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Charter04's NCAA Football 14 Heisman Sliders

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Old 07-06-2013, 02:48 PM   #1
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Charter04's NCAA Football 14 Heisman Sliders

***These are new heisman sliders. You must follow the instructions for them to work***

Updated as of: 6-20-2014

These are updated for the 2014 college football season.

I originally came up with this because I got tired of constantly tweaking sliders. Well I found myself in the same boat. I end up playing slider testing games more than actual games. LOL. I revisited this method and love the results. I had to change a little to fix some issues I was having though.



These are not for those who don't want to put in a little effort to have a great NCAA Football experience. It really doesn't take that long but, I know some don't like changing rosters. Even though it takes much less time than tweaking sliders for an entire year. LOL

Here are the steps and some things I added to fix QB's tendency getting messed up.

Step one:
-Lower your QB's THA by 30 and the QB's of the team you play that week. Once the week is over raise their THA back up or it will mess up their season. This takes minutes.

-If they are already a scrambler then your done. If they are balanced or pocket passers then you will need to lower elusiveness until they go back to being balanced or pocket passers. Most of the time 10-30 is the number that gets them back to the right tendency. Remember were you had it for putting it back. This seems to have little to no impact of a balanced or pocket passer when it's lowered.

-This will make it were you will have much less accuracy down the field and outs will be harder to complete but, you won't see the crazy throws on simple slant routes.

-Do the same for your own QB's but, you don't have to worry about doing anything to get their tendency right because your controlling them. Unless this hurts recruiting I wouldn't worry about it. Then at the end of the season raise it back up by 30 for possible draft stuff. they will still be higher because they would have progressed.

Step Two: Lower you starting RB's stamina to 0 and the starter on the team you play that week. This will ensure that you will see the back up auto sub in. Then after you play them raise theirs back. You might want to raise injury because of this because they get more injured as they fatigue.

Step Three: Lower your kickers accuracy by 30. Not the slider but, the actual rating. If it's still too easy lower by 35. Kicking is way too easy on default but, I found that lowering my kicker really adds challenge.

That is it. These three adjustments make all the difference. The cool thing is that once you make those changes on your team then you don't have to change it again. You only have to change for the cpu team your playing.


Difficulty: Heisman

Quarter Length: 10 minutes. (you should be getting 120-140 on average per game. Sometimes teams have a combined 160+ total plays in real life. That is both teams combined. Only use rushing ATT and Pass ATT's for this)

Play Calling: Optional (I always call my own plays)

Speed: Normal

Threshold: 50

Game Play Sliders: User/CPU

QB Accuracy: 50/50
Pass Blocking: 50/50
WR Catching: 50/50
RB Ability: 50/50
Run Blocking: 50/50
Pass Coverage: 50/50
Interception: 50/50
Rush Defense: 50/50
Tackling: 50/50


Special Teams (Default)

Auto Subs (Default)

Penalties

Offside: 50
False Start: 50
Holding: 50
Face Mask: 50
OPI: 50
DPI: 50
KR Inter: 50
Clipping: 50
Int Grounding: 95
RTP: 50
RTK: 50[/color][/color]

If you want to post box scores here is the link http://dynasties.operationsports.com...1&sport=ncaafb


Last edited by charter04; 09-09-2014 at 08:58 PM.
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Old 07-06-2013, 02:49 PM   #2
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Re: Charter04's NCAA Football 14 Heisman Sliders

Game Mode: Play Now, Dynasty, Coach Mode, Campus Legend.

Difficulty: Heisman

Quarter Length: 8-10 minutes. (you should be getting 120-140 on average per game. Sometimes teams have a combined 160+ total plays in real life. That is both teams combined. Only use rushing ATT and Pass ATT's for this)

Play Calling: Optional (I always call my own plays)

Speed: Normal

Threshold: 0 (if you like 50 or 25 that's cool, just try 0)

Game Play Sliders: User/CPU

QB Accuracy: 5-10/5
(With User accuracy this low you will have to put touch on passes. You can't fire the ball all over the field. It's the only setting that gets close to making the QB accuracy rating matter. You can raise it to 10 if you hate 5. I wish 7 or 8 was an option)
Pass Blocking: 30/45
WR Catching: 40/40
RB Ability: 45/65
Run Blocking: 25/50
Pass Coverage: 45/100
Interception: 30/40
Rush Defense: 40/65
Tackling: 45/50
*I have Included some tips for increased difficulty at the end of this post.

