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NCAA Football 09 Demo Available: Discuss Here

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Old 06-21-2008, 03:15 AM   #981 (permalink)
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Re: NCAA Football 09 Demo Available: Discuss Here

Yea I just noticed that. The demo is really good and I know that its going to be tweaked to be better than it is so I cant wait! I found no problems with it at all!

Adam thanks for everything bud!
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Old 06-21-2008, 03:36 AM   #982 (permalink)
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Re: NCAA Football 09 Demo Available: Discuss Here

Quote:
Originally Posted by OMT
Ok, I see what you're saying. When I replied to the poster defending the game I was in a "we need to hear it mode" and forgot about how he was just being a troll. That's ANOTHER thing we were told... don't respond to the trolls! That's what I get for navigating to OS at 1:30 am on a Friday/Saturday!

I know when I first showed up and posted "Hi! I work on NCAA please ask me questions and/or flame me!" that stuff got edited, and I was upset that I didn't have a chance to read them first lol. It seemed like there was a vibe of "don't scare him off!" going on. Don't worry about that.

I'm not here to take over your board so don't waive any rules. All I ask is that you don't edit/delete/kick guys in fear of scarring me off. I'm here to stay. If I'm fired tomorrow I will still be here (and yes, honoring my non disclosure agreement lol) cause at the end of the day, I'm an NCAA Football fan. I love the sport, I love the game. What else is required of me, ya know?
I sent you a PM so this doesn't take over the impressions thread.
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Old 06-21-2008, 03:58 AM   #983 (permalink)
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Re: NCAA Football 09 Demo Available: Discuss Here

well to start, lets just say that once the game hits the shelves, i will most likely never use lsu or ohio state again. I'm starting to get sick of the two teams personally and if it werent for the gameplay and my hunger for college football gaming i would not be playing it,

with that said, like the majority of the crowd, this game (through one day of an unfinished product) is much better than '08. part of the reason as a ps3 owner is the advancement to 60 fps. Big difference.

Next the running game. At first i had trouble getting anything going. And this was with arguably the best back in the country, Chris Wells. Like many pointed out, the speed burst mashing will not be rewarding. It took me about a full days worth of playing to finally establish a decent running game on varsity! Now i dont even hit speed burst unless i am in the clear. I have not had much success with the "shimmy" stick. Could someone with any success please give some tutorial? That would be great. I wanna get the controls down before the release drops. lol.

The passing game like many mentioned was fairly too effective, especially short range. My first deep pass i threw to Robiskie for a long TD. I began to wonder, but havent had much success to date. Some deep passes should have been completed but were dropped upon contact (a tactic i believe by EA to even out the big plays.) One problem i saw was on crossing patterns. When I would lead a receiver, sometimes i lead him too far and the pass looked as if it would fall incomplete, but instead the receiver would have an unrealistic speed burst and catch the ball. It looked as if he was skating in an attempt to get to the ball in which he did end up catching. Hopefully will get fixed.

On defense i dont have many comments about the defensive line play or secondary so much. the only thing i will say about the secondary is that it looks like i will be able to make some plays on the ball. Something i did not really have much success with last year due to the lack of responsiveness.

I always control a LB, usually the MLB. Both teams have studs in the middle. I thought that the gameplay as a LB was playable. At times i would dominate with Laurinaitis and other times he felt invisible. However like the secondary play, it feels much more playable compared to last year. My only gripe was in coverage with the LB when a RB would go out for a up and out. The reaction/acceleration of the LB seemed slow and the RB would pull away from my attempted coverage. Now i could see this against a slow LB, but this was against Laurinaitis who has speed attributes of a RB, not to mention a guy who is known for his cover skills. I liked in NCAA 06 where you could actually impact the passing game in coverage as a LB. Maybe that was a little overdone, but it seemed more responsive. I know im going off on a little tangent, but i hope you understand what im trying to say.

