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Adam Thompson (NCAA Designer) Q&A Thread

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Old 10-24-2008, 12:53 AM   #2511 (permalink)
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Re: Adam Thompson (NCAA Designer) Q&A Thread

Quote:
Originally Posted by countryboy
Since college has a 40 second play clock now, is there a chance that we could see accelerated clock make its way into the NCAA series?
Good question.

I would love seeing an accelerated clock in NCAA.
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Old 11-03-2008, 06:15 PM   #2512 (permalink)
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Re: Adam Thompson (NCAA Designer) Q&A Thread

Adam,

I don't know if you addressed this in the previous 250 or so post, but is there a way to tone down the interceptions in this game? Having the interceptions slider at 0 does absolutely nothing.

This has been and issue for the last two years and I feel the interceptions are killing this game. Thanks.
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Old 11-07-2008, 02:49 AM   #2513 (permalink)
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Re: Adam Thompson (NCAA Designer) Q&A Thread

OMT, is it possible to fix the glitch where when the QB scrambles and is brought down in the backfield the computer does NOT recognize it as a sack but rather as a running play that loses yards? I find this really annoying
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Old 11-07-2008, 06:34 AM   #2514 (permalink)
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Re: Adam Thompson (NCAA Designer) Q&A Thread

If possible for 2010 please make sliders in online dynasty work for human vs human games rather than reverting to default sliders, this is huge IMO.

Also please give us more sliders, you can't give us too many. First separate QB ACC into two sliders, QB ACC and QB Arm Strength.
The more sliders the better as I feel this will fix most of the game play problems and allow everyone to tailor the game to their liking.

Maybe the marketing guys can find a hot way to pitch it...

"Totally Customizable Game Play! Sliders for every attribute!"
haha

Love online dynasty BTW, best thing since a pocket on a shirt.
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Old 11-07-2008, 09:15 AM   #2515 (permalink)
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Re: Adam Thompson (NCAA Designer) Q&A Thread

I'd love more sliders. Fumble slider, fatigue, injury sliders. I'd love to see arm strength split out from accuracy. I think Madden does include reaction time sliders for defense which probably allows you to split the defensive awareness slider for run and pass defense which I would like.

I'd love to see game time fatigue as well as season long fatigue. If a little RB gets too many carries, it would be cool to see him get extra tired at the end of the game or get worn down over a season. Tecmo used to have the physical condition of players in the game and if EA started giving players' condition over the course of a season it could add a whole new dimension. We could have injury reports related to their condition - probable, questionable or doubtful, that could really make your bench more useful.
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Old 11-07-2008, 03:05 PM   #2516 (permalink)
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Re: Adam Thompson (NCAA Designer) Q&A Thread

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Originally Posted by rudyjuly2
I'd love more sliders. Fumble slider, fatigue, injury sliders. I'd love to see arm strength split out from accuracy. I think Madden does include reaction time sliders for defense which probably allows you to split the defensive awareness slider for run and pass defense which I would like.

I'd love to see game time fatigue as well as season long fatigue. If a little RB gets too many carries, it would be cool to see him get extra tired at the end of the game or get worn down over a season. Tecmo used to have the physical condition of players in the game and if EA started giving players' condition over the course of a season it could add a whole new dimension. We could have injury reports related to their condition - probable, questionable or doubtful, that could really make your bench more useful.
Yeah in hindsight that was a pretty cool feature on Tecmo. Not every team goes into a game with all of its starters at 100% stregnth. In NCAA, your guy is either injured or not. Guys play banged up at times during the year and it shows in their performance. This would be a cool addition.
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Old 11-08-2008, 12:30 AM   #2517 (permalink)
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Re: Adam Thompson (NCAA Designer) Q&A Thread

Quote:
Originally Posted by rudyjuly2
I'd love more sliders. Fumble slider, fatigue, injury sliders. I'd love to see arm strength split out from accuracy. I think Madden does include reaction time sliders for defense which probably allows you to split the defensive awareness slider for run and pass defense which I would like.

I'd love to see game time fatigue as well as season long fatigue. If a little RB gets too many carries, it would be cool to see him get extra tired at the end of the game or get worn down over a season. Tecmo used to have the physical condition of players in the game and if EA started giving players' condition over the course of a season it could add a whole new dimension. We could have injury reports related to their condition - probable, questionable or doubtful, that could really make your bench more useful.

I love these ideas. I would really like to see a fatigue and injury slider and progressive fatigue/nagging injuries.
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Old 11-08-2008, 01:16 AM   #2518 (permalink)
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Re: Adam Thompson (NCAA Designer) Q&A Thread

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Originally Posted by beeneeb
Hey Adam,

Are we going to see a modern day "hurry up" offense like OU has in the NCAA 2010? It'd be nice to have a little playbook screen pop up while your offense is on the line (similar to what QB's have on their arm that you can just scroll through quickly). After you pick the play, your entire team looks over at the sideline to get the signal and then settles back down to start the play. I think this would be a great addition to the game. It'd definitely be something that would separate NCAA from Madden.
Yup, it's all over the college game now, that'd be great.
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Old 11-08-2008, 11:39 AM   #2519 (permalink)
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Re: Adam Thompson (NCAA Designer) Q&A Thread

Quote:
Originally Posted by buckeye cntry
Adam,

I don't know if you addressed this in the previous 250 or so post, but is there a way to tone down the interceptions in this game? Having the interceptions slider at 0 does absolutely nothing.

This has been and issue for the last two years and I feel the interceptions are killing this game. Thanks.
I'll meet you halfway on that. I've been using Jistic's sliders in my dynasty and between that and me trying to control the DB's and exclusively swatting the ball, I have been able to combat the high rate of INT's thrown by the computer.

But still, I do wish the programmers would limit the dumb throws computer makes right at my secondary.
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