Special Teams

FG Power: 50/40
FG Accuracy: 30/50
Punt Power: 25/45
Punt Accuracy: 50/50
Kickoff Power: 50/50

Auto Subs (they can be used in any slider set)

QB Out: 0 In: 2

RB Out: 80 In: 85

WR Out: 70 In: 75

FB/TE Out: 20 In: 25

OL Out: 0 Out: 2

DT Out: 80 Out: 85

DE Out: 80 In: 85

LB Out: 50 in: 55 In a 3-4 Out: 20 In: 25 in a 4-3

CB Out: 20 In: 25

S Out: 20 In: 25


Penalties

Offside: 50
False Start: 50
Holding: 50
Face Mask: 55
OPI: 50
DPI: 50
KR/PR Inter: 50
Clipping: 55
Int Grounding: 75
RTP: 54
RTK: 50


Here is my All-American Slider Set for Those who are interested

Difficulty: All-American

Quarter Length: 8-10 minutes. (you should be getting 120-140 on average per game. Sometimes teams have a combined 160+ total plays in real life. That is both teams combined. Only use rushing ATT and Pass ATT's for this)

Play Calling: Optional (I always call my own plays)

HFA: On

Speed: Normal

Threshold: 0

Game Play Sliders: User/CPU

QB Accuracy: 5/10
Pass Blocking: 15/50
WR Catching: 30/40
RB Ability: 45/100
Run Blocking: 0/55
Pass Coverage: 75/100
Interception: 65/75
Rush Defense: 5/50
Tackling: 45/50

Special Teams

FG Power: 45/40
FG Accuracy: 5/40
Punt Power: 20/45
Punt Accuracy: 50/50
Kickoff Power: 50/45
Sliders totally Based on Ratings

****There is a coach mode set at the bottom of this post***

Undated As of 8-10 10:58 pm

These are final


I found two great things in my testing.

Spoiler

There are a few things to keep in mind when you try them.

Spoiler


Here are the Final Ratings based sliders.

*You can use these for any mode. Play Now, Online or Offline Dynasty, Road to glory, Coach mode is really playing great with these.

Difficulty: Heisman

Quarter Length: 8-10 minutes.

Play Calling: Optional

Speed: Normal

Threshold: 0 (If you like 50 or 25 that's fine. Just try 0)

Game Play Sliders: User/CPU

QB Accuracy: 5 or 10/5
Pass Blocking: 40/40
WR Catching: 35/40
RB Ability: 55/75
Run Blocking: 0/50
Pass Coverage: 65/75
Interception: 35/40
Rush Defense: 45/65
Tackling: 50/50

Special Teams

FG Power: 45/40
FG Accuracy: 5/35
Punt Power: 20/45
Punt Accuracy: 50/50
Kickoff Power: 50/45

Penalties

Offside: 50
False Start: 50
Holding: 50
Face Mask: 55
OPI: 50
DPI: 50
KR/PR Inter: 50
Clipping: 55
Int Grounding: 75
RTP: 54
RTK: 50

If get a chance to try them please give feedback and say they are the Ratings Based Sliders

**Coach Mode Sliders(this is the auto pass and let the CPU control all the players)**
These are still a WIP

Difficulty: All-American

Quarter Length: 8-10 minutes. (you should be getting 120-140 on average per game. Sometimes teams have a combined 160+ total plays in real life. That is both teams combined. Only use rushing ATT and Pass ATT's for this)

Speed: Normal

Threshold: 0

Game Play Sliders: User/CPU

QB Accuracy: 15/5
Pass Blocking: 55/50
WR Catching: 40/40
RB Ability: 60/55
Run Blocking: 55/50
Pass Coverage: 50/25
Interception: 45/30
Rush Defense: 50/50
Tackling: 50/45

Special Teams

FG Power: 45/40
FG Accuracy: 5/40
Punt Power: 20/45
Punt Accuracy: 50/50
Kickoff Power: 50/45

Last edited by charter04; 08-30-2013 at 03:56 PM.
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Old 07-06-2013, 04:53 PM   #3
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I thought u didn't have time to test until release day?? Gonna try them out first game of the season as I jus landed a new job head coaching 1 star duke!!

