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NCAA 09 Gameplay Issues (response from EA)

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Old 07-13-2008, 08:23 PM   #121 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Play online and play people who actually think. You complain that the CPU is too good, and it's never the defenses fault when they are on offense, and that on defense they aren't always looking at the ball, once again the defense you called.
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Old 07-13-2008, 08:23 PM   #122 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by maddenps2
The QB stayed in the pocket and threw the ball before he got hit. Players do that all the time.
I meant in general in the game. The pass rush takes way too long to get pressure if they get any at all. There is no way if I am using LSU and playing Tulane that their QB should be able to stand in the pocket for five seconds without some disruption.
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Old 07-13-2008, 08:27 PM   #123 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by dave374
If you saw nothing wrong with that play, I have some wonderful waterfront property in Egypt you might be interested. It's located on de-Nile.
Constructive criticism would of been appreciated... but you can't expect a defender in man to man coverage to break on a ball when he is looking somewhere else.
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Old 07-13-2008, 08:28 PM   #124 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by dave374
If you saw nothing wrong with that play, I have some wonderful waterfront property in Egypt you might be interested. It's located on de-Nile.
Dude, be serious. I'm not the only one saying it - your video doesn't have any major issues with defensive coverage. AA's vids had a lot of issues...this one is just a normal play.

Answer this...do you really want the DB in man coverage on a totally different player to turn and make a play on the ball when he never saw the ball coming?
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Old 07-13-2008, 08:30 PM   #125 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by TheFuture15
Dude, be serious. I'm not the only one saying it - your video doesn't have any major issues with defensive coverage. AA's vids had a lot of issues...this one is just a normal play.

Answer this...do you really want the DB in man coverage on a totally different player to turn and make a play on the ball when he never saw the ball coming?
If we're talking about what #43 does above, I agree with you - there's nothing wrong with that play.
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Old 07-13-2008, 08:30 PM   #126 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by m00d
I disagree. I've made sliders every year and have heard others say the same thing as you.
But I believe you are mistaking 'under throws' for a lack of arm strength. Spend some
time on the practice field with QB accuracy at zero and he will sling some long ones.
Maybe TheFuture15 can clear this up?
Dose the QB accuracy slider also effect the strength of the QB's arm, or does it just make him
much more likely to under throw the ball?
If it effects both why not name the slider QB Accuracy/Strength to avoid confusion?
It's very easy to test for someone that has 09. Go into practice, reset the ball to your own 25 or so, call hail mary passes and throw late in the route with some loft to see how far you can throw. Do it a number of times to get an average distance. Then change qba slider to 0 and repeat the same with the same qb and compare. Last year setting the qba below 40 meant you couldn't throw much more than 45 yards in the air, and the lower you went, the lower the distance went.
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Old 07-13-2008, 08:30 PM   #127 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by TheFuture15
The DB on the right (#43) has man coverage responsibilities on UF #22. Last year, he would have warped over to make the play (usually a pick). This year he can't make a play on the ball because he can't see it. That's what you want...right guys?

I don't see anything wrong with this play in terms of defensive execution (maybe LBzrule can correct me?)...I guess the problem I'd remark on is the QB is always making the perfect read and you're seeing plays like this all game. He times the deep in perfectly and hits the guy right when he cuts. I guess I don't see this as shocking when you've got everyone in man.
The ball was in the air before the DB made that cut back towards his man to man responsibility, IRL he would have seen the WR going towards the ball and would have adjusted on the fly, not turned his back and let the WR catch the ball.
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Old 07-13-2008, 08:32 PM   #128 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by mudtiger
It's very easy to test for someone that has 09. Go into practice, reset the ball to your own 25 or so, call hail mary passes and throw late in the route with some loft to see how far you can throw. Do it a number of times to get an average distance. Then change qba slider to 0 and repeat the same with the same qb and compare. Last year setting the qba below 40 meant you couldn't throw much more than 45 yards in the air.
I did this. Basically, with QBA set at anywhere from 50-100, you get between 45 and 60 yards through the air (this was with using Steve Threet, 86 power, iirc); from 0-45, you get between 20 and 40 yards in the air.

It's not "reversed."
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Old 07-13-2008, 08:36 PM   #129 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by bad_philanthropy
I meant in general in the game. The pass rush takes way to long to get pressure if any at all. There is no way if I am using LSU and playing Tulane that their QB should be able to stand in the pocket without some disruption.
That's my thought. I'm continually fighting to get pressure. And against teams like Toledo. In Michigan Stadium. The game is fun until the other team gives up on the running game and goes into passing mode. Then the D-line pressure becomes critical and it ain't there. I know that a lot of guys play as MLB or DB's. I don't. I've played as a DE or DT the whole time I've played Madden/NCAA and I can't get squat with this game. And I've had to overcome the hit the power move and run 4 yards out into the flat before I can turn up field, now it seems worse and more exaggerated than before.

I'll admit I'm not the greatest D Coordinator in the world, but between bad DL pressure and poor LB zone coverage, the D is bad, bad, bad. I don't know any nanos, I just play it straight. Now, I have to call blitzes like I'm the Steelers to try and get anything. Or just try and score 45 points to have a shot at stopping any pass-oriented team. And I haven't got the weapons with U of M. I have to try and keep it close. The game doesn't let me. I've tried calling the whole playbook instead of Corso's picks. I've tried last second adjustments, the whole nine. Maybe it's just that Mich. sucks this year. But I'm not really thinking so. If that was the case the sliders would mold me back into form. They don't do squat. I'm gonna try and give myself super O or go down a level. Right now I'm actually "MLB2k/throw my controller at the screen" frustrated.
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Old 07-13-2008, 08:37 PM   #130 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Is any one else having the football pass through their defensive players bodies into the awaiting arms of the CPU's recievers??? It's happened to me dozens of times...I'll go to instant replay because I know there was no way I didn't deflect the ball and the replay shows the football morphing through me. Once again this happens at least once or twice every game I play. WTF!
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