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NCAA 09 Gameplay Issues (response from EA)

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Old 07-13-2008, 07:26 PM   #91 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

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Originally Posted by AuburnAlumni
And now, for the grand finale, the "piece de resistance" if you will. The ultimate "highlight".

Here is Utah State's All Pro QB, who is a 72 by the way....doing what CPU QBs do best in NCAA 2009. Throwing Touchdowns and making plays. It's all about "Wide Open Gameplay". He was 16-20 with 2 TDs at halftime.

Let me repeat.... CPU QB Accuracy was at 25 . HUM Defensive Awareness and Break Block were at 100 with Knockdowns at 65 .


....I need a drink.







Hilarious! and so sad at the same time.
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Old 07-13-2008, 07:28 PM   #92 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by AuburnAlumni
.....And now, for the grand finale, the "piece de resistance" if you will. The ultimate "highlight".

Here is Utah State's All Pro QB, who is a 72 by the way....doing what CPU QBs do best in NCAA 2009. Throwing Touchdowns and making plays. It's all about "Wide Open Gameplay". He was 16-20 with 2 TDs at halftime.

Let me repeat.... CPU QB Accuracy was at 25 . HUM Defensive Awareness and Break Block were at 100 with Knockdowns at 65 .


....I need a drink.







I just had this animation happen to me for a HUGE gain by Casey Dick of Our Kansas....again another animation that is completely ridiculous and needs to go bye bye. Also another thing that I have found that I'm not sure can be patched is DB's being in perfect position to swat the ball down yet they choose the wrong swat animation and the WR makes the catch...this is different from the spinning INT animation as they DO try to swat the ball, they just swat in the wrong direction/pick the wrong animation.

I have also seen a few too many balls go right through DB's hands when they try to swat the ball too (a clipping issue)...but I doubt this is high priority or even something that's patchable...
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Old 07-13-2008, 07:33 PM   #93 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Not going to lie, that Utah State video was hilarious. But pathetic at the same time, really? That's just ridiculous.

I'm 99% positive that people's issues with the QB accuracy sliders are CORRECT. I've played a little bit (thanks to a friend) and it seems the QB accuracy are indeed backwards, which will attest to your Utah State QB going bonkers because the slider setting at 25 is in reality 75, and vice-versa. I know other others can confirm this problem.
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Old 07-13-2008, 07:35 PM   #94 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

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Originally Posted by mudtiger
2nd vid where the linemen goes down the line, he was going after the play action fake where the rb without the ball was getting tackled. Makes ya wonder if a player's awareness rating has any impact on how likely it is they will fall for playaction.
That's all fine and dandy mud, but honestly, when it happens EVERY. SINGLE. TIME. it's a glaring and potentially GAME KILLING issue.

It's no fun to play this game when you literally have no hope of playing "great" defense. It's Utah State against Auburn and they moved the ball on me like I was a high school team.

If you think it is ratings? Well, Gray is an 87 overall with very good awareness.

BUT REGARDLESS OF THAT...this isn't a rare occurrence. It has happened in every single game on every single difficulty level with every conceivable slider combo known to man.

No defense (which is what bad Pass Defense AI, bad blitzing AI, bad angle AI, and zero Pass Rush add up to) combined with QBs who routinely go 20-24 or 19-22 or 38-41 is a GAME KILLER.
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Old 07-13-2008, 07:38 PM   #95 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

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Originally Posted by erivera7
Not going to lie, that Utah State video was hilarious. But pathetic at the same time, really? That's just ridiculous.

I'm 99% positive that people's issues with the QB accuracy sliders are CORRECT. I've played a little bit (thanks to a friend) and it seems the QB accuracy are indeed backwards, which will attest to your Utah State QB going bonkers because the slider setting at 25 is in reality 75, and vice-versa. I know other others can confirm this problem.
Bro, I can promise you...I've played about 16 hours worth of this game. With every slider combo known to man. Every possible theory tried.

The Defense is broken. The QB Pass Intelligence is broken. Every pass is either right on the money, dropped, or picked. There are no "bad passes". There is no difference between playing against Graham Harrell or some scrub from San Jose State.

And I'm pretty sure the sliders are...to put it nicely..."ineffective" in remedying any of this.
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Old 07-13-2008, 07:40 PM   #96 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by AuburnAlumni
Bro, I can promise you...I've played about 16 hours worth of this game. With every slider combo known to man. Every possible theory tried.

The Defense is broken. The QB Pass Intelligence is broken. Every pass is either right on the money, dropped, or picked. There are no "bad passes". There is no difference between playing against Graham Harrell or some scrub from San Jose State.

And I'm pretty sure the sliders are...to put it nicely..."ineffective" in remedying any of this.
I haven't got a clue how to embed EASportsworld videos, but Auburn is dead on.
Here's a classic from my fault. Stellar defensive play.

http://www.easportsworld.com/en_US/video/19678

All the CPU does all game is throw short passes - no matter the situation.
And if it's not completing them (which it is at an 80% rate vs. me so far), it's throwing INTs or the occasional drop.
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Old 07-13-2008, 07:43 PM   #97 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

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Originally Posted by dave374
I haven't got a clue how to embed EASportsworld videos, but Auburn is dead on.
Here's a classic from my fault. Stellar defensive play.

http://www.easportsworld.com/en_US/video/19678

All the CPU does all game is throw short passes - no matter the situation.
And if it's not completing them (which it is at an 80% rate vs. me so far), it's throwing INTs or the occasional drop.
What's wrong... he got the tackle didn't he!?
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Old 07-13-2008, 07:44 PM   #98 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by dave374
I haven't got a clue how to embed EASportsworld videos, but Auburn is dead on.
Here's a classic from my fault. Stellar defensive play.

http://www.easportsworld.com/en_US/video/19678

All the CPU does all game is throw short passes - no matter the situation.
And if it's not completing them (which it is at an 80% rate vs. me so far), it's throwing INTs or the occasional drop.


Wow. #37 literally slows down at first to allow Benn to catch it..then STOPS. Unbelievable.

Dumb Defensive AI is a game killer. I will not play this game for any real length of time if this crap continues.
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Old 07-13-2008, 07:44 PM   #99 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

Quote:
Originally Posted by AuburnAlumni
Bro, I can promise you...I've played about 16 hours worth of this game. With every slider combo known to man. Every possible theory tried.

The Defense is broken. The QB Pass Intelligence is broken. Every pass is either right on the money, dropped, or picked. There are no "bad passes". There is no difference between playing against Graham Harrell or some scrub from San Jose State.

And I'm pretty sure the sliders are...to put it nicely..."ineffective" in remedying any of this.
Trust me, I don't doubt your judgment or analysis. I mean, video is hard evidence that can't be denied. I know the defense is broken and the CPU QB AI is poor, I'm just stating I get this inkling that the QB accuracy slider is backwards. I know ultimately it won't fix the problem though, there's just too many defensive deficiencies in the game.
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Old 07-13-2008, 07:44 PM   #100 (permalink)
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Re: NCAA 09 Gameplay Issues (response from EA)

That wouldn't didn't look as bad, though he definitely spun the wrong way on the second blocker.

edit: my bad, i thought you all were referring to the Dline play.
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