Ill update after the game!
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Old 07-06-2013, 05:00 PM   #4
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Re: Charter04's NCAA Football 14 Heisman Sliders

I'll update the game at once.
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Old 07-06-2013, 05:26 PM   #5
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Quote:
Originally Posted by Mizzou24
I thought u didn't have time to test until release day?? Gonna try them out first game of the season as I jus landed a new job head coaching 1 star duke!!

Ill update after the game!
I really can't but, other guys are making me think the retail will be similar as far a sliders go. I also wanted to move the testing to the retail slider thread instead of the demo one.
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Old 07-06-2013, 05:49 PM   #6
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For those testing on the retail version I would like to know a few things. Is user passing too easy? How are penalties working? How well is the CPU moving the ball? Thanks
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Old 07-06-2013, 05:52 PM   #7
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Penalties are awful!! I've seen one penalty so far.. I'm in the 3rd quarter.. It was a clipping on a kick return.. Passing is easy I'm lighting up southern miss.. Also their ball control is terrible.. Ill post my final stats when I finish to give u a better idea.. They are no huddling so that could be why the ball control is so bad
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Old 07-06-2013, 06:39 PM   #8
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Re: Charter04's NCAA Football 14 Heisman Sliders

ended up being a great game.. my offense got shut down in the 2nd half i still moved the ball but couldn't get it done..

Southern Miss Golden Eagles at Duke Blue Devils
Jan 1, 1ST2ND3RD4THSCORE
Southern Miss Golden Eagles (0-0)1006723
Duke Blue Devils (0-0)14140028
Team Stats Comparison
USMDUKE
Total Offense407459
Rushing Yards77141
Passing Yards330318
First Downs1525
Punt Return Yards
Kick Return Yards
Total Yards
Turnovers22
3rd Down Converstion33%53%
4th Down Conversion
2-Point Conversion
Red Zone Touchdowns/Field Goals3-0-35-2-0
Penalties2-261-15
Posession Time11:2225:30
Southern Miss Golden Eagles
PASSINGC/AYDSTDINT
m. deangelis1/14910
n.denman17/2628111
RUSHINGATTYDSAVGTD
n. denman119
c.thompson938
j. bower132
Duke Blue Devils
PASSINGC/AYDSTDINT
j. white22/3031822
RUSHINGATTYDSAVGTD
k. berry351542




total number of plays was 113

Last edited by Mizzou24; 07-06-2013 at 06:42 PM.
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Old 07-06-2013, 06:48 PM   #9
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Thumbs up Re: Charter04's NCAA Football 14 Heisman Sliders

Quote:
Originally Posted by Mizzou24
ended up being a great game.. my offense got shut down in the 2nd half i still moved the ball but couldn't get it done..

Southern Miss Golden Eagles at Duke Blue Devils
Jan 1, 1ST2ND3RD4THSCORE
Southern Miss Golden Eagles (0-0)1006723
Duke Blue Devils (0-0)14140028
Team Stats Comparison
USMDUKE
Total Offense407459
Rushing Yards77141
Passing Yards330318
First Downs1525
Punt Return Yards
Kick Return Yards
Total Yards
Turnovers22
3rd Down Converstion33%53%
4th Down Conversion
2-Point Conversion
Red Zone Touchdowns/Field Goals3-0-35-2-0
Penalties2-261-15
Posession Time11:2225:30
Southern Miss Golden Eagles
PASSINGC/AYDSTDINT
m. deangelis1/14910
n.denman17/2628111
RUSHINGATTYDSAVGTD
n. denman119
c.thompson938
j. bower132
Duke Blue Devils
PASSINGC/AYDSTDINT
j. white22/3031822
RUSHINGATTYDSAVGTD
k. berry351542




total number of plays was 113
Cool. So you were Duke? How long were the quarters?
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Old 07-06-2013, 06:48 PM   #10
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Quote:
Originally Posted by charter04
Cool. So you were Duke? How long were the quarters?
Yep I was duke.. 9 min quarters.
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