's why that's crap. They've known about all of the major gameplay issues since June 1 after community day. I personally had lengthy conversations with MULTIPLE gameplay developers, including Sean Bailey and Ian Cummings, in which we discussed, and in many cases demonstrated the following things:

- Severe lack of pass rush
- Yellow/hook zones dropping back too far
- Too many KR for TD
- Extremely high completion percentages
- Horrible man coverage on HBs coming out of the backfield.
- Over-effectiveness of "rocket"/"strafe" catching
- Computer never throwing deep
- Sideline catches where player does "fall out of bounds" animation when he had room to catch and turn upfield

Very little has come out after release which people are complaining about that they hadn't already talked with us about prior to release at community day. In addition, I know for a fact that many community leaders, such as myself, individually sent feedback to the team after the event further detailing major gameplay areas that we thought would need to be addressed. We had a conference call a week and a half ago (before anybody had the game yet), in which we discussed all of these issues again. And they all agreed that every single one of those issues was a problem, and needed to be addressed (and in many cases took steps to address the issue on Madden).

So none of this stuff comes out of left field. We should be way past the "identify" stage, and well into the "get this **** fixed already" stage.
preach brotha preach. Im tired of EA apologist right now
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Old 07-18-2008, 06:12 PM   #547 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

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Originally Posted by a4reak
preach brotha preach. Im tired of EA apologist right now

I agree!!! I am fed up with this ****! I want to play Football and this piece of Crap is all I have......
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Old 07-18-2008, 06:14 PM   #548 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by sportyguyfl31
Insane. I see 77 overall kickers making 55 yd+ FG.

I'm going to try FG kicking at 0 for both human and CPU just for kicks.

In a weird, twisted way, we should feel thankful that the FG kicking is so powerful.

We've seen what punt and kick off returns are like.. Can you IMAGINE what the coverage of a missed FG would look like?

Yikes.
I had a CPU kicker miss a 40 yard field goal in overtime, losing the game for his team today.
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Old 07-18-2008, 06:31 PM   #549 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

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Originally Posted by OMT
I had a CPU kicker miss a 40 yard field goal in overtime, losing the game for his team today.
one aberration does not mean it's alright though. This is a major issue. I can consistently drill kicks from 50-55 yards with a good kicker, mediocre ones are hitting kicks that they'd never even try in real life. I played a friend online last night and his kicker was rated 70, and he nailed a 54-yarder.
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Old 07-18-2008, 06:33 PM   #550 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

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Originally Posted by OMT
I had a CPU kicker miss a 40 yard field goal in overtime, losing the game for his team today.
play online. IF you play as florida and are smart, your mind set should be all I have to do is get to my opponents 40 yd line...What?....Yes your opponents 40. You usually start from your own 30-40 so that leaves roughly 20 plus yds to go. The kicker on Florida can boom it through the up rights from the 40 with room to spare. Thats with no wind and max power after you lower the yellow arrow. If there ever was wind god knows you could get one from the 50, I have done it in the special teams challenge mini game
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