I agree the gameplan adjustments should be part of coach philosophy, but disagree with the "adjustments" altogether. They're mostly a risk/reward boost to a player's skill, and not an actual gameplan. These (Big Run, Hold Block, Jump Snap, Strip Ball, Swat/INT, etc.) should strictly fall under a player's specific attributes such as awareness, position specific skill, and discipline (a
Discipline attribute should be created regarding a player's penalty propensity - based on their GPA); Then there are some of these adjustments that do pertain to coaching philosophy (Zone depth, Option defense, Clock Tempo).
Check out my post here on how they should redo gameplan -->
Gameplan Adjustments needs an overhaul
The game should really make use of the existing gameplan adjustments by
embedding them into the player's attributes giving them more unique identities of whether they're a playmaker or simply a role player. For example, why should a run stopping DL-man have the same Jump Snap advantage as a pass rushing DL-man?
And for coaches,
playcall aggressiveness should determine the zone depths and option defense from the current gameplan adjustments. This is such an important slider if EA utilized it correctly to give coaches an identity as well.
Zone blocking, man-to-man blocking, or balanced. This could go a long way with offensive playcall aggressiveness. For example, if your coach is aggressive, he'd run a zone blocking scheme and your playbook should correspond by removing all man-to-man blocking plays. Man-to-man would be conservative and remove all zone blocking plays. Balanced would include both.
And "No-Huddle" should be added to coach philosophy. There needs to be an actual option to toggle whether you're a huddle/no-huddle offensive team. And in the game, if you're a no-huddle team, you shouldn't have to ever hit the no-huddle button, it automatically goes no-huddle. And if you change formations, it should make the applicable adjustments. A WR shouldn't line up at TE. (Substitutions are still allowed. If you notice in a real game, the ref will stand over the ball. That's because if the offense makes a substitution, the defense is allowed to as well, therefore they stop play until the defense makes their substitutions. Other than that, the offense can snap it as quick as possible if they don't make substitutions. I'd like to see an illegal sub penalty.)