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Not for the faint of heart Heisman sliders. (360)

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Old 11-22-2008, 04:00 AM   #131 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

Thanks. One last question, what situations would you use for zone coverage or man coverage. That seems to be my biggest problem. I never know what to pick, zone or man. I don't really know the difference that much either. I mean I understand what man coverage is, it's almost self explanatory. But what are the advantages of using it as opposed to using zone...those are pretty my main problems. I just don't understand which plays to pick.
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Old 11-22-2008, 07:34 AM   #132 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

My best advice without giving away too much. Discover the opposing team's play tendencies and call plays based on that...

Do they pass downfield or make quick slants/outs?
Do they run inside or run outside option runs and tosses?

You will want to control different players on the field depending on the answers to the above questions and you will want to shift your coverage, LB, and DL differently to cover each.

Practice mode is really the best place to experiment. Set your defense then let the offense select a random play from a 4 WR set to practice against the pass or a 2 TE set to practice against a running team.
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Old 11-22-2008, 08:49 AM   #133 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

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Ok seriously I'm about ready to burn my disc due to these sliders. I do not understand how the hell you guys can even think to leave human QBA at 25. Seriously. Do you guys throw the ****ing ball? Do you? It doesn't make any sense at all. It's not like I'm just bad. How the hell am I supposed to control how my QB throws? I throw it over the middle, and he throws it to the sidelines. I throw a freaking short 5 yard pass and he throws it about 5 yards off and it gets intercepted.
My starting QB was hurt 2 weeks ago so I finally had to play with my backup.... 66 OVR... ouch.

The throws weren't even on the same half of the field as the intended WR when they were beyond 20 yards. It really did kind of piss me off to lose a game thanks to one guy, but oh well.

My problem is more with the way EA handles poor accuracy than the sliders. Forget QB's, there isn't a person in the world dumb enough to throw the ball 50 feet away from their intended WR into 3 defenders waiting bunched on the other side of the field. You can tell when the game wants you to get an INT versus when you make a bad throw. Hopefully these idiots can stop trying to trick us into believing there is AI and logic and actually develop some next year that works in the game.
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Old 11-22-2008, 08:52 AM   #134 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

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Ok, I've come to the conclusion that I just s*ck @$$ on defense. Can you guys please give me some tips on how to play defense? Seriously!!!! I'm awful. What do you guys do on defense? What kind of plays do you guys usually run and what formation? Or do you guys ask Corso?
Robo QB is back, so it will be much harder on defense. You just have to give up the dink and dunk passes and forget that completion percentage even exists.

I only allowed 235 yards, but the QB for Utah was 15 for 17. Of the 31 points scored, only 14 were due to their offense driving downfield on me. The others were because my bonehead QB made so many turnovers in my own territory.

I have to imagine that once we have good teams with good OVR ratings that the CPU will be pretty bad offensively again and won't score many points on us.
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Old 11-22-2008, 04:04 PM   #135 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

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Originally Posted by youALREADYknow
My problem is more with the way EA handles poor accuracy than the sliders. Forget QB's, there isn't a person in the world dumb enough to throw the ball 50 feet away from their intended WR into 3 defenders waiting bunched on the other side of the field. You can tell when the game wants you to get an INT versus when you make a bad throw. Hopefully these idiots can stop trying to trick us into believing there is AI and logic and actually develop some next year that works in the game.
Agreed. It wouldn't bother me that much if he throws it 5 yards off, overthrows him by a few feet, or underthrows him. But when he throws it 20 yards off or to the other side of the field and then it gets intercepted, that's what makes me just want to take a sledgehammer to my 360. It's just beyond unrealistic how bad they throw the ball sometimes. No one is going to throw a pass that poorly, I don't care how bad their accuracy is. And yea I can always tell when I'm about to throw an interception or fumble the ball or whatever.
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Old 11-22-2008, 09:16 PM   #136 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

Are you guys having any problem with tackling at 0? I'm missing way too many tackles now, and it's causing my defense to give up a lot of big plays. I don't think I'm sold on that slider yet.
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Old 11-22-2008, 09:32 PM   #137 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

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Are you guys having any problem with tackling at 0? I'm missing way too many tackles now, and it's causing my defense to give up a lot of big plays. I don't think I'm sold on that slider yet.
User tackle and the problem goes away. If you leave tackling to the CPU, you will get burned. I don't think it's a problem at all.
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Old 11-22-2008, 10:01 PM   #138 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

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User tackle and the problem goes away. If you leave tackling to the CPU, you will get burned. I don't think it's a problem at all.


Still at 0, if you want to only control a DL at the snap you are screwed. You have to have stick skills to control the proper player and make the tackles. It definietly makes your teammates inept, but I see what you are saying......
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Old 11-22-2008, 10:13 PM   #139 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

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Still at 0, if you want to only control a DL at the snap you are screwed. You have to have stick skills to control the proper player and make the tackles. It definietly makes your teammates inept, but I see what you are saying......
Since these are non-house rule sliders people shouldn't be controlling only DL. Anyone controlling only DL on this year's game is either trying to lose or playing with house rules. I've done it in a house rule dynasty and you need to use completely different sliders for that.

On a completely different topic, I'm actually beginning to wonder here what WR Catch actually does. I've seen drops with WR Catch at 0 and 100, so there must be other effects and in CPU/CPU it seems like WR's go after balls in the air more aggressively with the setting higher. Anyone think it's possible to raise this and lower QBA to get a more realistic passing game from the CPU? It could also make the CPU deep ball effective when they actually decide to throw it.
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Old 11-23-2008, 12:43 AM   #140 (permalink)
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Re: Not for the faint of heart Heisman sliders. (360)

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Since these are non-house rule sliders people shouldn't be controlling only DL. Anyone controlling only DL on this year's game is either trying to lose or playing with house rules. I've done it in a house rule dynasty and you need to use completely different sliders for that.

On a completely different topic, I'm actually beginning to wonder here what WR Catch actually does. I've seen drops with WR Catch at 0 and 100, so there must be other effects and in CPU/CPU it seems like WR's go after balls in the air more aggressively with the setting higher. Anyone think it's possible to raise this and lower QBA to get a more realistic passing game from the CPU? It could also make the CPU deep ball effective when they actually decide to throw it.
No, but I don't have the time to test it. Most picks occur because the QB throws to the wrong area or throws the ball too weak IMO. Regardless if you raise the WR catch, I don't think you can put QBA below 60. I only see a few instances where the pick occurs from a dropped ball.

If you test this post your results. But you have to do quite a bit of testing because I've made assumptions over testing for 3 or 4 or 5 games and they've been wrong over the long haul.
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