In conclusion I'm liking this game. Alot more than last year and i really did enjoy 08 for some time. Like another user said I dont think i could go back to 08 again because the difference is night and day. I hope this game does not disappoint.
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Old 06-21-2008, 04:02 AM   #984 (permalink)
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Re: NCAA Football 09 Demo Available: Discuss Here

Oh my gosh! This feels like a different game for me! The details are amazing.

Pros:
I laid a HUGE hit on the opposing WR and instead of just getting up, he started to get up but then stumbled back! AMAZING

I also love the control over the celebration

overall things look more natural this year

Cons:
I can't get a pass rush at all

CPU pass efficiency - do they miss at all?

mascot games seemed kind of gimmicky

Overall I L-O-V-E the demo and appreciate ya'lls hard work.
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Old 06-21-2008, 09:24 AM   #985 (permalink)
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Re: NCAA Football 09 Demo Available: Discuss Here

Quote:
Originally Posted by bling1202
Oh my gosh! This feels like a different game for me! The details are amazing.

Pros:
I laid a HUGE hit on the opposing WR and instead of just getting up, he started to get up but then stumbled back! AMAZING

I also love the control over the celebration

overall things look more natural this year

Cons:
I can't get a pass rush at all

CPU pass efficiency - do they miss at all?

mascot games seemed kind of gimmicky

Overall I L-O-V-E the demo and appreciate ya'lls hard work.
I'm having a little more luck with DE pass rush than on 08 but my DT's seem useless.

I'm still a little disappointed we don't have different QB passing animations. That is still really sloppy and they've managed to look past that aspect again.
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Old 06-21-2008, 09:27 AM   #986 (permalink)
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Re: NCAA Football 09 Demo Available: Discuss Here

Quote:
Originally Posted by jdrhammer
I'm having a little more luck with DE pass rush than on 08 but my DT's seem useless.

I'm still a little disappointed we don't have different QB passing animations. That is still really sloppy and they've managed to look past that aspect again.
how can you tell playing with the same 2 qbs?
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Old 06-21-2008, 09:29 AM   #987 (permalink)
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Re: NCAA Football 09 Demo Available: Discuss Here

just curious anyone figure out how to showboat on a breakaway on Ps3?
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Old 06-21-2008, 09:32 AM   #988 (permalink)
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Re: NCAA Football 09 Demo Available: Discuss Here

how do i trigger celebrations besides the mascot one [ps3]?

Bobble catches and tipped interceptions are bloody amazing.
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Old 06-21-2008, 09:57 AM   #989 (permalink)
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Re: NCAA Football 09 Demo Available: Discuss Here

I like the feature when you get burned showing what play the opponent picked and getting a composure lift. What exactly does this do though? Boost stats temporarily?
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Old 06-21-2008, 09:59 AM   #990 (permalink)
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Re: NCAA Football 09 Demo Available: Discuss Here

Adam,

I'm one of the few that isn't impressed with the demo whatsoever. Now, I realized I asked this question in PM, and you responded the very next day, unlike the Madden guy who refuses to address this issue... but I have to ask again. Honestly, is the CPU AI improved whatsoever from the awful '08 title, or will the turnovers I've seen in the demo, still be there on the higher difficulty settings? The response I got in PM was positive, and I was counting down the day until the release, but then I played the demo - and I'm not liking it whatsoever. Now, I'm not judging the actual game based on the demo, so I need reassurance once again...... Was the CPU AI at all improved? I'm talking about CPU only... CPU throwing 4 picks per game (which happened in every demo game I played), CPU refusing to pass the ball deep (Not a single deep pass thrown by the CPU in any of the demo games I've played). You seem like an honest guy, and I really don't feel like wasting $120 on two games where I'll pick the CPU off 4 to 5 times per game again. Also, do the game play sliders mean anything at all this year, which would really help us fix the lack of CPU intelligence?

I feel the Madden guy is avoiding the question, though.. I'd be happy with even a ''No, the CPU stinks again this year'' answer, if it's going to save me a few $$$.

Thanks again.

Last edited by Anti Honor; 06-21-2008 at 10:07 AM.
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