Users Online Now: 508  |  November 8, 2009

EA Conference Call With Sean Bailey, Lead Designer - Gamplay

This is a discussion on EA Conference Call With Sean Bailey, Lead Designer - Gamplay within the NCAA Football forums.

Go Back   Operation Sports Forums > Football > NCAA Football


Reply
 
LinkBack Thread Tools Display Modes
Old 07-09-2008, 03:01 PM   #21 (permalink)
DAO-Now Playing
 
jfsolo's Arena
 
OVR: 18
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 4,105
Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

Quote:
Originally Posted by muggins
These make me sad

NO ADAPTIVE DEFENSIVE AI
This is pretty sad.

CPU DEFENSE PLAY CALLING
The CPU pretty much calls plays based on down and distance, not really based on formation. This is an area EA wants to work on in the future.

Are you kidding me?

CPU PLAY CALLING
In terms of playbooks, the team will execute the same playbook tendancies regardless of how the team personnel changes over time.

Disappointing.
Yes, this is very disappointing to read. It shows a serious disconnect between the sim oriented dynasty players and the lead producers in terms of what is absolutely critical to enhancing one-player games.
__________________
"There seems to be this weird idea that single-player games can get shorter. They can get more expensive and shorter. I don't understand that approach. It's not our approach."

Dan Houser- VP of creativity for Rockstar Games




jfsolo is offline   Reply With Quote
Sponsors (you can remove these ads by registering or logging in)

Register or login to remove these ads and many more.
Old 07-09-2008, 03:04 PM   #22 (permalink)
MVP
 
BSanders's Arena
 
OVR: 11
Join Date: Jan 2006
Location: Norfolk, VA
Posts: 1,052
Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

Quote:
Originally Posted by muggins
These make me sad

NO ADAPTIVE DEFENSIVE AI
This is pretty sad.

CPU DEFENSE PLAY CALLING
The CPU pretty much calls plays based on down and distance, not really based on formation. This is an area EA wants to work on in the future.

Are you kidding me?

CPU PLAY CALLING
In terms of playbooks, the team will execute the same playbook tendancies regardless of how the team personnel changes over time.

Disappointing.
I'm with you on this, I can't believe it seems like we lose more stuff each version.
BSanders is offline   Reply With Quote
Old 07-09-2008, 03:51 PM   #23 (permalink)
Drake's Fortune
 
rudyjuly2's Arena
 
OVR: 76
Join Date: Aug 2002
Location: Kingsville, ON
Posts: 10,172
PS Network: rudyjuly2
Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

I think you guys are focusing on the negative too much. Sure there are a lot of things that we would like to have in the game (myself included) but that doesn't mean it won't be improved or fun at the same time. Most guys that have played it really liked the game this year with some saying its the best title since '04. Just take a deep breath and in less than a week we will all see for ourselves. I was underwhelmed by the demo but really want to play the retail version where I can get rid of the lousy controller mapping, change the difficulty and sliders as well as play longer than 2 minutes a quarter.
__________________
Uncharted 2 Review
rudyjuly2 is offline   Reply With Quote
Old 07-09-2008, 03:57 PM   #24 (permalink)
Rookie
 
mike1409's Arena
 
OVR: 2
Join Date: Dec 2004
Location: St. Pete, FL
Posts: 63
Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

Quote:
Originally Posted by muggins
These make me sad

NO ADAPTIVE DEFENSIVE AI
This is pretty sad.

CPU DEFENSE PLAY CALLING
The CPU pretty much calls plays based on down and distance, not really based on formation. This is an area EA wants to work on in the future.

Are you kidding me?

CPU PLAY CALLING
In terms of playbooks, the team will execute the same playbook tendancies regardless of how the team personnel changes over time.

Disappointing.
I will take heat from people on this but from a company standard this makes perfect sense.

Only 5% of the people who play this game are hardcore SIM dynasty players.

The rest want to win 110-0 win 9 Heismans in a row and 50 game winning streaks. ( the features above don't matter) and will buy the next years game without hesitation.

Other players only play online ( the features above don't matter) these people have to buy the game each year as the old one can't be played anymore.


Obviously the adaptive AI is the hardest to program and would take countless hours to fix and adjust.

They have an exclusive market an it really is not worth the cost to make the game signifigantly better.
mike1409 is offline   Reply With Quote
Old 07-09-2008, 04:18 PM   #25 (permalink)
Rookie
 
OVR: 4
Join Date: Oct 2002
Posts: 54
Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

Quote:
Originally Posted by mike1409
I will take heat from people on this but from a company standard this makes perfect sense.

Only 5% of the people who play this game are hardcore SIM dynasty players.

The rest want to win 110-0 win 9 Heismans in a row and 50 game winning streaks. ( the features above don't matter) and will buy the next years game without hesitation.

Other players only play online ( the features above don't matter) these people have to buy the game each year as the old one can't be played anymore.


Obviously the adaptive AI is the hardest to program and would take countless hours to fix and adjust.

They have an exclusive market an it really is not worth the cost to make the game signifigantly better.
Unfortunately, you are absolutely correct. I don't think anyone would argue the business sense of EA improving the graphics, multi-player experience and updating the rosters annually. There is simply no reason for them to work on making a more challenging, intelligent and realistic CPU opponent when 90+% of gamers want to turn Duke into national champs in a year and win Heismans annually or just want to go play human opponents head to head (some may play online, many not).

It simply just does not make business sense when the small portion of the market that wants a better, more realistic single player experience have no where else to go but to text sims like Bowl Bound, Second and Ten, etc...

Last edited by hellbent; 07-09-2008 at 04:22 PM.
hellbent is offline   Reply With Quote
Old 07-09-2008, 04:38 PM   #26 (permalink)
Rookie
 
OVR: 3
Join Date: Jun 2008
Posts: 86
Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

I wonder how much the sliders could play in to some of these features. Obviously some of the missing features couldn't be remedied with changing the sliders, but some could...
ForeseenBurrito is offline   Reply With Quote
Old 07-09-2008, 04:45 PM   #27 (permalink)
SCEA Community Manager
 
Russell_SCEA's Arena
 
OVR: 25
Join Date: May 2005
Location: San Diego
Posts: 1,480
Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

Quote:
Yes, this is very disappointing to read. It shows a serious disconnect between the sim oriented dynasty players and the lead producers in terms of what is absolutely critical to enhancing one-player games.
I disagree 150% Sean Bailey is about as hardcore as it gets. But cats like him don't get to make the last call.

When we talked about the lack of pass rush in human vs. human games agaisnt spread offenses. He gave us those answers with a frown on his face. "Yeah its part of the wide open game play theme this year" You could tell he wasn't to happy about it at all just ask Rhombic or CDJ they where standing right next to me when we had that conversation.

This was for NCAA though for Madden is was different if we found something wrong with the game he was more than willing to fix it. (Case in point they fixed the yellow zones in Madden )Had we been able to make that trip to Tiburon about two weeks earlier who things may be different.

We continue to forget that guys like Sean, OMT, Ben, Phil and Ian have someone looking over their shoulder wearing a suit every year.
Russell_SCEA is offline   Reply With Quote
Old 07-09-2008, 04:50 PM   #28 (permalink)
Probably Insane
 
Village Idiot's Arena
 
OVR: 32
Join Date: Sep 2004
Location: Detroit, MI
Posts: 2,806
PS Network: Undefeated77
Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

Defense calling their plays based on down and distance isn't a bad strategy. I tend to do the same thing. What's the complaint, exactly? And if anything, I seem to remember countless times in which the CPU's defense was more appropriate than not. Does anyone truly remember seeing a 4-4 or something against your five-wide just because it was a 3rd and 1? I don't.

No adaptive AI pretty much blows, but only because we're all hoping to see it. It's not like it was there before and now it's gone.

All in all there's some disappointing stuff here, but is any of it really anything we didn't already know or at least suspect? It's much more of an "oh well" kind of thing than it is a "OMFG this sucks!" kind of thing.
__________________
I am become death
Do not underestimate my apathy
Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%
Village Idiot is offline   Reply With Quote
Old 07-09-2008, 04:58 PM   #29 (permalink)
Rookie
 
OVR: 4
Join Date: Jul 2006
Posts: 229
Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

Quote:
Originally Posted by Undefeated
No adaptive AI pretty much blows, but only because we're all hoping to see it. It's not like it was there before and now it's gone.

All in all there's some disappointing stuff here, but is any of it really anything we didn't already know or at least suspect? It's much more of an "oh well" kind of thing than it is a "OMFG this sucks!" kind of thing.
Not true, last gen had adaptive AI to a point. If you kept calling the same play over and over the Defense would get a ratings boost and a lot of times your play would get blown up. I wish they had the smart players like in Madden where if you didn't mix up your plays a highly rated D player would know your play. Oh well, what are you going to do, buy the other NCAA football game instead? Oh wait . . . there isn't one.
Dbrentonbuck is offline   Reply With Quote
Old 07-09-2008, 05:05 PM   #30 (permalink)
Probably Insane
 
Village Idiot's Arena
 
OVR: 32
Join Date: Sep 2004
Location: Detroit, MI
Posts: 2,806
PS Network: Undefeated77
Re: EA Conference Call With Sean Bailey, Lead Designer - Gamplay

Quote:
Originally Posted by Dbrentonbuck
Not true, last gen had adaptive AI to a point. If you kept calling the same play over and over the Defense would get a ratings boost and a lot of times your play would get blown up.
Oh that's right.

Still, though, that's not what we're looking for either. Adaptive AI, to me, means that the CPU should be "searching" for ways to stop what you're trying to do, strategically, more generally. Getting a ratings boost isn't exactly "adaptive" either in the sense we mean.
__________________
I am become death
Do not underestimate my apathy
Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%

Last edited by Village Idiot; 07-09-2008 at 05:09 PM.
Village Idiot is offline   Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > NCAA Football »


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 06:26 AM.

Archive - Top -